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snake.py
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import pygame
from typing import List
class Snake():
def __init__(self, head_position: List= [120,0], body_positions: List=[[0,0],[40,0],[80,0]]):
self.head_position = head_position
self.body_positions = body_positions
class Food():
def __init__(self, position: List):
self.position = position
def snake_movement(head_position, key, movement_direction):
if movement_direction == "L":
if key == 'L':
head_position[0] -= snake_size[0]
elif key == 'U':
head_position[1] -= snake_size[0]
movement_direction = 'U'
elif key == 'D':
head_position[1] += snake_size[0]
movement_direction = 'D'
elif key == 'R': #no effect
head_position[0] -= snake_size[0]
elif movement_direction == "R":
if key == 'R':
head_position[0] += snake_size[0]
elif key == 'U':
head_position[1] -= snake_size[0]
movement_direction = 'U'
elif key == 'D':
head_position[1] += snake_size[0]
movement_direction = 'D'
elif key == 'L': #no effect
head_position[0] += snake_size[0]
elif movement_direction == "U":
if key == 'L':
head_position[0] -= snake_size[0]
movement_direction = 'L'
elif key == 'U':
head_position[1] -= snake_size[0]
elif key == 'R':
head_position[0] += snake_size[0]
movement_direction = 'R'
elif key == 'D': #no effect
head_position[1] -= snake_size[0]
elif movement_direction == "D":
if key == 'L':
head_position[0] -= snake_size[0]
movement_direction = 'L'
elif key == 'R':
head_position[0] += snake_size[0]
movement_direction = 'R'
elif key == 'D':
head_position[1] += snake_size[0]
elif key == 'U': #no effect
head_position[1] += snake_size[0]
return head_position, movement_direction
def main():
global WIDTH, HEIGHT, BLACK, BLUE, snake_size, snake_speed, key, movement_direction, event
WIDTH = 800
HEIGHT = 600
BLACK = (0,0,0)
BLUE = (0,0,200)
MAGENTA = (200,0,200)
snake_size = [40, 40]
#snake_speed = 5
key = "R"
movement_direction = 'R'
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
snake = Snake()
food = Food(position = [200, 120])
game_over = False
while not game_over:
screen.fill(BLACK)
pygame.draw.rect(screen, BLUE, tuple(snake.head_position + snake_size), 3)
for single_body in snake.body_positions:
pygame.draw.rect(screen, BLUE, tuple(single_body + snake_size), 3)
pygame.draw.rect(screen, MAGENTA, tuple(food.position + snake_size), 3)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
key = 'L'
elif event.key == pygame.K_RIGHT:
key = 'R'
elif event.key == pygame.K_UP:
key = 'U'
elif event.key == pygame.K_DOWN:
key = 'D'
snake.body_positions.insert(0, snake.head_position)
snake.body_positions.pop()
snake.head_position, movement_direction = snake_movement(snake.head_position, key, movement_direction)
clock.tick(30)
pygame.time.delay(500)
pygame.display.update()
if __name__ == "__main__":
main()