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About projection matrix #6
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Thank you for your interest. Please check this issue (graphdeco-inria/gaussian-splatting#388) for more information. |
I am still confused. If this follows the opengl's coordinate, then P[2, 3] should be multiplied by 2. The issue suggests that the z range is mapped to [0,1] rather than [-1,1]. |
What is the camera coordinate defined in mini-splatting? I find the closest one is the one from direct3D.
However, you commented out the P[2, 2]. Moreover, the sign of P[0, 2] and P[1, 2] are not the same.
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