From eaf6dd10dad0f44d5993118819c498d5ca489c41 Mon Sep 17 00:00:00 2001 From: Mateusz Garbowski Date: Mon, 28 Mar 2022 15:08:16 +0200 Subject: [PATCH] Add stb_voxel_render.h url --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 52055fd..0582580 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Engine designed around lock-free, low overhead multithreading. Supports translucent blocks, ambient occlusion, infinite world in all axis, collision system, mesh optimization and lazy chunk updating. -GPU data format optimized to 4 bytes per triangle ( inspired by https://github.com/nothings/stb/blob/master/stb_voxel_render.h ). +GPU data format optimized to 4 bytes per triangle (inspired by [stb_voxel_render.h](https://github.com/nothings/stb/blob/master/stb_voxel_render.h)). Short showcase video: https://youtu.be/km2zESxC4ls Code is a little bit messy as it is still in development and most of the codebase is in experimentation phase.