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ConsoleActors.cs
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using System;
using Akka;
using Akka.Actor;
namespace PipeTo.App.Actors
{
/// <summary>
/// Actor responsilble for writing TO the console
/// </summary>
public class ConsoleWriterActor : UntypedActor
{
#region ConsoleWriterActor message types
/*
* You don't have to define message types for actors inside that actor's class definition.
* Any C# type is a valid message type.
*
* However, for messages that are received only by one specific type of actor, this convention
* of using nested class types is helpful as it makes the intended recipient of the message
* obvious.
*/
/// <summary>
/// Message class used to send colored console messages
/// </summary>
public class ConsoleWriteMsg
{
public ConsoleWriteMsg(string message)
: this(message, StatusMessageHelper.MapConsoleColor(PipeToSampleStatusCode.Normal))
{
}
public ConsoleWriteMsg(string message, ConsoleColor color)
{
Color = color;
Message = message;
}
public ConsoleColor Color { get; private set; }
public string Message { get; private set; }
}
/// <summary>
/// Used for sending failure messages, which mean we need to ask the console for additional input
/// </summary>
public class ConsoleWriteFailureMessage : ConsoleWriteMsg {
public ConsoleWriteFailureMessage(string message, string url) : this(message, url, StatusMessageHelper.MapConsoleColor(PipeToSampleStatusCode.Normal))
{
}
public ConsoleWriteFailureMessage(string message, string url, ConsoleColor color) : base(message, color)
{
Url = url;
}
public string Url { get; private set; }
}
/// <summary>
/// Used for sending "task complete!" messages, which mean we need to ask the console for additional input
/// </summary>
public class ConsoleWriteTaskCompleteMessage : ConsoleWriteMsg
{
public ConsoleWriteTaskCompleteMessage(string message, string url)
: this(message, url, StatusMessageHelper.MapConsoleColor(PipeToSampleStatusCode.Normal))
{
}
public ConsoleWriteTaskCompleteMessage(string message, string url, ConsoleColor color) : base(message, color)
{
Url = url;
}
public string Url { get; private set; }
}
#endregion
protected override void OnReceive(object message)
{
/*
* This actor can receieve either a ConsoleWriteMsg object or a string,
* it will conditionally check for either upon each received message and
* mark any other types of messages as 'Unhandled' in the event that an
* unsupported type is sent to this actor.
*/
Console.ResetColor();
var consoleWriteMsg = message as ConsoleWriteMsg;
if (consoleWriteMsg != null)
{
Console.ForegroundColor = consoleWriteMsg.Color;
Console.WriteLine("{0}: {1}", Sender, consoleWriteMsg.Message);
Console.ResetColor();
//use Akka.NET's pattern match to filter for ConsoleWriteMsg sub-types
consoleWriteMsg.Match()
.With<ConsoleWriteTaskCompleteMessage>(completeMessage => //successful operation - tell the ConsoleReaderActor that we're ready for more work.
Context.ActorSelection(ActorNames.ConsoleReaderActor.Path).Tell(new ConsoleReaderActor.ReadFromConsoleClean()))
.With<ConsoleWriteFailureMessage>(failureMessage => Context.ActorSelection(ActorNames.ConsoleReaderActor.Path)
.Tell(new ConsoleReaderActor.ReadFromConsoleError(failureMessage.Url.ToString()))) //failed operation
.Default(o =>
{
//do nothing
});
return;
}
var str = message as string; //cast the message back into a string
if (string.IsNullOrEmpty(str)) //invalid message
{
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine("{0}: ERROR! Received a non-string object! How did you manage that?!", Sender);
Unhandled(message);
return;
}
Console.WriteLine(str);
Console.ResetColor();
}
}
/// <summary>
/// Actor responsible for reading FROM the console
/// </summary>
public class ConsoleReaderActor : UntypedActor
{
#region ConsoleReaderActor Message classes
/// <summary>
/// Message used to signal that we just need to read from the console
/// </summary>
public class ReadFromConsoleClean { }
/// <summary>
/// Message class used to signal that the URL we attempted to parse was
/// invalid, and thus we need to retry reading from the console.
/// </summary>
public class ReadFromConsoleError
{
public ReadFromConsoleError(string previousUrl)
{
PreviousUrl = previousUrl;
}
public string PreviousUrl { get; private set; }
}
#endregion
public const string EscapeString = "exit";
protected override void OnReceive(object message)
{
//If the message is neither of our supported message types
if (!(message is ReadFromConsoleError || message is ReadFromConsoleClean))
{
//let's the system know this message was unhandled. Gets published to log.
Unhandled(message);
return;
}
if (message is ReadFromConsoleError)
Instructions.PrintRssParseError(message as ReadFromConsoleError);
Instructions.PrintRssInstructions();
var read = Console.ReadLine();
//see if the user typed "exit"
if (!string.IsNullOrEmpty(read) &&
read.ToLowerInvariant().Equals(EscapeString))
{
Console.WriteLine("Exiting!");
// shut down the entire actor system via the ActorContext
// causes MyActorSystem.AwaitTermination(); to stop blocking the current thread
// and allows the application to exit.
Context.System.Shutdown();
return;
}
//Tell the FeedValidatorActor that we're ready to party
Context.ActorSelection(ActorNames.FeedValidatorActor.Path).Tell(read);
}
}
}