diff --git a/README.md b/README.md index 7ef9f3d..c899f18 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,5 @@ -[![License](https://img.shields.io/github/license/ImpressCMS/impresscms-module-imbuilding.svg?maxAge=2592000)](License.txt) - [![GitHub release](https://img.shields.io/github/release/ImpressCMS/impresscms-module-imbuilding.svg?maxAge=2592000)](https://github.com/ImpressCMS/impresscms-module-imbuilding/releases) - [![This is ImpressCMS module](https://img.shields.io/badge/ImpressCMS-module-F3AC03.svg?maxAge=2592000)](http://impresscms.org) +[![License](https://img.shields.io/github/license/ImpressModules/imbuilding.svg)](License.txt) [![GitHub release](https://img.shields.io/github/release/ImpressModules/imbuilding.svg)](https://github.com/ImpressModules/imbuilding/releases) [![This is ImpressCMS module](https://img.shields.io/badge/ImpressCMS-module-F3AC03.svg?maxAge=2592000)](http://impresscms.org) + # Creating ImpressCMS modules the easy way ## Introduction @@ -11,4 +10,4 @@ Since ImpressCMS 1.3, the imBuilding module aims to help developers with these f imBuilding is an ImpressCMS module that you run on a ImpressCMS website. That means you can run it on a live website, but I wouldn't recommend doing that. It would be better to run an ImpressCMS instance locally (the Vagrant box for ImpressCMS is a good way of doing that) and work with that. The prototype modules that are generated by imBuilding can then be integrated in your personal development method. ## the imBuilding workflow -Modules created in imBuilding work with IPF, the ImpressCMS Persistable Framework. imBuilding will help you create the required elements of your module. At the moment, imBuilding supports the creation of multiple modules that contain multiple object types. \ No newline at end of file +Modules created in imBuilding work with IPF, the ImpressCMS Persistable Framework. imBuilding will help you create the required elements of your module. At the moment, imBuilding supports the creation of multiple modules that contain multiple object types.