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touchHLE_default_options.txt
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# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
#
# ---
#
# This file contains touchHLE's recommended default options for various apps.
#
# *** Don't edit this file yourself! Use touchHLE_options.txt instead. ***
#
# ---
#
# Each line in this file specifies options for an app; there should only be one
# line per app. A line should consist of the identifier for an app, followed by
# a colon (:), followed by the options to apply. To find out an app's
# identifier, you can run it in touchHLE and look at the “App bundle info”
# output. To get a list of possible options, see OPTIONS_HELP.txt or run
# touchHLE with the --help flag.
#
# Text on a line following a hash sign (#) is treated as a comment and ignored.
# Empty lines are also ignored.
#
# Guidelines for default options:
# - Even if an app supports auto-rotation, it's good to specify the required
# orientation anyway, so that it doesn't display in the wrong orientation for
# a few seconds during startup.
# - The scale hack is not exactly faithful to the original experience, and there
# is no scale factor that works for everyone, so it shouldn't be used here.
# - Use --button-to-touch= for convenience if it's a game playable with the
# accelerometer and has touch targets in predictable locations.
# - Use --stabilize-virtual-cursor= if the game's menus are practically unusable
# without it.
# Super Monkey Ball and Super Monkey Ball Lite
# B = speed up level intro, Start = pause
com.ooi.supermonkeyball: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10
smblite: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10
# Crash Bandicoot Nitro Kart 3D
# A = jump/drift, B = brake, Start = pause, X/Y = use item
com.vgmobile.cnk2: --landscape-left --button-to-touch=A,240,160 --button-to-touch=B,240,310 --button-to-touch=Start,10,310 --button-to-touch=Y,470,310 --button-to-touch=X,446,30
# Mystery Mania
com.ea.mysterymania.inc: --landscape-left
# Fastlane Street Racing
# A = accelerate, B = brake, X = Camera, Start = Pause
com.atodab.actane: --landscape-left --button-to-touch=A,430,300 --button-to-touch=B,30,300 --button-to-touch=X,15,15 --button-to-touch=Start,470,15
# Wolfenstein 3D
com.idsoftware.wolf3d: --landscape-right
# Spore Origins
com.ea.spore.naj.efigsj: --landscape-left --y-tilt-offset=35
# KataDama (I Love Katamari)
com.namconetworks.katamari: --landscape-left --stabilize-virtual-cursor=0.1,10 --y-tilt-offset=24 --button-to-touch=Start,240,15
# Wolfenstein RPG
com.eamobile.wolfbv: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
com.eamobile.wolfinc: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
# Doom II RPG
com.idsoftware.Doom2rpg: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,176,280 --button-to-touch=Y,320,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
# Tony Hawk's Pro Skater 2
# A = Jump, B = Grab, X = Flip, Y = Grind, Start = Pause
com.activision.thps2: --landscape-left --button-to-touch=DPadLeft,30,235 --button-to-touch=DPadUp,85,180 --button-to-touch=DPadRight,135,235 --button-to-touch=DPadDown,85,285 --button-to-touch=Start,240,30 --button-to-touch=A,395,280 --button-to-touch=B,445,230 --button-to-touch=X,345,230 --button-to-touch=Y,395,185
# Head2Head
com.darxun: --landscape-right --y-tilt-offset=24
# Jackpot Casino
com.chillingo.jackpotcasino: --landscape-right
# MotoRacing GP
# A = wheelie, B = restore
com.darxun.motoracinggp: --landscape-right --button-to-touch=A,25,295 --button-to-touch=B,115,295
# Warrior Nation Blade
# Left/Right = Walk, A = Attack, B = Defend, X = Magic, Y = Secondary Attack, LeftShoulder = Special, Start = Pause
com.bestsungame.warriornationblade: --button-to-touch=DPadLeft,50,285 --button-to-touch=DPadRight,120,285 --button-to-touch=A,430,260 --button-to-touch=B,440,185 --button-to-touch=X,360,280 --button-to-touch=Y,230,270 --button-to-touch=LeftShoulder,270,30 --button-to-touch=Start,460,20
# Resident Evil 4
jp.co.capcom.res4: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,430,280 --button-to-touch=B,440,200 --button-to-touch=X,360,200 --button-to-touch=Y,440,150 --button-to-touch=DPadLeft,25,247 --button-to-touch=DPadUp,72,200 --button-to-touch=DPadRight,120,247 --button-to-touch=DPadDown,72,300
# Earthworm Jim
# Up/Down/Left/Right = Move, A = Jump, B = Whip, X = Fire
# Note: "Force composition" flag is needed to fix broken render in the level select screen.
com.gameloft.Earthworm: --landscape-left --button-to-touch=DPadUp,72,194 --button-to-touch=DPadDown,72,278 --button-to-touch=DPadLeft,30,238 --button-to-touch=DPadRight,110,238 --button-to-touch=A,442,284 --button-to-touch=X,378,248 --button-to-touch=B,442,212 --button-to-touch=Start,448,32 --force-composition
# TV Show King
com.gameloft.TVSK: --landscape-right
# CSI: Miami
com.gameloft.csimiami: --landscape-left
# MLB World Series 2009
com.mlb.mlb2009: --landscape-left
# Wave Blazer
com.polarbit.waveblazer: --landscape-left
# Command & Conquer: Red Alert
com.ea.candcra.row: --landscape-left
# Defender chronicles
com.chillingo.defenderchronicles: --landscape-left
# SimCity
# (we neeed to force language to avoid a crash)
com.ea.simcitybv: --preferred-languages=en
com.ea.simcityinc: --preferred-languages=en
# Tom Clancy's Splinter Cell: Conviction
# Note: "Force composition" flag is needed to fix broken render after the first level.
com.gameloft.SplinterCell: --force-composition