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A major update ! #27

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finscn opened this issue Sep 17, 2015 · 12 comments
Open

A major update ! #27

finscn opened this issue Sep 17, 2015 · 12 comments

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@finscn
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finscn commented Sep 17, 2015

first , my fork version supports Xcode 7 & iOS 9 now.

second,
I update some 3rd libs:

last,
I tidy launchImage and Icon , move all of them to Asset Set and remove unused file.


Now I don't have iOS 7 and 8 device , So I can't test the compatibility ( for iOS 7 & 8 ) of new version .

But I hope my fork version could run on iOS 7 , 8 , 9 device .

So I need your help , thank you very much.


NOTICE

Google AdMob doesn't supports Bitcode (a new feature of iOS 9) , so I have to disable this feature.
After google AdMob supported , I will turn it on .

@finscn
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finscn commented Sep 17, 2015

@matrixreal , could you help me ? thanks

@matrixreal
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@finscn
yes i will try it in couple of minutes

@matrixreal
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@finscn
every thing seem to work good except one warning like picture below
warning

@finscn
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finscn commented Sep 17, 2015

@matrixreal , I updated . You could try again , thanks

@matrixreal
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@finscn
i confirm everything is okay on iphone 4s ios 7.1.2

@matrixreal
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and what about ios9 and xcode 7 ? it run good ?

@finscn
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finscn commented Sep 17, 2015

If you want to run your game on iOS 7 , I think Xcode 6.x is a better choice.

@matrixreal
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yes but i have update my games to ios9 i hope that it run good on ios9 and apple will not reject

@matrixreal
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@finscn
you say that you update the socketrocket
what are the different call and condition of this extention please ?
thanks

@finscn
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finscn commented Sep 18, 2015

No different . Use it as same as in original Ejecta

@matrixreal
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an example please ? the different call and condition .... as i'm plan to create the first multiplayer online game with your fork 💃

@finscn
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finscn commented Sep 19, 2015

You could learn How to use websocket in HTML5/Web . They are same.

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