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vue-touch.js
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vue-touch.js
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;(function () {
var vueTouch = {}
var Hammer = typeof require === 'function'
? require('hammerjs')
: window.Hammer
var gestures = ['tap', 'pan', 'pinch', 'press', 'rotate', 'swipe']
var directions = ['up', 'down', 'left', 'right', 'horizontal', 'vertical', 'all']
var customEvents = {}
if (!Hammer) {
throw new Error('[vue-touch] cannot locate Hammer.js.')
}
// exposed global options
vueTouch.config = {}
vueTouch.install = function (Vue) {
Vue.directive('touch', {
isFn: true,
acceptStatement: true,
priority: Vue.directive('on').priority,
bind: function () {
if (!this.el.hammer) {
this.el.hammer = new Hammer.Manager(this.el)
}
var mc = this.mc = this.el.hammer
// determine event type
var event = this.arg
if (!event) {
console.warn('[vue-touch] event type argument is required.')
}
var recognizerType, recognizer
if (customEvents[event]) {
// custom event
var custom = customEvents[event]
recognizerType = custom.type
recognizer = new Hammer[capitalize(recognizerType)](custom)
recognizer.recognizeWith(mc.recognizers)
mc.add(recognizer)
} else {
// built-in event
for (var i = 0; i < gestures.length; i++) {
if (event.indexOf(gestures[i]) === 0) {
recognizerType = gestures[i]
break
}
}
if (!recognizerType) {
console.warn('[vue-touch] invalid event type: ' + event)
return
}
recognizer = mc.get(recognizerType)
if (!recognizer) {
// add recognizer
recognizer = new Hammer[capitalize(recognizerType)]()
// make sure multiple recognizers work together...
recognizer.recognizeWith(mc.recognizers)
mc.add(recognizer)
}
// apply global options
var globalOptions = vueTouch.config[recognizerType]
if (globalOptions) {
guardDirections(globalOptions)
recognizer.set(globalOptions)
}
// apply local options
var localOptions =
this.el.hammerOptions &&
this.el.hammerOptions[recognizerType]
if (localOptions) {
guardDirections(localOptions)
recognizer.set(localOptions)
}
}
this.recognizer = recognizer
},
update: function (fn) {
var mc = this.mc
var event = this.arg
// teardown old handler
if (this.handler) {
mc.off(event, this.handler)
}
if (typeof fn !== 'function') {
this.handler = null
console.warn(
'[vue-touch] invalid handler function for v-touch: ' +
this.arg + '="' + this.descriptor.raw
)
} else {
mc.on(event, (this.handler = fn))
}
},
unbind: function () {
if (this.handler) {
this.mc.off(this.arg, this.handler)
}
if (!Object.keys(this.mc.handlers).length) {
this.mc.destroy()
this.el.hammer = null
}
}
})
Vue.directive('touch-options', {
priority: Vue.directive('on').priority + 1,
update: function (options) {
var opts = this.el.hammerOptions || (this.el.hammerOptions = {})
if (!this.arg) {
console.warn('[vue-touch] recognizer type argument for v-touch-options is required.')
} else {
opts[this.arg] = options
}
}
})
}
/**
* Register a custom event.
*
* @param {String} event
* @param {Object} options - a Hammer.js recognizer option object.
* required fields:
* - type: the base recognizer to use for this event
*/
vueTouch.registerCustomEvent = function (event, options) {
options.event = event
customEvents[event] = options
}
function capitalize (str) {
return str.charAt(0).toUpperCase() + str.slice(1)
}
function guardDirections (options) {
var dir = options.direction
if (typeof dir === 'string') {
var hammerDirection = 'DIRECTION_' + dir.toUpperCase()
if (directions.indexOf(dir) > -1 && Hammer.hasOwnProperty(hammerDirection)) {
options.direction = Hammer[hammerDirection]
} else {
console.warn('[vue-touch] invalid direction: ' + dir)
}
}
}
if (typeof exports == "object") {
module.exports = vueTouch
} else if (typeof define == "function" && define.amd) {
define([], function(){ return vueTouch })
} else if (window.Vue) {
window.VueTouch = vueTouch
Vue.use(vueTouch)
}
})()