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ControlsMovement and aim are not separate actions. You aim wherever you are moving towards. Most weapons can only be aimed either left or right and is fired horizontally. A few weapons can alter its trajectory with a hold-&-release mechanism. Primary actions
All inputs➡️ Walk: Move 🕹️stick left or right. There is an acceleration. 🔽 Crouch: Hold 🕹️stick down. 🆙 Jump up: Press 🔘Jump. Hold for max height. ⏬ Jump down: Press 🔘Jump while holding stick down. 🕊️ Flutter: Slow your descent by pressing 🔘Jump again and hold. 🏄 Slide: Build acceleration left or right and hold 🕹️stick down. 💥 Shoot: Press 🔘Shoot 🔺 Shoot up: Press 🔘Shoot while in Flutter state. 🤾 Toss weapon: Press 🔘Toss. Affected by Move direction & acceleration. 🔫 Equip weapon: Press 🔘Toss while standing on a weapon. 🗣️ Blöb: Press 🔘Blöb (to make a |
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We never had much of a need for a design doc since our game is a spiritual successor to an existing design, but a design doc could be really useful to new contributors who aren't familiar with our Duck Game origins. We can draft this doc together here, so feel free to ask any questions in the comments.
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