Bevy Rewrite
This release migrates Jumpy from using Macroquad to using the Bevy game engine.
What's Changed
- Add Catty character by @zTecna in #402
- Tweak character jump by @legendiguess in #404
- Crate juicing by @legendiguess in #405
- Add Item: Trident by @zicklag in #409
- Fix Subtraction Overflow In Map Editor by @zicklag in #416
- Crabs! 🦀 by @zicklag in #417
- Passive Effect Sprites by @zicklag in #414
- Make Eaiser to Create Animated Sprites From Meta by @zicklag in #413
- Fish School Critters and Improved Crab Sprites. by @zicklag in #418
- Blunderbuss juicing by @legendiguess in #419
- Update fishsticks dependency by @orhun in #420
- Fix Reload Resources Button by @zicklag in #421
- Item starfish by @zicklag in #422
- Kill Fish When They Fall Out of Bounds by @zicklag in #429
- Add A New Map: Level 7 by @zicklag in #427
- Update Levels by @zicklag in #434
- Reduce Camera Pan Threshold by @zicklag in #432
- Allow Editing Built-in Maps in Debug Mode by @zicklag in #431
- Fix Drag and Drop Object Placement by @zicklag in #430
- Add @zicklag To Credits by @zicklag in #441
- Derive Eq On Some Structs ( Fix Clippy ) by @zicklag in #458
- 0.5 Updates by @zicklag in #459
- Rename to Fish Fight: Jumpy by @orhun in #461
- Rename to Fish Folk: Jumpy by @orhun in #463
- Fix typos in
multiplayer.md
by @Piturnah in #464 - Add desktop file by @tranzystorek-io in #465
- clippy: fix unnecessary casting by @darnuria in #469
- clippy: use clamp in camera.rs by @darnuria in #470
- clippy: use into_values in mod.rs by @darnuria in #471
- clippy: use replace with arg-list by @darnuria in #472
- Bevy Rewrite by @zicklag in #466
- Fix Sword Damage Region Spawning by @zicklag in #475
- P2P Networking by @zicklag in #477
- Add Bors Configuration by @zicklag in #476
- Sword fixes by @zicklag in #481
- Attempt to Fix Multiplayer Desync by @zicklag in #482
- Re-implement Seaweed and Anemones Decorations by @zicklag in #484
- Reduce Map Selection to 3 Maps by @zicklag in #485
- Fix Editor Not Displaying Map Elements by @zicklag in #486
- Improve Camera Controller by @zicklag in #487
- Implement Grenades ( + Other Small Tweaks ) by @zicklag in #490
- Add Level Name Heading to Pause Menu by @zicklag in #491
- Distinguish Default and Experimental Levels by @zicklag in #492
- Background music by @zicklag in #493
- Add Missing Sound Effects by @zicklag in #495
- In game map select by @zicklag in #497
- Sync Network Pause State by @zicklag in #498
- Fix Invisible Sword When Dropped While Swinging by @zicklag in #499
- Add Stand-in Grenade Fuse Sound by @zicklag in #500
- Handle out of bounds by @zicklag in #501
- Make System Execution Order More Deterministic by @zicklag in #502
- Item placement by @zicklag in #503
- Box item by @zicklag in #504
- Implement Mine Item by @zicklag in #505
- Stomp boots by @zicklag in #506
- Update level items by @zicklag in #507
- Tweak README Status and Style by @zicklag in #508
- Slow Falling & Default-enable Debug Tools by @zicklag in #511
- Update Documentation by @zicklag in #513
- Update MDBook Version in CI by @zicklag in #514
- Networking docs by @zicklag in #515
- Add Bevy Framepace Plugin by @zicklag in #516
- fix(docs): Try to Fix Broken Docs Links In CI by @zicklag in #517
- fix(docs): Add Notes to Networking Doc by @zicklag in #518
- Bump Jumpy Version in Cargo.toml by @zicklag in #521
New Contributors
- @zicklag made their first contribution in #409
- @Piturnah made their first contribution in #464
- @tranzystorek-io made their first contribution in #465
- @darnuria made their first contribution in #469
Full Changelog: v0.4.2...v0.5.0