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Generic EDL project overview

fisuKlonkku edited this page Mar 26, 2012 · 4 revisions

History

This project started in 2010 during the editing process of S3D SGI animated feature film Niko 2 - Little Brother, Big Brother. The layout of the film was edited with Sony Vegas. From the editing data we build all the 3D CGI work files - we used data from edit to modify the animation curves Maya. But there wasn't any generic way to describe the data from edit. So I started to wonder what would be the best way to get different programs to understand the editing data. The conclusion was to brake the editing data into objects and useful functions that could store data from different formats and output it as well.

The goals

The nearest goal is to make an edit object that can parse different kind of EDL and XML formats and output them. Maybe some kind of UI could be included as well. This is goal is reachable and the most important thing to be done. The rest of the goals are more hypotethic:

  1. Make a textual presentation of the edit objects (probably being in the end as non-generic as all the others... but if enough time and thought is spent on it maybe it has a chance).

  2. A format for interchanging embedded multimediafiles

  3. Media player that can playback the edit object - or a plug for exisiting player.

  4. GUI to modify the edit object.

The status

I'm currently sketching out the objects needed. The most important ones have been already and will be published soon.

Next steps

To do list will be published as I push the first objects into git.

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