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CMakeLists.txt
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# cmake -H. -B_project -G Xcode
# cmake -H. -B_project -G "Visual Studio 15 2017 Win64"
cmake_minimum_required(VERSION 3.14.0)
project(Quake_III_Arena)
# Quake III
set(APP_MACOS quake3)
set(APP_WIN32 quake3)
set(APP_UNIX quake3)
set(LIB_RENDERER renderer)
set(LIB_GAME qagame)
set(LIB_CGAME cgame)
set(LIB_BOTLIB botlib)
set(LIB_SPLINES Splines)
set(LIB_UI ui_new)
set(LIB_Q3UI ui)
# TOOLS
set(TOOL_Q3ASM q3asm)
# Use dynamic libs instead of bytecode vm
set(Q3_VM_DYNAMIC TRUE)
# Arguments for IDE
set(Q3_ARGUMENTS "")
# Set path to baseq3 folder
if(WIN32)
set(BASEQ3_DIR "+set fs_basePath \"C:\\GOG Games\\Quake III\"")
elseif(APPLE)
#set(BASEQ3_DIR "+set fs_basePath \\\"/dir/to/Quake III\\\"")
else(UNIX)
#quake III files in home/.q3a
endif()
# disable ZERO_CHECK target
set(CMAKE_SUPPRESS_REGENERATION true)
if(WIN32)
IF(MSVC)
message(STATUS "Setting MSVC flags")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /EHc /std:clatest")
ENDIF(MSVC)
# check Vulkan
find_package(Vulkan REQUIRED)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (VULKAN_FOUND)
message(STATUS "Found Vulkan")
else(VULKAN_FOUND)
message(STATUS "Vulkan not found")
endif (VULKAN_FOUND)
#add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
elseif(APPLE)
find_package(OpenGL REQUIRED)
if (OpenGL_FOUND)
message(STATUS "Found OpenGL")
endif (OpenGL_FOUND)
# check Vulkan
find_package(Vulkan REQUIRED)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (VULKAN_FOUND)
message(STATUS "Found Vulkan")
else(VULKAN_FOUND)
message(STATUS "Vulkan not found")
endif (VULKAN_FOUND)
#add_definitions(-DVK_USE_PLATFORM_MACOS_MVK)
#set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
else(UNIX)
find_package(OpenGL REQUIRED)
if (OpenGL_FOUND)
message(STATUS "Found OpenGL")
endif (OpenGL_FOUND)
find_package(X11 REQUIRED)
if (X11_FOUND)
message(STATUS "Found X11")
endif (X11_FOUND)
#find_package(Threads REQUIRED)
#add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
#set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
# OpenGL
find_package(OpenGL REQUIRED)
# OUTPUT DIR
# DEFAULT
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
# DEBUG
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/Debug")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/Debug")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/Debug")
# RELEASE
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/Release")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/Release")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/Release")
add_subdirectory(code)