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Physics

Florian Maxim edited this page Oct 29, 2017 · 8 revisions

One of the core principles of a Meta object is that it can have various and multiple physical bodies as well as graphical shapes and different times.

The Physics of a meta object consists of two instances: A body instance that defines the meta object's physical properties (size, rotation, friction, etc.) and a World instance that contains the body object.

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