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Implement nearest point query for AI Input obstacle avoidance #41

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robwalch opened this issue Feb 3, 2013 · 1 comment
Open

Implement nearest point query for AI Input obstacle avoidance #41

robwalch opened this issue Feb 3, 2013 · 1 comment

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@robwalch
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robwalch commented Feb 3, 2013

See http://dl.dropbox.com/u/2494815/demo/index.html (Query Tab)

map collision notes (i think current solution is pretty good)

  • How to prevent default collision behavior then based on z location? Layers, groups or type callbacks?
  • Currently we use type callbacks with expensive results, and storing. Maybe this an layers offers a better solution?
@ghost ghost assigned robwalch Feb 3, 2013
@robwalch
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How will AI use this?

  1. New map features:
    • way points
    • a-star navigation grids (difficult to create and maintain as props and obstacles move)
    • pathfinding using above or other techniques?

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