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Sound List #44

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9 of 47 tasks
robwalch opened this issue Feb 17, 2013 · 0 comments
Open
9 of 47 tasks

Sound List #44

robwalch opened this issue Feb 17, 2013 · 0 comments
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@robwalch
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Game Audio

Sound sprites are a single audio file that contain several variations of the same type of sound. Subclip markers (in Adobe Audition) list the start and end of each variation in a file. The markers are exported to .xmp, and copied manually into the Sound JavaScript. The master WAV files are exported to MPEG4-AAC (.m4a), and Ogg Vorbis (.ogg) for cross-browser support. Conversion can be done in the command line with:

ffmpeg -i stars.wav stars.m4a
ffmpeg2theora --nometadata -v -a -1 -c 1 -o stars.ogg stars.wav
  • Foot Steps (for all walking entities)
    • Player
    • Ninja
      • volume gain based on distance from camera / player
      • volume gain adjusted by character's "stealthiness"
    • ground surfaces (Depends on Materials Props and Entity Material Interaction #52)
      • earth (shh)
      • stone (sh)
      • wood (chuk, creek)
  • Throwing Stars
  • Sword Swipe
  • Strikes
    • punching
  • Hits
    • punched
  • Hit the ground
  • Cloth Sounds
    • jumping/climbing
    • falling
    • hit falling
  • Grunts and Groans
    • taking damage
    • hitting ground
    • hitting air (missing)
  • Creeks
    • doors
    • windows
    • tables
    • benches
  • Background Ambient Sounds
    • Crickets
    • Birds Chirping
    • Wind
    • Waterfall
  • Music
    • Ending Credits
    • Game Over
    • Title Screen
@ghost ghost assigned robwalch Feb 24, 2013
This was referenced Mar 2, 2013
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