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biome.py
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biome.py
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# Imports, sorted alphabetically.
# Third-party packages
from noise import SimplexNoiseGen
# Modules from this project
import globals as G
__all__ = ("BiomeGenerator")
class BiomeGenerator(object):
def __init__(self, seed):
self.temperature_gen = SimplexNoiseGen(seed + "97", zoom_level=0.01)
self.humidity_gen = SimplexNoiseGen(seed + "147", zoom_level=0.01)
#temp_seed = int(G.SEED)
#temp_gen = temp_seed + 97
#temp_humid = temp_seed + 147
#self.temperature_gen = SimplexNoiseGen(temp_gen, zoom_level=0.01)
#self.humidity_gen = SimplexNoiseGen(temp_humid, zoom_level=0.01)
def _clamp(self, a):
if a > 1:
return 1.0
elif a < 0:
return 0.0
else:
return a
def get_humidity(self, x, z):
return self._clamp((self.humidity_gen.fBm(x, z) + 1.0) / 2.0)
def get_temperature(self,x, z):
return self._clamp((self.temperature_gen.fBm(x, z) + 1.0) / 2.0)
def get_biome_type(self, x, z):
temp = self.get_temperature(x, z)
humidity = self.get_humidity(x, z) * temp
if temp >= 0.5:
if humidity < 0.3:
return G.DESERT
elif humidity <= 0.6:
return G.PLAINS
else:
if temp <= 0.3 and humidity > 0.5:
return G.SNOW
elif 0.2 <= humidity <= 0.6:
return G.MOUNTAINS
return G.FOREST