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infoscreen.py
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import pygame
import sys
def main():
pygame.init()
WIDTH, HEIGHT = 1400, 800
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
pygame.display.set_caption("Info Screen")
class Button():
def __init__(self, x, y, image, scale):
width = image.get_width()
height = image.get_height()
self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.clicked = False
def click(self, surface):
action = False
#get mouse position
pos = pygame.mouse.get_pos()
#check mouseover and clicked conditions
if self.rect.collidepoint(pos):
if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
self.clicked = True
action = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
#draw button on screen
surface.blit(self.image, (self.rect.x, self.rect.y))
return action
bg1 = pygame.image.load('assets/title/infobg.png')
img_1 = pygame.image.load('assets/title/back.png').convert_alpha()
button1 = Button(510, 50, img_1, 1)
done = False
while not done:
pygame.time.wait(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.blit(bg1, (0,0))
if button1.click(screen):
import titlescreen
titlescreen.main()
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()