-
Notifications
You must be signed in to change notification settings - Fork 25
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature] Object Grouping 🏘 #38
Comments
It looks like it's designed around selecting single items. Lines 147 to 148 in 79b3010
|
We could replace Lines 141 to 142 in 79b3010
|
3DMMForever/kauai/src/framedef.h Lines 70 to 74 in 79b3010
Here's an example: 3DMMForever/src/studio/stdioscb.cpp Lines 201 to 212 in 79b3010
|
Here's where the mouse drag handler queries the selected actor. 3DMMForever/src/engine/movie.cpp Line 7298 in 79b3010
|
Here's a quick proof of concept. |
@willbr you are a god |
That is so cool @willbr! Very clear analysis and it's really neat to see. |
@frank-weindel is there a new repo that features like this can start to be integrated into builds. I'm just confused how foone wants to keep forever building and stable here in this repo but eventually have new builds with things like this. This is the first feature I've ever seen implemented based on animator feedback on github so I'm just not sure how all the maintainers are going to be compiling features for cool stuff like this. |
@davidrenne So I think a feature like this remains in scope for 3DMMForever as long as it doesn't break any backwards compatibility with movies/etc. It not requiring UI changes also helps. |
It's working well so far. https://youtu.be/j19fIvL7NDc It now uses a real list. And, I've added a selection toggle, and Ctrl+A for select all actors. |
This is the single most powerful feature. CTRL+CLICK to select multiple objects and group together so you can move them frame by frame.
Either clicking something from the animation window or the sidebar with ctrl+click will select all and we have a group button show up and they animate. Finally will I not have to move things frame by frame with multiple objects.
The text was updated successfully, but these errors were encountered: