From 1bb52d9eb6d815df6bd9f94d9fe2bdc20c0ec905 Mon Sep 17 00:00:00 2001
From: Ambrose <45524683+ammalagonc@users.noreply.github.com>
Date: Tue, 28 Jan 2025 13:39:19 -0500
Subject: [PATCH] Add `Mythic Destinies` to Archetype journals and `Mythic
 Characters` to GM Screen journal (#18115)

---
 packs/journals/archetypes.json | 210 +++++++++++++++++++++++++++++++++
 packs/journals/gm-screen.json  |  23 +++-
 2 files changed, 232 insertions(+), 1 deletion(-)

diff --git a/packs/journals/archetypes.json b/packs/journals/archetypes.json
index 0c2d9f2fde5..5bfdc5b18c1 100644
--- a/packs/journals/archetypes.json
+++ b/packs/journals/archetypes.json
@@ -4493,6 +4493,216 @@
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+        },
+        {
+            "_id": "8GbRXKWIfyTREPWM",
+            "image": {},
+            "name": "Mythic Destinies",
+            "sort": 5150000,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<p>Mythic characters are assumed to have great tasks and challenges they will inevitably face, culminating in their mythic destiny. While characters won't gain a mythic destiny until they choose a destiny feat at 12th level, it can be helpful for both the players and GM to start considering what the characters' destinies might be earlier in the campaign.</p><p>Some campaigns might be best served by the PCs all having the same mythic destiny; if the story is about the PCs defeating and then becoming the new Apocalypse Riders by challenging the existing Riders of death, famine, pestilence, and war, then it likely makes sense for all the players to have the apocalypse rider mythic destiny. Similarly, if the core theme of the adventure is that the PCs are all going to ascend to godhood via their adventures, the most cohesive choice for the campaign could be for all of the players to have the godling mythic destiny.</p><p>You can also use mythic destinies as high-level archetypes in nonmythic campaigns; when doing so, the 12th-level feat should gain the dedication trait and subsequent feats gain the archetype trait. You should remove or ignore abilities that require Mythic Points when using mythic destinies in this manner.</p>",
+                "format": 1
+            },
+            "title": {
+                "level": 1,
+                "show": true
+            },
+            "type": "text",
+            "video": {
+                "controls": true,
+                "volume": 0.5
+            }
+        },
+        {
+            "_id": "cSNtXyfkQ7g1KbL3",
+            "image": {},
+            "name": "Apocalypse Rider (Uncommon)",
+            "sort": 5156250,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>From the mightiest empire to the smallest star, everything dies. Lowly mortals, ageless angels, and primordial gods all face the same inescapable fate—to fade beyond memory and join the litany of the forgotten. The hastening of all life into this oblivion is the ultimate goal of the daemonic harbingers and their forces, including those mortals who exploit hate and hopelessness to bring calamity on the world. Chief among these demigods are the Riders of the Apocalypse, powerful fiends chosen to deliver death, famine, pestilence, and war.</p><p>While neither the Riders nor their devotees feel obligated to make or keep promises, some mortals pledge their efforts to gain personal power and further the cause of entropy. Those destined to wreak the most destruction upon the world are known as apocalypse riders. Taking on such a mantle requires the utmost commitment to death and ruin.</p><p>You are such an apocalypse rider, and you have a terrifying ally in this fight, whether sent by daemonic overlords or spontaneously formed by Abaddon itself. This creature is a beastly mount with a form that matches your personality and goals, though its loyalties lie with Abaddon first. It will serve you faithfully as long as you continue to cause significant losses of life and inflict mass destruction. However, this apocalypse mount is more than just a way to monitor your obedience to the cause of misery. Your mount serves as a badge of office, signifying to daemons that you are effectively one of them.</p><p>From astride her ferocious riding drake, <strong>Arba Dwindletree</strong> (destructive female gnome druid) staves off her Bleaching by wreaking havoc on crops and pitting fledgling settlements in the River Kingdoms against one another. Her delight in this chaos is tempered only when meddlesome fey creatures try to join in on the “fun.”</p><p>Posing as an Order of the Nail Hellknight, <strong>Owyn Darkoath</strong> (manipulative male human warrior) pushes border tensions between Andoran and Cheliax, riding a pitch black destrier into battle. His goal is to force default on the Thrunes’ contract with Hell, bringing even greater war when Asmodeus’ forces come to collect what they’re owed.</p><p><strong>Deng Fo-Murk</strong> (cruel male human necromancer) uses his alchemical skills to reanimate the corpses of nobles and diplomats to sew political conflict between Hwanggot and its neighbors. He is poised to light the fuse on a powder keg of bloody consequences, through which he will gallop through on his terror bird mount.</p><p>In Abaddon, daemonkind sometimes demonstrates an odd mix of cooperation and hostility toward one another. This remains true of their mortal champions in the Universe. War creates both famine and pestilence, drought creates war, and all worshippers of the end of all things engineer death in one form or another. An apocalypse rider may specialize in a particular rubric of death, but all daemonic servitors understand that the categories of the Four Riders frequently overlap one another. A group of riders might even cooperate to increase the scale of their deadly designs, but their apocalypse mounts carefully track who is delivering on their oath and who is not.</p><p>Apocalypse riders who fulfill the full scope of their commitment to the Riders often prove to be among the mightiest creatures on their world. Such servants of death are hardly sated once a project reaches its desired number of casualties. Successful riders often indulge in a new sort of killing or initiate a plan larger and more lethal in scope than their original commitments. A truly ambitious apocalypse rider will turn their baleful gaze to their own master, enforcing one of the few dogmas observed by daemonkind—all creatures must die, including those immortal demigods who remain unchallenged for too many centuries. Several times over the millennia, an apocalypse rider or exalted deacon has laid waste to a presiding Rider and claimed the daemon’s post. An individual who assumes the office of Rider immediately becomes a unique daemon and takes over the realm of the previous Rider on the plane of Abaddon.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>Your Personal Apocalypse</th></tr></thead><tbody><tr><td><p>Often your apocalypse mount brings with it a command to start a war or drive a nation to lasting hunger, but the Four Riders of the Apocalypse and their daemonic servants leave the nature of the calamity to you, their new champion. The daemons demand only that the resulting evil be historic in scope and unique in its nature. All mortals can start a war by virtue of hatred or greed; an apocalypse rider's war must offer something new. Apocalypse riders often demonstrate a significant degree of finesse as they engineer destruction. Servants of the Rider of Famine might employ magic to control the weather, breed a more voracious swarm of locusts, poison the soil or a city's water supply, or employ economics to hoard a food supply away from hungry mouths. Each Rider's promise offers multiple opportunities to bring calamity to bear, and every apocalypse rider has full authority to shape events for their desired effect.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Apocalypse Rider Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.dpkGYM2QObR5QbBH inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Behold, a Pale Horse] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.oO8Cj1PmuoKuwpit inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.History of Violence] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.T0LazeBYiLnUzQXC inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Jousting Mount] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.tuhEOBeX0sVnRoWH inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.One Among the Masses] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.otELTaTnOCea7DZw inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Putrefaction] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.O0YJxlWgO1BPX7w5 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Night Terror] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.XHbdG50JIO8pEaQ4 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Steal Death] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Kb28vpCQNvA6wS1O inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.To War!] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.1fH3M3XaUWWOJZFM inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Virulent Strike] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.fns6SMiYrUeL6cnx inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Wither Away] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.hmpkzEQV6kTFxPan inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Contagious Spell] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ad5MsrMMu721NH59 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Deathless Servant] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.faIuxgeMG60cEa9J inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Memory of Nothing] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.4F7suRtLfcurHqFI inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Soul Vessel Mount] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.drcZf55HVsTnnTcF inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Immortal Ruin] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Nn2vUOpKJpr6ps89 inline]</p>",
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+        {
+            "_id": "DoPWEGMjKIE2wwRr",
+            "image": {},
+            "name": "Archfiend (Uncommon)",
+            "sort": 5162500,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>Fiends are legion. From the scheming, tyrannical devils and the sinful, soul-coveting demons, to the terrifying sahkils and the unknowable qlippoth, they come in countless forms and are more numerous than the stars in the sky, the sands upon the beach, and the sins of morals. Beings of cruelty and malice, cunning and corruption, fiends revel in bloodshed, violence, and destruction. These are the forces you’re destined to join and eventually rule over—the servants and soldiers who will protect your domain, carry out your orders, and destroy your enemies.</p><p>Through your Calling, you’re destined to become an archfiend, a powerful leader, general, or tyrant who rules over your own extraplanar realm and amasses a following of fiends. A devious archdevil who rises through the ranks of Hell’s hierarchy, a powerful demon lord who seizes their realm in the Outer Rifts by bloody coup, a fearmongering sahk il tormentor who builds a palace of nightmares in their own personal demiplane, and a sadistic velstrac demagogue who cuts a swath of agony through the Netherworld—all are archfiends. And while their motives, methods, domains, and minions differ, the evil they cause and the power they wield are universal. Archfiends are fiends of legend, whose names live on forever, both among their own kind and the mortals who fear them. The most powerful of archfiends gain a horde of fiendish followers who help them bring evil to the mortal realms.</p><p><strong>Moloch</strong> (tyrannical male devil general), General of Hell, rules Malebolge and directs Hell’s armies from Melqart Keep at the heart of Citadel Ba’al. The Lord of the Sixth personifies wrathful destruction held in check by absolute discipline, and those who honor him often find their enemies crushed by the might of his armies.</p><p>Scheming in his twisted tree lair known as the Witchbole, the Lord of the Blasted Tarn, <strong>Treerazer</strong> (corrupting male demon deforester), seeks dominion over the Tanglebriar. Once a powerful aspiring demon lord, the fiend was banished to the Universe long ago and seeks revenge against the elven deities who imprisoned him within the surrounding forest and all they hold dear.</p><p>Searching for the perfect beings so she can end all others, <strong>Raetorgash</strong> (cruel female velstrac demagogue), the Skull-Hoarder, resides in a bone tower at the heart of the charnel house Targothieh with the Netherworld. She often judges potential subjects by the shape and composition of their skulls, usually by first having them removed from the containing skin and muscle.</p><p>You wish to number among these mythic beings. You have been gathering power, whether through the study of occult tomes, the accumulation of wealth, or the manipulation of heedless pawns in political spheres. You hold little regard for much of anything except your own goals, though you might briefly ally yourself with others for mutual protection or financial gain. However, should the need arise, you are prepared to abandon those ties without so much as a second thought. After all, you are destined to sit upon a throne that has room for only one —and that is you. The time has come for you to establish your realm, amass your fiendish hordes, and carve your own legend into the annals of history.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>An Archfiend's Realm</th></tr></thead><tbody><tr><td><p>From the circles of Hell to the layers of the Outer Rifts, fiends are usually linked to their particular realm with an archfiend holding dominion over that area. To fulfill your destiny as a ruthless fiendish tyrant, you must know the lands you will eventually rule. You begin by manifesting the idea of your realm onto the real world, but you shouldn't need to worry about your realm's future planar location. After all, Hell isn't only filled with fire—there are areas of freezing cold and grasping shadow within its circles. Get creative with the description of your realm as it will be where you'll be spending eternity!</p></td></tr></tbody></table><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>What is a Fiend?</th></tr></thead><tbody><tr><td><p>There are far more fiends in existence than mortal eyes have ever glimpsed, and an immortal could ever count. While cataloging them all is a hopeless endeavor, fiends are grouped into categories—types of fiends with a common goal, purpose, outlook, and origins. These fiends include demons, devils, qlippoth, sahkils, and velstracs.</p><p><strong>Demons</strong> reside in the Outer Rifts, revel in sin and spreading corruption, and are ruled by demon lords.</p><p><strong>Devils</strong> reside in Hell, are manipulative tyrants, and are ruled by archdevils.</p><p><strong>Qlippoth</strong> reside in the Outer Rifts, despise demons and mortals alike, and are ruled by qlippoth lords.</p><p><strong>Sahkils</strong> reside in the Ethereal Plane, sow terror through nightmares, and are ruled by tormentors.</p><p><strong>Velstracs</strong> reside in the Netherworld, delight in torture and spreading pain, and are ruled by demagogues.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Archfiend Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.HPav9ntIOl5WMmFY inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Don Thy Fervor] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.hbDHgTwKsXiGFT1Z inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Lord of the Fiends] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.apz0n3Q3gWvQVChT inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Manipulate Realm] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.mrHrIrZQkGMfnl1j inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Marshall Fiendish Forces] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.oMwdv9ms12lT5e55 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Realm Strider] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.DFA3qFdvSD5uHBKI inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Seat of Power] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.f8gIyes8j3A5GEzy inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Brandish Authority] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.nkYBSuqCWcIgqjj0 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Imprison Foe] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.GPIKvj8K2yk2eVOC inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Profane Bargain] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.CbCXvxKrGIRtI7jF inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Fiend Eternal] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.9qSlXRFNLX0y07EX inline]</p>",
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+            "_id": "xMsfhTWwWeRbxDzn",
+            "image": {},
+            "name": "Ascended Celestial (Uncommon)",
+            "sort": 5181250,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>You have a noble and kind soul, as shown through your mortal deeds, and have thus earned the chance to join the ranks of celestial beings such as agathions, angels, archons, and azatas. By continuing to fight against the machinations of the wicked, you can eventually ascend to become a divine being in your own right. When you face seemingly insurmountable challenges to save lives and communities, combat evil, and slay dangerous monsters, you further prove your worthiness.</p><p>Ascended celestials commonly rise from obscurity during times of great upheaval or in regions in dire peril. During the Age of Lost Omens, ascended celestials are on the rise, as devastating disasters like the Eye of Abendego and the opening of the Worldwound spread chaos and destruction across Golarion. Other ascended celestials face more political threats as the rule of tyrannical villains like the Black Triune, Geb, Queen Abrogail Thrune II, Walkena, and Tar-Baphon continue uncontested.</p><p>Yet for every great evil, a hero rises. In Iblydos, many of the hero-gods, brave souls who strive to achieve their destinies, might be considered ascended celestials. In shadowy Nidal, a Desnan priestess secretly spreads hope and light and plots to break the rule of the Black Triune. In Ustalav, a brave scientist sneaks out at night, destroying undead predators with clever inventions and wisdom gained from folktales. In the shattered ruins of Azlant, an azarketi diver retrieves fragments of an ancient weapon to wield in their fight against the alghollthu veiled masters of the ocean depths.</p><p>As Deskari, demon lord of infestations and locusts, attempted to spread the Worldwound across the surface of Avistan, <strong>Queen Galfrey</strong> (heroic female human herald), ruler of Mendev, and her closest allies rose up to stop him, bringing an end to the Fifth Mendevian Crusade. Queen Galfrey became an ascended celestial upon the closure of the Worldwound, rising to the celestial ranks as Iomedae s herald.</p><p>The Tian Xia nation of Tianjing was once the site of a great war between qlippoths and celestials. Triumphant against the fiends, the heavenly host remained in the Universe to repair the landscape and protect it from further incursion.</p><p>When mortals began to populate the area, the celestials entrusted them with guardianship, establishing magical seals that would keep the qlippoths at bay. Today, though, these seals are beginning to weaken, and a young acolyte named <strong>Chogyel</strong> (diligent nonbinary human nephilim priest) has begun to notice strange signs of supernatural activity in Tamdrin Vale. Their faith will soon be tested, putting them on the path toward becoming an ascended celestial.</p><p>As many generations of the nation of Holomog have been exposed to celestial energy, the population of nephilim is larger than average. <strong>Ghunda Gutrim</strong> (boisterous male ganzi musician) patrols the border of the Field of Maidens to rescue and lift the spirits of those who accidentally wandered into the haunted area.</p><p>You count yourself among these heroes with the potential to become ascended celestials. Whether you battle wickedness with righteous might, inspire your community to perform worthy acts of charity, or act in secret against a rising tide of darkness, your actions result in making the world a better place. You are likely humble about these accomplishments, performing them not out of a desire for glory, but from a place of compassion and empathy. You may not even be aware that you ve garnered the metaphysical attention of the celestial realms. Others, though, can see the holy light that radiates from your person, if not physically, then spiritually. Until your eventual ascension, you continue to work for the greater good, no matter who or what stands in your way.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>What is a Celestial?</th></tr></thead><tbody><tr><td><p>There are four primary categories of celestials: agathions, angels, archons, and azatas.</p><p><strong>Agathions</strong> reside in Nirvana and have animal-like aspects, such as anthropomorphic forms or the ability to shapeshift into animals. They're born from the souls of mortals who attained enlightenment in life, and they aim to aid mortals by subtly guiding them to finding their own enlightenment. They're the most likely celestials to meddle in everyday mortal affairs.</p><p><strong>Angels</strong> are the messengers and emissaries of the celestial hosts and are divided into choirs based on their abilities and purviews. Most live in Nirvana, though they can also be found in Elysium and Heaven, and they often visit the Universe.</p><p><strong>Archons</strong> are the guardians and soldiers of Heaven. They fight corruption and evil, uphold order, and inspire mortals to act with honor. Archons rarely interfere with mortals, save to pass judgment on notably wicked people, instead focusing on greater evils—fiends and their followers.</p><p><strong>Azatas</strong> are manifestations of freedom who reside in the wilds of Elysium. They're joyful, passionate, and artistic, with a flair for the dramatic. Azatas are unlikely to meddle in mortal affairs, lest their inference infringe upon the freedoms of those they aid.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Ascended Celestial Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.zDmc6JlvdVzHEtcE inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Aegis for the Innocent] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.oLTAAXumySFUPwND inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Ascend] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ur1AMxxLAO3tPayn inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Channel Divine Spark] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.3MzFYTfhoSV6894n inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Consult Celestial Advisor] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.BnBGDllQDfbOTBhZ inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.A Thousand Cries for Help] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.roz8IxJrkvTV16ii inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Abjure Harm] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.oYdfO7j3vnNG7SYN inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Celestial Armaments] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.hSm66XVNVjPdbL2c inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Cleansing Spell] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.f5P6TYwCnf56iwX7 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Army of One] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.0UhZ3UtSXx9qyoiZ inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Eyes Unclouded] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.UHCWlIUcI3Sy9oaS inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Scouring Spark] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.v9HgQBsBiVmU5wAA inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Shining Glory] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.tKC06HYkt1XaWk78 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Celestial Rebirth] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.AE1td51wdCoBuBDm inline]</p>",
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+            "name": "Beast Lord (Uncommon)",
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+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>The tales of connections between man and creature are numerous across the lands, often carrying with them legends of the exploits of companions as they protect that which is dearest to them. A beast lord is defined by their bond with their companion, an unshakable union that cannot be broken. This link can be brought forth through deific intervention, a traumatic shared event between companions that solidified their connection in magic, or even simply through a powerful friendship.</p><p>A beast lord is not simply a title by which to measure those who unite with their companions, it is a collective merging of minds and souls. It’s been proposed that while the heart of one companion still beats, the other’s cannot cease, two drums in a perpetual song forever destined to be together as one. Stories of beast lords see them arising from their long-lost or secret dens to protect the lands, other companions, or lost members of their domains even long after most believed them dead and gone. These legends suggest that while even one life still lives, regardless of how many generations have passed, a beast lord can return to defend, and sometimes lead, those under their protection.</p><p>While this archetype is called “beast lord,” your companion need not be an animal. A wizened druid might preach the Green Faith alongside a similarly weathered arboreal companion. An elven ranger might patrol the skies above their forest home on a riding drake. An ingenious inventor might construct a robotic ally to aid in his workshop. What is important is that the beast lord has a strong bond with a companion, and that the two work hand-in-hand, almost sharing one mind.</p><p>Across the Inner Sea Region, <strong>Adowyn</strong> (untamed female human hunter) and <strong>Leryn</strong> (protective male wolf companion) travel protecting sacred natural lands and hunting those unfortunate enough to draw their ire. Their most recent exploits involved stopping an illegal strip-mining operation in the foothills of the Mindspin Mountains.</p><p>In the Mwangi Expanse, a young kobold named of <strong>Vidni</strong> (charismatic nonbinary kobold merchant) travels in hopes of selling their varied wares, keeping their most trusted friend and bodyguard Hew (fearsome male gorilla companion) close. The two have found some success in Senghor, and are saving up to buy their first trading ship.</p><p>In the Verduran Forest of Avistan, <strong>Gal</strong> (clever female centaur ranger) moves hoof in hoof with her boar companion <strong>Jinx</strong> (steadfast female boar companion), plunging tusk and arrow into the hearts of any would-be intruders. They are friendly with the local druids who reside on the Isle of Arenway, but aren’t beholden to their politics.</p><p>In Alkenstar, the inventor <strong>Dr. Ashley Arrowbaud</strong> (distractable female human inventor) labored for years within her laboratory until she one day emerged with a large, arthropod-shaped metal creature marked <strong>SC-04910</strong> (sturdy genderless construct companion) who almost has a will of its own. The two have recently begun to discover the sinister actions of a secret society that includes members of the administration of Dr. Arrowbaud’s alma mater, Blythir College.</p><p>Any of these characters may be, or may one day become, beast lords. By sharing a deep connection and the same goals, each pair may find a cause or quest that is important to them, which could eventually transform them into figures of legend. Tales of their exploits may inspire a similar connection in others, who might soon become another beast lord.</p><p>You have forged your own union with a loyal companion. The two of you share every burden, every strife, and a clear destiny. That future, no matter what foes you face, lands you protect, or quests you pursue, always shares the commonality of your undying connection to each other. Though there will be enemies who seek to drive you apart or even send you into the hands of Pharasma, they will not be able to dissolve your partnership as long as you and your companion remain true to one another. You are one unit, one body and one mind, and the tribulations and trials set against you will quickly crumble through the power of your union.</p><p>You need not travel alone, though others won’t truly understand the connection you have with one another. You and your companion may make other friends or even form intimate relationships outside of this bond. Those ties will always be secondary, however, and that may cause some jealousy or resentment. But nothing like that will ever drive a wedge between you and your companion. Those who shun or ostracize you for your bond will eventually see its power when you rise to become figures of myth whose stories will be told for the rest of eternity.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>We are one Life, United for Eternity</th></tr></thead><tbody><tr><td><p>The beast lord mythic destiny is themed around a character who has united with a companion, making them two halves of a whole. While this may be a union between a single animal, your union could be formed with another type of companion. Your soul might be united with a bear you once sought to kill, forever bonded after a fierce battle. Perhaps you're revered as the matron wolf to a pup that follows your discerning leadership. Maybe you're the creator of a metal construct, whose internal programming is tethered to your deepest emotions. The truth of it is, all that really matters is your empathic union to your companion and the epic adventures you will face together.</p></td></tr></tbody></table><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>Unorthodox Companions</th></tr></thead><tbody><tr><td><p>Animal companions can run the gamut from beasts to plant creatures to elementals, but Pathfinder Book of the Dead introduces the concept of undead companions. While they aren't technically the same, undead companions function the same way as animal companions in most ways. At your GM's discretion, you can take the beast lord mythic destiny if you have an undead companion, adding \"mature undead companion\" to the list of prerequisites for the dedication feat.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Beast Lord Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.DgYC8yxISZ6Dfmky inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Chosen Ward] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.kTl67PlYRIOz5ptI inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Guarded Domain] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.9odEaNZQYeOnZC0e inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.We Are One] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.N46mQi4Av0HDJmfS inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Bat Around] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.QA3wy9DCOvn6UU0i inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Defend Our Union] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.JDF9LWZMReqiXIUi inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Telepathic Union] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.mvw7TJcuwAipUqB7 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Unified Stance] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.M2fjNnh8yRAnGFyH inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Creature of Myth] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.FQzAifYHaMd9Qf1R inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Pack of the Beast Lord] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.W3w7iGGsdkfO1GOn inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.One Life, Two Vessels] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.lCn0QYOcjXHqpYea inline]</p>",
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+            "name": "Broken Chain (Uncommon)",
+            "sort": 5195313,
+            "src": null,
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+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>Wherever tyrants abuse their power, rebels soon follow, fighting against their oppression in disorganized and sporadic outbursts, often easily quashed by the tyrant, whose power grows yet stronger. But on rare occasions, one among the ranks of the rebels rises above and beyond to meet the tyrant at their level and lights the spark of an unstoppable revolutionary passion among their people, leading them to outmaneuver and eventually overpower their oppressor. Even should they fall at the hands of the tyrant’s forces, their martyrdom will inflame the movement, inspiring another to take on the mantle, for a broken chain’s greatest power is their bond to their movement.</p><p>Some bards yet tell tales of broken chains who, unwilling to give up the fight against a tyrant, broke the bonds which destiny had over their mortality, and quite literally came back to life in the body of another fervent follower of the cause. A few who have claimed the mantle of broken chain whisper to their closest friends that they have prevented a terrible death from occurring by somehow turning back the hands of time; witnessing this event has haunted their nightmares ever since, and they worry that they have somehow incurred the wrath of fate itself.</p><p>The five-winged angel <strong>Thais</strong> , Cayden Cailean’s herald, embodies freedom and courage. She has gone as far as to fight the ruler of nine Hells, Asmodeus, to liberate one thousand innocent souls who were tricked into the clutches of hell by a vaguely worded diabolical contract. In the process, she paid a personal sacrifice: the loss of one of her feathery wings.</p><p>In Galt, the poets and philosophers <strong>Darl Jubannich</strong> (inspirational male human poet) and <strong>Hosetter</strong> (deceased male aiuvarin philosopher) led the people to revolt and fight against House Thrune, eventually forming the Revolutionary Council to rule the newly independent nation of Galt. Little did they know their lofty ideals would be turned against them when the council executed Hosetter with one of their final blade guillotines, trapping the philosopher’s soul. Fearing for his own life, Jubannich fled the country.</p><p>In Ravounel, a mysterious group of champions of the people called the Silver Ravens overthrew Barzillai Thrune to establish the new country, independent from Cheliax. Many claim they were aided by a band of adventurers whose names have never been discovered, but whose contributions were vital to the cause.</p><p>The Bright Lions of Mzali, lead by the devout <strong>Sihar</strong> (revolutionary female human fighter), wage a cloak-and-dagger war of attrition against the forces of the tyrannical God-King Walkena. Sihar has also revived the worship of the Old Sun Gods, a trio of deities once forgotten.</p><p>Any of these individuals may be considered broken chains, destined to bring low a powerful tyrant or system of oppression and light a flame of liberty that will reverberate across history.</p><p>Which oppressive regime or ruler you will bring down is up to you. Leading your roused band of rebels, no unjust bond will survive for long, and evil despots across the land will quake in their boots at your passionate fury’s advance. They will send spycatchers against your infiltrated saboteurs, deadly assassins to assail your key allies, and even the full might of a nation’s army. You must heed the call to lead your movement against these threats and be brave enough to take on as much of the burden of danger as you can. Inspire your followers, protect them from harm, and lead them to freedom.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>Lightning the Flame of Liberty</th></tr></thead><tbody><tr><td><p>The broken chain mythic destiny tells of characters who will lead a revolution against an oppressive tyrant or system, inspiring those who follow to become an unstoppable force for liberty. Oppression can appear in all places and take many forms, and so your broken chain's journey will likely be unpredictable. From freeing those who are physically enslaved from their chains and manacles, to fighting insidious (but legal) economic hardships, to mentally liberating a people fooled into complacency, broken chains must face the underhanded machinations of tyrants as they come. The only constants in their journey are their unwavering resolve in the face of brutal repression, and the people they inspire through fervent ideas and daring action.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Broken Chain Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.4vR3Z6B60cjpQ7xW inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Bloc Tactics] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.2DEwoWN40EPosHtv inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Break the Cycle] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.BzHRE9O7GUnnARb2 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Release Me!] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.sqAwZeoNUFPj3Dxw inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Rites of Liberation] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.vxHNj5PuYIdR5fEa inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.United Front] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.2s8sjTIDzMXXp1og inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Bring Into the Fold] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.KX79TV93yznyhhMJ inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Cry of Rebellion] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Qf5aimp36VcZJiYh inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Lose Your Chains] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.indcWWwZ2Mg7j9eB inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Remember Their Names] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.JMIdEsQ0vVKP29bW inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Stand Firm] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.OJLGFnmbT418dC18 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Liberty or Death] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.NHxSvYyIBChlAasG inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Rebellious Existence] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.RhQshUC35MeiNg3h inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Reprisal of the Fallen] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.oENdQsSog4pPugVA inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Break the Causal Chain] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.wPwY6ybqAkmUGgvS inline hr=false]</p>",
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+            "name": "Eternal Legend (Uncommon)",
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+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>Do you ever consider your death? That grand thing that reaches us all, the consequence of life. The shadow cast by light. Do you ever consider your death? Do you ever think about the life that follows it? Pick up your blade, warrior. If your death is won in glory, you will be remembered for all time. That is the true path to immortality.</p><p>Woven into the threads of all cultures and traditions are various heroic champions, whose epic battles and martial exploits are sung of in hymns and sea shanties, whispered in hushed reverent tones, or sometimes deified and sacrificed to with burnt offerings. To be an eternal legend is to be one of these heroes. Whether with blade, bow, or fist, your deeds will live forever through stories and poems, your very essence woven into the fabric of the universe.</p><p>Think of a grand warrior, whose deeds of valor are witnessed by peons and infantry soldiers, the stories of which are then passed down to their friends and family back home. That warrior s name might be altered or mangled in the process, but he will be remembered all the same. The way his blade captured the light of the sun, the way his mien was that of a mighty king or celestial. When he is inevitably slain by the one stronger than him (for there will always be someone stronger), he will die with a grin. For his blade will become a sacred treasure upon which nations will be founded, his name the bedrock of religions. But for now, his entrance into a tavern is met with hushed whispers that he returns with a gregarious wink. Or perhaps his passage through this world goes unheeded until that fateful day he joins the ranks of the dead.</p><p>Ponder <strong>The Old Man</strong> (wise male human herald), whose real name has been forgotten, replaced by an epithet. Did he ever have a real name? As a herald of the god Irori, The Old Man has helped many monks achieve their full potential and been the inspiration for several fighting styles. But don t let his wizened appearance fool you. His fists are as hard as stone, his movements as swift as the wind. Do not cross The Old Man if you wish for all your bones to remain unbroken and your skin unbruised.</p><p>Consider <strong>Torman Iates</strong> (risk-taking male human nomarch), renowned gladiator of Absalom. After emerging triumphant from countless battles within the Irorium arena, the grizzled human has parlayed his fame into successful careers as a tavern owner and local politician. He sits as a nomarch on the Low Council of Absalom, where he helps pass legislation to aid ex-fighters like himself. Because of this, Torman is respected and well-liked by those who fight for coin.</p><p>Contemplate the grand traveling warrior <strong>Halimess</strong> (ferocious female dromaar freedom fighter), whose cloak is made of white tiger pelt, whose helm is plated with the scales of dragons, and whose blades are crafted from the teeth of deep-sea leviathans. She travels the land not slaying monsters, but helping commoners, standing up to tyrants, and working the fields when others cannot. She is rarely forced to unsheathe her blade, but when she does, her legend grows. Many intelligent monsters even fear her approach.</p><p>Suppose that any of these individuals are—or have the potential to be—eternal legends. They are unforgettable paragons of might and unmatched exemplars of finesse. In the face of insurmountable odds, they stand with conviction and determination. In that vein, you have answered the call of the eternal legend. Your life will not be an easy one; no, you will face tribulations. You will end most of your days with aching muscles and the blood of your foes drying upon your armor. Your battles will be like songs sung amidst storms—the pounding of a drum mixing with the rumble of thunder. Hold steadfast your weapon, clench tightly your fist, and tales of your exploits will become the myths of tomorrow!</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>The Unforgotten Blade</th></tr></thead><tbody><tr><td><p>The eternal legend mythic destiny is themed around a character whose mighty deeds will be continually told of in traditional songs, bedtime stories, and local legends. The hero's exploits may get exaggerated or misattributed, but what matters is the spirit of the tale: an individual whose strength, agility, cunning, or wisdom allowed them to perform seemingly impossible tasks or prevail against insurmountable odds. These stories often give hope to those who might be struggling in their lives, hoping one day that the hero will return to save them. Or, more importantly, spurring them to perform their own great deeds!</p><p>While many of the feats in this destiny revolve around battle prowess, your tales need not only be the clashing of blades and the spilling of blood. Perhaps you once took down a tyrant with a single well-placed word. Perhaps you won a drinking contest against an entire garrison of soldiers to free a captive ally. Perhaps you crafted a shield from moonbeams and carried it into battle against an army of werewolves. Whatever your legend, you won't soon be forgotten!</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Eternal Legend Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ZI7WQ1en8s5VG6fk inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Demolishing Knockback] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.X5SZIwtYpx0r9MPx inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Earth to Heavens Strike] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.5WMoaM7cH9aw3iAc inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Faultless Defense] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.LZsVmDfGPGjWIoSS inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Immovable Object] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.R8MaoG7CzHZmQYtM inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Scattering Shout] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.FvhVk79sEnSDTDtq inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Death from Above (Eternal Legend)]{Death from Above} <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.95dHFM31VrUjn3d3 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Leaping Hedgehog Strike] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.omhB14HQxJUZQvjj inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Pierce the Eye] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.18eGaH5rWEXpDlgk inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Terrifying Mien] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Egx5NWOVhoaij7a3 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Weft and Warp] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.iqAN2AqnQ6UqpQX6 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Exaltation Overwhelming] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.IySKTSfPO0Lzfm8r inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Legend of Combat] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.iUds1xfU9WtKGPMf inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mythic Weapon Specialization] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.XHRD9gpm58gURMLP inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Unstoppable Force] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.6xLDfQYA1pHzGRG2 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Fight Through Oblivion] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.fwdnRUW6TVwjiAoq inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Finish Their Story!] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.PAsFP9jcVcHkBoRd inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Living Epic] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.NKsNDA8rS9R5MmAX inline]</p>",
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+            "name": "Godling (Rare)",
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+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity rare\">Rare</li></ul><p>Golarion has seen more than one mortal experience apotheosis and ascend to the ranks of its many deities.</p><p>Some of the most famous of such individuals are the Ascended, the deities who achieved divinity through the power of the Starstone . However, many current deities found ways to ascend without the aid of a magical meteorite, instead carving their own path to greatness through their deeds and actions.Irori, god of enlightenment, dedicated his mortal life to the pursuit of self-perfection and achieved godhood through personal perfection of his own mind, body, and spirit, a deed that was later accomplished by his nephew Gruhastha, as well. Nethys, god of magic, attained such immense mastery of magic as a mortal that he was able to witness everything that transpired across every plane of existence, an accomplishment that fueled his own divine ascension.</p><p>Godlings are mythic beings whose actions or circumstances propel them along similar paths to these ascended mortals, using their mythic power to elevate themselves to a higher existence. Aided by their hierophants, mortal allies who share in the godling s power, these beings travel Golarion, building their personal legends and paving their own path to divinity.</p><p>The wizard <strong>Razmir</strong> (arrogant male human would-be-god) pursues divinity and immortality by whatever means he can acquire it, in locales across the Inner Sea both obvious and obscure.</p><p>In the Mwangi Expanse, it is believed that members of Old-Mage Jatembe's Ten Magic Warriors still linger as immortal demigods, and that those they choose as their hierophants are candidates to receive the title of Magic Warrior themselves.</p><p>On the continent of Arcadia, in the region known as the Deadshot Lands, <strong>Steel at Dawn</strong> (compassionate female human gunslinger) and her sidekick hierophant <strong>Nibbub</strong> (plucky male chuspiqui scout) travel from remote community to remote community, protecting travelers from bandits and monsters while collecting an ever-growing congregation of grateful worshippers.</p><p>Any of these characters might be, or might become, godlings. Less than demigods but closer to true godhood than an exemplar, godlings wield mythic power while sharing divine magic to pursue and accomplish their goals.</p><p>Whatever it is that drives you to transcend mortality and walk among the immortals is for you to decide. The pull of divinity can cause you to become disconnected from mortal concerns, but your hierophant is there to keep you grounded and connected to the mortal world.</p><p>This will be the most essential and important of the relationships you develop as you pursue your adventures, for your hierophant serves as a reminder of where you have come from and acts as a critical ally in helping you become the god you seek to be. Most hierophants become the first high priest of a godling who achieves full divinity, and some may even become a herald or similarly powerful ally.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>The Ever-Changing Path</th></tr></thead><tbody><tr><td><p>Godhood is a destination sought by many but achieved by few. Even relatively well-known paths to deification, like passing the Test of the Starstone in Absalom, are never achieved in exactly the same way twice. For some, the transition to godly status is sudden and unexpected, while for others it is the stated goal of a long and intentional journey.</p><p>One mortal who famously ascended to godhood was the gnome Nivi Rhombodazzle, who journeyed into the Darklands and had many adventures there before retrieving a precious gem and trading it to Torag in exchange for divinity. This story does raise some interesting questions, though. What item could be so precious yet so elusive that Torag would entrust a shiftless mortal to retrieve it? Was Nivi's ascension truly a gift from Torag, or was it perhaps the journey itself that granted Nivi her divinity, with Torag merely setting her on a path that would inevitably take her to her desired destination?</p><p>If the stone were a mythic artifact akin to the Starstone, it's possible that the act of retrieving it was enough to imbue Nivi with the divine spark that would enable her transcendence. If such were the case, then perhaps Torag demanding that Nivi seek it out and deliver it to him was a way for the dwarven god to ensure that this cunning creature destined for greatness would only reach her goals after a final act of humility to temper her pride.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Godling Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.102gdaYHnMFoDRL1 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Claim Cardinal Domains] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.6rGdm00nWbS267LF inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Divine Invulnerability] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.frPdltbxoYtAHpPX inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Receive Prayers] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ttWl0hOh9cdk7Zko inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Absolve Sins] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.sUMrRRFsHiJf4VXP inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Font of Life or Death] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.KVF2c1ixGkbG6Idi inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Gird Champion] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.pGIJ6iXyg2CRzQxb inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Pass Vengeful Judgment] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.lL5MxRUFqbzS6jDm inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Sanctified Relic] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ZTI12qEjht0pQuaB inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Stymie the Gods] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.S2YTLXTvqaXhThG6 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Assume Godhood] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.MfolzkTNi6V4XQ7J inline]</p>",
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+            "_id": "qCtMGydkSVksIFOd",
+            "image": {},
+            "name": "Prophesied Monarch (Uncommon)",
+            "sort": 5198976,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>Many lands and cultures have generational stories of an exceptional leader, a person who appeared in a time of great need to forge a kingdom and protect it against all incursions, bringing peace and prosperity. Stories abound that these “prophesied monarchs” will return when they’re needed, defying the barriers of time and death to ensure the safety of their people. Though destiny and prophecy have long since been broken on Golarion, these individuals persist, either through force of will, the power of the stories surrounding them, or some other divine quirk that ensures their pseudo-immortality.</p><p>True prophesied monarchs can be recognized by the knights who always accompany them. Mystical bonds of fate or strange magic tie the prophesied monarch and their knights together, ensuring that they’ll always find each other when they or their kingdom need them most.</p><p>It would be fair to say that a prophesied monarch’s true power lies not in the impact of their decrees or the strength of their sword arm, but in the quality of their knights. Some knights might one day even be called upon to take up a fallen monarch’s mantle, protecting their legacy even after death. Regardless of the nature of a prophesied monarch’s knights, the bonds between them are practically unbreakable, and the power of their union is virtually unstoppable, defying demons, death, and perhaps even the gods themselves.</p><p>While this archetype refers to “knights” and “kingdoms,” the nature of a prophesied monarch’s chosen companions and ruled territory can vary greatly. A ferocious pirate captain might treat her ship as her kingdom and her most loyal crewmates as her knights. A pious cleric might consider their church and parishioners their kingdom and the priests who serve alongside them as the knights sworn to protect the same. A bandit outlaw might consider the woods he haunts his kingdom and the scurrilous brigands who fight alongside him his knights. What’s important is that the monarch has a territory or dominion they can claim as their own and a band of bonded allies who help enforce that claim.</p><p>In Casmaron, stories of the ancient hero-god <strong>Namzaruum</strong> (prophesied male human hero-god) tell of the day he’ll awaken from his long rest in the Hall of Slumbering Kings to lead a new Azlanti empire.</p><p>In the land of Ustalav, rumors abound in the frontiers and forests of a man calling himself <strong>Arnisant</strong> (mysterious male human knight), who hunts undead alongside a band of stalwart knights.</p><p>In the Fangwood Forest of Nirmathas, a jolly archer named <strong>Relkin</strong> (mirthful male human ranger) guards his abode from undead, Molthuni troops, and Nirmathan militias alike, assisted by a knavish group of bandits with hearts of gold.</p><p>In the Shackles, Hurricane Queen <strong>Tessa Fairwind</strong> (fearsome female aiuvarin pirate) and her crew rule over a kingdom of salt and blood.</p><p>In the Isles of the Empty Courts, off the eastern shore of Arcadia, there lies a table surrounded by thrones upon which sit the bodies of nine ancient rulers. It’s said that when the isles need them most, they shall awaken to usher in a new age.</p><p>Any of these characters might be, or might one day become, prophesied monarchs, rulers whose legendary stories grow before them, establishing an immortal and incomparable dynasty that will long outlast their mortal life.</p><p>Whatever self-made prophecy you might fulfill or kingdom you might rule is for you to decide. With your noble knights beside you, villains and monsters are sure to fall, and no hero will stay fallen long when their stalwart companions are close by to lift them to their feet. You’ll almost certainly face dragons and dark wizards and all manner of fell beasts. You’ll be called on to lift up those who look to you, no matter the personal cost to be paid. Trust in your knights, believe in your people, and rule with honor.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>A Monarch without at Throne</th></tr></thead><tbody><tr><td><p>The prophesied monarch mythic destiny is themed around a character who'll one day claim a kingdom of their own and protect it alongside their loyal knights. While much of the prophesied monarch alludes to castles and armored heroes with swords, your kingdom and your knights can be almost anything you want them to be. Perhaps you're the ringmaster of a traveling circus that serves as your kingdom, with a doughty strongman as your most stalwart knight. Maybe you're a gunslinging outlaw whose kingdom is the seedy underbelly of Alkenstar and whose knights are the fellow members of your bank-robbing gang. What's important is that you always have a place you're known and respected in, a band of loyal allies willing to aid you in its defense, and legendary challenges to overcome.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Prophesied Monarch Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Y1hwTaDIIBKtSCZe inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Bloom of Health] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Fe5m807oeqJw3YUd inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Decree of Banishment] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.Tz796Pai2YX7RU41 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Decree of Prosperity] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.O31zB7jxaW2487Q8 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Might of the Realm] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.yj70CxBMXuyjqiIU inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Kneel Before the Rightful Heir] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.h0gwBDI61MxkvVPC inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.My Kingdom, My Blood] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.zqGSwbm3jM2JGAy5 inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Noble Sacrifice] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.K0zDniOVUL4C77lk inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Protect the Royal Line] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.3KVFBmWPVSItUuq3 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Decree of Execution] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.2mxg4JxPE8k9jSkr inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Decree of War] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.OaDjzK0oaKAoV6EQ inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Fated Duel] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.iv80P6HbOpoNCoNj inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Legacy of Monarchs] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.aMp7crNLWFfMGLGO inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Once and Future] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.kwYQ90zLGMSARX4O inline]</p>",
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+            "_id": "fLtbqWjffjM40o1U",
+            "image": {},
+            "name": "Wildspell (Uncommon)",
+            "sort": 5199122,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity uncommon\">Uncommon</li></ul><p>Magic was woven into the Universe from its creation, a source of power to be tapped by those with the skill, knowledge, or gift. This power isn’t distributed evenly, however. Ley lines, mana droughts, and magic storms represent areas where this power waxes and wanes.</p><p>Spellcasters usually use tiny fragments of this power in defined, controlled ways, but a few can draw greater amounts than what normal spells require, channeling this energy to fuel diverse effects.</p><p>You’ve tapped into a nigh-unlimited well of magical energy and become so attuned to it that magic flows through the fabric of your being, a trickle of mystic power constantly radiating from you. You might have reached this state through intense study, years of meditation, revelation, as a gift from a powerful entity, or just through the natural progression of your inherent abilities. By accessing this raw power, you can raise the ambient level of magical energy and use it to empower, alter, and hinder spells nearby.</p><p>Wildspells are surrounded by faintly visible evidence of their connection, though the precise nature of the manifestation varies with the nature of their magic.</p><p>Some have a faint aura that makes colors more intense, others are shadowed by barely perceptible smoke, and others might have garments or hair constantly moving, seemingly of their own accord. Places long inhabited by a wildspell are often home to strange occurrences: small objects animating, weather altered by their mood, plants growing larger, animals with unnatural colorations, and so on.</p><p>Wildspells revel in the use of their abilities, knowing that the power they tap into sets them above lesser casters. Most wildspells seek out new ways to shape the energies they unleash, knowing that their control is their only limit.</p><p><strong>Alejandro the Green</strong> (excitable male human druid) poured out raw magic into his forest refuge in the River Kingdoms, over time causing the trees to walk and attracting hordes of curious fey from the First World. With the help of these newly made arboreals and fey visitors, he’s been able to drive out numerous hostile invaders. However, his wild magic has recently attracted the attention of malevolent proteans from the Maelstrom, and he’ll need more allies than he currently has to keep his home safe from their unpredictable predations.</p><p><strong>Ernhilda Truestone</strong> (patient female dwarf sorcerer) used her wildspell powers to create an oasis of stable magic in the Mana Wastes, allowing her to give succor to harried travelers. Her home in the wastes grew to a bustling trading post, protected by her powers, though it rapidly faded after her passing. Some believe that Ernhilda’s spirit now resides in a cave somewhere under the settlement and that she could be brought back to life with the proper ritual. Finding the proper site for such magic has been hindered by the subterranean tunnels, which seem to shift randomly and without warning.</p><p>Teachers at the Magaambya are concerned about a young student named <strong>Mkosa</strong> (curious nonbinary halfling student) who has begun to exhibit signs of being a nascent wildspell. They don’t wish to hinder Mkosa’s education but are afraid of accidental explosions of magic harming others. The teachers haven’t informed Mkosa about their worries, and the time to make a decision is rapidly approaching.</p><p>Power and magic are yours to unleash, but only time will tell if you can master them to become a true wildspell. You’ll undergo trials of the spirit and body that have every chance of breaking you, either tearing your flesh apart with unfiltered magic or breaking your mind with arcane revelations about the Universe. If you survive, your story will be one for the legends.</p><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>The Source of Magic</th></tr></thead><tbody><tr><td><p>The wildspell is only for spellcasters, specifically spellcasters who cast spells from spell slots, whether spontaneously or prepared. The source of your wildspell powers could be a magical place, a lost ritual, an arcane discovery from long research, a gift from a higher power, or as part of a pact with an unknown patron. However you come upon these powers, they give you new options for empowering and varying your magic, regardless of tradition.</p></td></tr></tbody></table><h2>@UUID[Compendium.pf2e.feats-srd.Item.Wildspell Dedication] <span style=\"float:right\">Level 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.QRnlCBpFkzqP1rBJ inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Burning Surge] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.jJuRyhcqXGP0GJQe inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Extend Surge] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.nksxAtBmwDUmrTcS inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Invigorating Surge] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.mMboqxWsQmwUTQ6m inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mythic Heightening] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.zox6jHcyZwkItalI inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spell Network] <span style=\"float:right\">Level 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.kRti2i47YqG4zVp7 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Imbue Spell] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.hcwSO3qeYLQtRLBa inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mystical Flare] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.pkfa1pc72gOeyO4c inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Rapid Switch] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.IIqNyX3Hwz5mmccL inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Recharging Transference] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.LQVpSsUvzBQzpm4Q inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Thundering Surge] <span style=\"float:right\">Level 16</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.2xwzmZVwi97hKtov inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Galvanize Spell] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.AP3k96JtJHsDk0G4 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mana Detonation] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.OljNnAAEwvD7qDOt inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mythic Counter] <span style=\"float:right\">Level 18</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.ht8q3CDn94Oq7njx inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Mystic Life Force] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.FpaycWJyvksEiRc3 inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Surging Interference] <span style=\"float:right\">Level 20</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.YtvnnUwh4IHPz0MW inline hr=false]</p><h2>Wildspell Spells</h2><h3>@UUID[Compendium.pf2e.spells-srd.Item.Spellsurge]{Burning Surge} <span style=\"float:right\">Focus 6</span></h3><p>@Embed[Compendium.pf2e.spells-srd.Item.XIgvCPaSy5WXStVD inline hr=false]</p><h3>@UUID[Compendium.pf2e.spells-srd.Item.Arcane Explosion] <span style=\"float:right\">Focus 9</span></h3><p>@Embed[Compendium.pf2e.spells-srd.Item.KY2xyMavZHAoG69D inline hr=false]</p><h3>@UUID[Compendium.pf2e.spells-srd.Item.Embodied Font] <span style=\"float:right\">Ritual 8</span></h3><p>@Embed[Compendium.pf2e.spells-srd.Item.HBxsMKXzZM0HviEE inline hr=false]</p>",
+                "format": 1
+            },
+            "title": {
+                "level": 2,
+                "show": true
+            },
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 }
diff --git a/packs/journals/gm-screen.json b/packs/journals/gm-screen.json
index f9a28826cbc..bed916b1bb4 100644
--- a/packs/journals/gm-screen.json
+++ b/packs/journals/gm-screen.json
@@ -349,7 +349,7 @@
             "src": null,
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-                "content": "<h2><strong>Playing the Game</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.ZrEmfrgDlmlhdvQg]{Basic Actions}</td><td>@UUID[.nhYDtKvrdKi55HU2]{Skill Actions}</td><td>@UUID[.7sclmGmVRrNOjlNF]{Conditions}</td></tr><tr><td>@UUID[.9e26SSQNYcyizEQ2]{Bonuses and Penalties}</td><td>@UUID[.CfYcefv7nOP0H5H6]{Size and Reach}</td><td>@UUID[.QnqlEgRJdEsrdM9q]{Falling}</td></tr><tr><td>@UUID[.KdoLyU91c0oS2hTw]{Death, Dying and Unconscious}</td><td>@UUID[.z68vgV2XWhi1KYEP]{Terrain and Cover}</td><td>@UUID[.ga3hoHFR4l1dqEev]{Treat Wounds}</td></tr><tr><td>@UUID[.E4Q7EiSG18sIvFwg]{Counteracting}</td><td>@UUID[.pW3Q267nqiRu4h38]{Light}</td><td>@UUID[.DUOb8QrlC5t0adkL]{Travel Speed}</td></tr><tr><td>@UUID[.q2chuQ4Am5puc9Cc]{Senses}</td><td>@UUID[.qGZwh7wge4Z5iR0a]{Detecting Creatures}</td><td>@UUID[.lq9onil5mhl9UGQT]{Detecting and Stealth with Other Senses}</td></tr><tr><td>@UUID[.qbFZJybp6aFvj1VR]{Exploration Activities}</td><td>@UUID[.iufSTIPL6F63UTCv]{Hero Points}</td><td>@UUID[.8jKbVJi0VzlwbS3Q]{Traits}</td></tr><tr><td colspan=\"2\">@UUID[.KCtjphOgwTWcfBks]{Bulk and Encumbered}</td><td>@UUID[.8gcp880pEWZ9VPnF]{Summon Trait}</td></tr></tbody></table><h2><strong>Running the Game</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.4hahgIx6iZfRMpT8]{Simple DCs}</td><td>@UUID[.pBS3DUjlzVuFgapv]{DCs by Level}</td><td>@UUID[.7zHsWW9q6YqiMIwy]{DC Adjustments}</td></tr><tr><td>@UUID[.sXpFBQMoDx0PpUew]{Specific Skill DCs}</td><td>@UUID[.oEyx39yADr2OjfTz]{Creature Identification}</td><td>@UUID[.oKTxJegLqJezOVEe]{Environmental Damage}</td></tr><tr><td>@UUID[.HM9LqMsbqeRGhKo5]{Structures and Force Open DCs}</td><td>@UUID[.ZcddTU02joqYuuoV]{XP Awards}</td><td>@UUID[.WZgFEMDSP9TvYc4u]{Encounter Budget}</td></tr><tr><td>@UUID[.jcRaFZEXoq7gtfBu]{Monster Adjustments}</td><td>@UUID[.I5V4dZlNV1R6KOQM]{Earn Income Tasks}</td><td>@UUID[.or9dAZfXyd01A8dS]{Downtime Events}</td></tr><tr><td>@UUID[.lfqjXVxMhxKrzIJD]{Cost of Living}</td><td>@UUID[.Dae8LHdXZuBv06Jk]{Treasure}</td><td>@UUID[.O357iNXwHotbecK1]{Resting}</td></tr></tbody></table><h2><strong>Subsystems and Variant Rules</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.GvJVd2Yj3Lk2zM6r]{Automatic Bonus Progression}</td><td>@UUID[.LfRm7SNxoGyzBfOI]{Free Archetype}</td><td>@UUID[.gP7twT1asY7rknRA]{Gradual Ability Boosts}</td></tr><tr><td>@UUID[.EgFKC3mPAUuccald]{Proficiency without Level}</td><td>@UUID[.XujUKJKdFfXSelmZ]{Stamina}</td><td>@UUID[.EBWqgmHdFUYBTD0a]{Victory Points}</td></tr><tr><td>@UUID[.ARVOEu4oeL3BKEOH]</td><td>@UUID[.zkQJzslkiNQuUuKd]</td><td>@UUID[.HSg7h1jm5oASbXao]{Chases}</td></tr><tr><td>@UUID[.14gM2CIUCwZvxr3W]{Infiltration}</td><td>@UUID[.GMRQwFnChvxIjIiP]{Reputation}</td><td>@UUID[.09Jpj4cCKYClyAE7]{Duels}</td></tr><tr><td colspan=\"2\">@UUID[.gGbJqPCTf6iJsJr6]{Hexploration}</td><td>@UUID[.LkqoPLbd36O1aC7V]{Leadership}</td></tr></tbody></table>",
+                "content": "<h2><strong>Playing the Game</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.ZrEmfrgDlmlhdvQg]{Basic Actions}</td><td>@UUID[.nhYDtKvrdKi55HU2]{Skill Actions}</td><td>@UUID[.7sclmGmVRrNOjlNF]{Conditions}</td></tr><tr><td>@UUID[.9e26SSQNYcyizEQ2]{Bonuses and Penalties}</td><td>@UUID[.CfYcefv7nOP0H5H6]{Size and Reach}</td><td>@UUID[.QnqlEgRJdEsrdM9q]{Falling}</td></tr><tr><td>@UUID[.KdoLyU91c0oS2hTw]{Death, Dying and Unconscious}</td><td>@UUID[.z68vgV2XWhi1KYEP]{Terrain and Cover}</td><td>@UUID[.ga3hoHFR4l1dqEev]{Treat Wounds}</td></tr><tr><td>@UUID[.E4Q7EiSG18sIvFwg]{Counteracting}</td><td>@UUID[.pW3Q267nqiRu4h38]{Light}</td><td>@UUID[.DUOb8QrlC5t0adkL]{Travel Speed}</td></tr><tr><td>@UUID[.q2chuQ4Am5puc9Cc]{Senses}</td><td>@UUID[.qGZwh7wge4Z5iR0a]{Detecting Creatures}</td><td>@UUID[.lq9onil5mhl9UGQT]{Detecting and Stealth with Other Senses}</td></tr><tr><td>@UUID[.qbFZJybp6aFvj1VR]{Exploration Activities}</td><td>@UUID[.iufSTIPL6F63UTCv]{Hero Points}</td><td>@UUID[.8jKbVJi0VzlwbS3Q]{Traits}</td></tr><tr><td colspan=\"2\">@UUID[.KCtjphOgwTWcfBks]{Bulk and Encumbered}</td><td>@UUID[.8gcp880pEWZ9VPnF]{Summon Trait}</td></tr></tbody></table><h2><strong>Running the Game</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.4hahgIx6iZfRMpT8]{Simple DCs}</td><td>@UUID[.pBS3DUjlzVuFgapv]{DCs by Level}</td><td>@UUID[.7zHsWW9q6YqiMIwy]{DC Adjustments}</td></tr><tr><td>@UUID[.sXpFBQMoDx0PpUew]{Specific Skill DCs}</td><td>@UUID[.oEyx39yADr2OjfTz]{Creature Identification}</td><td>@UUID[.oKTxJegLqJezOVEe]{Environmental Damage}</td></tr><tr><td>@UUID[.HM9LqMsbqeRGhKo5]{Structures and Force Open DCs}</td><td>@UUID[.ZcddTU02joqYuuoV]{XP Awards}</td><td>@UUID[.WZgFEMDSP9TvYc4u]{Encounter Budget}</td></tr><tr><td>@UUID[.jcRaFZEXoq7gtfBu]{Monster Adjustments}</td><td>@UUID[.I5V4dZlNV1R6KOQM]{Earn Income Tasks}</td><td>@UUID[.or9dAZfXyd01A8dS]{Downtime Events}</td></tr><tr><td>@UUID[.lfqjXVxMhxKrzIJD]{Cost of Living}</td><td>@UUID[.Dae8LHdXZuBv06Jk]{Treasure}</td><td>@UUID[.O357iNXwHotbecK1]{Resting}</td></tr></tbody></table><h2><strong>Subsystems and Variant Rules</strong></h2><table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:right\"></tr></thead><tbody><tr><td>@UUID[.GvJVd2Yj3Lk2zM6r]{Automatic Bonus Progression}</td><td>@UUID[.LfRm7SNxoGyzBfOI]{Free Archetype}</td><td>@UUID[.gP7twT1asY7rknRA]{Gradual Ability Boosts}</td></tr><tr><td>@UUID[.EgFKC3mPAUuccald]{Proficiency without Level}</td><td>@UUID[.XujUKJKdFfXSelmZ]{Stamina}</td><td>@UUID[.EBWqgmHdFUYBTD0a]{Victory Points}</td></tr><tr><td>@UUID[.ARVOEu4oeL3BKEOH]</td><td>@UUID[.zkQJzslkiNQuUuKd]</td><td>@UUID[.HSg7h1jm5oASbXao]{Chases}</td></tr><tr><td>@UUID[.14gM2CIUCwZvxr3W]{Infiltration}</td><td>@UUID[.GMRQwFnChvxIjIiP]{Reputation}</td><td>@UUID[.09Jpj4cCKYClyAE7]{Duels}</td></tr><tr><td>@UUID[.EdDpecb4EKATiYJH]{Mythic Characters}</td><td>@UUID[.gGbJqPCTf6iJsJr6]{Hexploration}</td><td>@UUID[.LkqoPLbd36O1aC7V]{Leadership}</td></tr></tbody></table>",
                 "format": 1
             },
             "title": {
@@ -1138,6 +1138,27 @@
                 "controls": true,
                 "volume": 0.5
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+        },
+        {
+            "_id": "EdDpecb4EKATiYJH",
+            "image": {},
+            "name": "Mythic Characters",
+            "sort": 4900000,
+            "src": null,
+            "system": {},
+            "text": {
+                "content": "<table border=\"1\" class=\"pf2e remaster\"><thead><tr style=\"text-align:center\"><th>Mythic Rules Summary</th></tr></thead><tbody><tr><td><p><strong>Mythic Proficiency Bonus:</strong> A proficiency bonus equal to 10 + your level, accessed with certain mythic feats.</p><p><strong>Mythic Points:</strong> Gain 3 at the start of a session, and can have 3 maximum at any time.</p><p><strong>Restoring Points:</strong> You can regain Mythic Points by slaying a mythic opponent, completing a mythic deed, or following your Calling.</p><p><strong>Mythic Calling:</strong> The initial ability that lets you access mythic power.</p><p><strong>Mythic Feats:</strong> You gain additional mythic feats at 2nd, 4th, 6th, 8th, and 10th level.</p><p><strong>Mythic Destines:</strong> At 12th level, you enter your mythic destiny, which you have for the rest of your story as an adventurer and on into immortality. You gain its mythic feats at 12th, 14th, 16th, 18th, and 20th levels.</p></td></tr></tbody></table><p>Mythic characters can gain their mythic power through a variety of means: it can be granted by a deity, gained by slaying a mythic monster or completing a mythic deed, acquired through exposure to a powerful artifact, obtained during an event when mythic power is unleashed over a large area (like the Godsrain), or via other means as determined by the GM and the story being told. Every character gains a mythic Calling when they first gain mythic power, which influences some of the fundamental nature of their power. They also gain mythic feats and, ultimately, a mythic destiny. </p><p>The following sections explain how becoming mythic affects a PC.</p><h2>Mythic Proficiency</h2><p>Mythic characters have access to abilities that allow them to roll various checks using mythic proficiency instead of their normal proficiency. These abilities typically involve drawing on your reserves of mythic power to perform superhuman exploits that would be beyond normal mortal capabilities. Your proficiency bonus when using mythic proficiency is 10 plus your level. Mythic proficiency is the step above legendary proficiency, so a character attempting a check at mythic proficiency can complete any task that normally requires a specific proficiency, even if they wouldn't normally meet that requirement (such as disabling a hazard that normally requires expert or greater proficiency.)</p><p>Unlike trained, expert, master, and legendary proficiency, you use mythic proficiency only when an ability tells you to, and these abilities typically require you to expend a Mythic Point to gain their benefits.</p><h2>Mythic Points</h2><p>The mythic power instilled in you gives you a pool of Mythic Points. Unlike most aspects of your character, which persist over the long term, Mythic Points last for only a single session. Mythic Points are required to cast mythic spells, use some mythic feats, activate mythic items, and can be required to attempt some mythic deeds (see below).</p><p>Each mythic character starts the session with 3 Mythic Points and can have a maximum of 3 Mythic Points at any time. If you have Mythic Points, you do <em>not</em> gain Hero Points.</p><h3>Mythic Deeds</h3><p>A mythic deed is a task, often in the form of a hazard or noncombat challenge, that restores an adventuring party's Mythic Points once successfully navigated. It's even possible that a party might uncover their Callings after completing their first mythic deed as non-mythic characters. A mythic deed should generally be at least a moderate challenge for a party of the characters' level or involve a combination of hard and very hard skill checks for the @UUID[.pBS3DUjlzVuFgapv]{PCs' level}; if the deed is easily accomplished without using mythic resources, it isn't a mythic deed.</p><p>Many mythic monsters have mythic deeds associated with them. These can serve as examples for creating your own mythic deeds as a GM and are often intended to allow players to interact with the monster at a level where fighting the creature would be unwise or unrewarding.</p><p>A mythic deed tied to a monster doesn't necessarily need to be presented at a different level than the monster it's associated with. For mythic monsters whose presence in a campaign is only intended to last a single session, it's likely that any associated mythic deeds will be no more than 2 levels higher than the monster and no more than 2 levels lower.</p><h3>Recovering Mythic Points</h3><p>Mythic power is a rare and precious resource. While it accrues and recovers naturally within mythic characters over time, it can be difficult to accrue during the heat of combat. The following are ways a character might regain Mythic Points during a session.</p><ul><li><strong>Slaying a mythic opponent</strong> in combat restores 2 Mythic Points to the character whose attack, spell, or effect defeated the opponent, and 1 Mythic Point to all other mythic characters in the party.</li><li><strong>Completing a mythic deed</strong> restores 3 Mythic Points to each mythic character in the party.</li><li>Following their Calling by taking actions particularly in line with the edicts (as determined by the GM) restores 1 Mythic Point to that character's mythic pool.</li><li><p><strong>A legendary accomplishment</strong> or epic sacrifice can restore 1 or more Mythic Points for a character, even if it's not one of the more defined ways to recover Mythic Points. The GM gauges when this should occur. Mythic characters have more power over their own story than most and should be rewarded when the story is particularly compelling!</p></li></ul><h2>Death and Dying as a Mythic Character</h2><p>Mythic characters are much harder to kill than normal heroes. When a mythic character's dying value would reach an amount sufficient to kill them (usually 4), they instead increase their doomed value by 1 and stabilize at 0 Hit Points. A mythic character doesn't permanently die until their doomed value reaches 4. As normal, a mythic character's doomed value decreases by 1 each time they get a full night's rest.</p><p></p>",
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 }