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[Request] Add Holy trait to the bonus Spirit Damage from Spell Effect: Anima Invocation #18195
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I did a fix for this but the change wasn't accepted as this would have unintended side effects. One thing you can try is add the "evil" trait in the Homebrew settings, creature that add that trait should automatically have it reapplied on them. |
Was it the added Holy trait, or the bonuses vs evil thing? Because I don't know why I'd need to add the evil trait for the first bit. |
So the evil trait has been removed from the remaster of the TT game. Now in the Foundry adaptation the evil trait is also gone but from what I understand, the pre remaster creature still carry it but you will only see it if you add the trait in the homebrew setting. I haven't tested myself. |
Ah okay, so would just adding the Holy trait be viable then? Since that follows with the guidance for remastering older spells.
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So I believe the team wants to stay as close as possible to the source material. This is a guideline from Paizo but until they actually change the AP, I don't think the Anima Invocation will be updated to incorporate the holy trait. |
Well the source material was Good damage, on a ritual designed to take down an Evil god’s avatar 😅 Anyway alright I’ll do that just for myself then. Usually try and get things fixed if I find ‘em so future people don’t have the same issues, but I guess this won’t be one. Thanks for trying. |
OH @ommad I went to look at the comments on the commit, and the comments about the evil trait and making it less functional are about the saving throw bonuses vs evil, not about the holy trait on the damage! Maybe it was mixing the two changes together that was the issue? |
Originally, the Anima Invocation (Modified) ritual added Good damage, with the specific enemy it was designed to deal with being weak to Good. In the remastering, the Good damage was changed to Spirit damage as expected, and the specific enemy was changed to being weak to Holy. This means the spell effect no longer triggers the weakness.
To best match the original use, the spell effect should be triggering that enemy's weakness to Holy.
There's also some elements that grants bonuses vs evil but they seem to be partially working?
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