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[Request] Add Holy trait to the bonus Spirit Damage from Spell Effect: Anima Invocation #18195

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MothMariner opened this issue Feb 4, 2025 · 7 comments

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@MothMariner
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Originally, the Anima Invocation (Modified) ritual added Good damage, with the specific enemy it was designed to deal with being weak to Good. In the remastering, the Good damage was changed to Spirit damage as expected, and the specific enemy was changed to being weak to Holy. This means the spell effect no longer triggers the weakness.

To best match the original use, the spell effect should be triggering that enemy's weakness to Holy.

There's also some elements that grants bonuses vs evil but they seem to be partially working?

@ommad
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ommad commented Feb 7, 2025

I did a fix for this but the change wasn't accepted as this would have unintended side effects. One thing you can try is add the "evil" trait in the Homebrew settings, creature that add that trait should automatically have it reapplied on them.

@MothMariner
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Was it the added Holy trait, or the bonuses vs evil thing? Because I don't know why I'd need to add the evil trait for the first bit.

@ommad
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ommad commented Feb 7, 2025

So the evil trait has been removed from the remaster of the TT game. Now in the Foundry adaptation the evil trait is also gone but from what I understand, the pre remaster creature still carry it but you will only see it if you add the trait in the homebrew setting. I haven't tested myself.
My fix was rejected because that would edit the original material from Paizo, which at this point hasn't been updated for the remaster.

@MothMariner
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Ah okay, so would just adding the Holy trait be viable then? Since that follows with the guidance for remastering older spells.

Aligned Damage: Change chaotic damage, evil damage, good damage, and lawful damage to spirit damage. If you have a bit more time, you can instead incorporate that damage into the other damage of the attack if it makes sense, increasing the physical damage instead, for example. Consider adding the holy trait or unholy trait to an action, spell, or item if it’s often strongly themed to a deity or the metaphysical fight of good versus evil.

@ommad
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ommad commented Feb 7, 2025

So I believe the team wants to stay as close as possible to the source material. This is a guideline from Paizo but until they actually change the AP, I don't think the Anima Invocation will be updated to incorporate the holy trait.
That said, it's quite simple to do. Import the "Anima Invocation (modified)" spell effect in our game and add the following AdjustStrike to it:
{
"key": "AdjustStrike",
"mode": "add",
"property": "weapon-traits",
"value": "holy"
}
You can then drag that effect on the players instead of the one in the compendium. Let me know if you need any help.

@MothMariner
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Well the source material was Good damage, on a ritual designed to take down an Evil god’s avatar 😅

Anyway alright I’ll do that just for myself then. Usually try and get things fixed if I find ‘em so future people don’t have the same issues, but I guess this won’t be one. Thanks for trying.

@MothMariner
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MothMariner commented Feb 20, 2025

OH @ommad I went to look at the comments on the commit, and the comments about the evil trait and making it less functional are about the saving throw bonuses vs evil, not about the holy trait on the damage!

Maybe it was mixing the two changes together that was the issue?

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