From 28226daf2b5c6dcf2aaaadb6cad2c799d9d365e2 Mon Sep 17 00:00:00 2001 From: Cuel Date: Tue, 11 Jul 2017 20:32:22 +0200 Subject: [PATCH] Update README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 1f79685..d5f20cf 100644 --- a/README.md +++ b/README.md @@ -20,10 +20,14 @@ Zombies will spawn within the trigger area once players are near, maximum the am Once a zombie is killed, the amount gets decremented and can not respawn (don't delete them with zeus) There's two more parameters, if needed -[thisTrigger, AMOUNT, ACTIVATE DISTANCE, RADIUS] call fpz_api_fnc_registerZone; + +`[thisTrigger, AMOUNT, ACTIVATE DISTANCE, RADIUS] call fpz_api_fnc_registerZone;` + ACTIVATE DISTANCE = when the object should activate and start trying to spawn + RADIUS = how large of an area. useful when using other objects than a trigger -Is default the max of X/ size + +Is default the max of X/Y size ### How to spawn hordes Same thing, put down a trigger but this time you can choose the activation type, either when some variable is set or some more complex condition.