-
Notifications
You must be signed in to change notification settings - Fork 0
/
makefile
319 lines (280 loc) · 14.2 KB
/
makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
#
# Copyright 2011-2016 Branimir Karadzic. All rights reserved.
# License: http://www.opensource.org/licenses/BSD-2-Clause
#
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
else
ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
OS=bsd
else
OS=linux
endif
endif
else
OS=windows
help: projgen
endif
# $(info $(OS))
BGFX_DIR?=../bgfx
BX_DIR?=../bx
GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie
.PHONY: help
help:
@echo Available targets:
@grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
clean: ## Clean all intermediate files.
@echo Cleaning...
-@rm -rf .build
@mkdir .build
projgen: ## Generate project files for all configurations.
$(GENIE) --with-shared-lib vs2008
$(GENIE) --with-shared-lib vs2010
$(GENIE) --with-shared-lib vs2012
$(GENIE) --with-shared-lib vs2013
$(GENIE) --with-shared-lib vs2015
$(GENIE) --with-shared-lib --gcc=mingw-gcc gmake
$(GENIE) --with-shared-lib --gcc=linux-gcc gmake
$(GENIE) --with-shared-lib --gcc=osx gmake
$(GENIE) --with-shared-lib --xcode=osx xcode4
$(GENIE) --with-shared-lib --xcode=ios xcode4
$(GENIE) --with-shared-lib --gcc=freebsd gmake
$(GENIE) --gcc=android-arm gmake
$(GENIE) --gcc=android-mips gmake
$(GENIE) --gcc=android-x86 gmake
$(GENIE) --gcc=asmjs gmake
$(GENIE) --gcc=ios-arm gmake
$(GENIE) --gcc=ios-simulator gmake
$(GENIE) --gcc=nacl gmake
$(GENIE) --gcc=nacl-arm gmake
$(GENIE) --gcc=pnacl gmake
$(GENIE) --gcc=rpi gmake
.build/projects/gmake-android-arm:
$(GENIE) --gcc=android-arm gmake
android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
$(MAKE) -R -C .build/projects/gmake-android-arm config=debug
android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release
$(MAKE) -R -C .build/projects/gmake-android-arm config=release
android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release
.build/projects/gmake-android-mips:
$(GENIE) --gcc=android-mips gmake
android-mips-debug: .build/projects/gmake-android-mips ## Build - Android MIPS Debug
$(MAKE) -R -C .build/projects/gmake-android-mips config=debug
android-mips-release: .build/projects/gmake-android-mips ## Build - Android MIPS Release
$(MAKE) -R -C .build/projects/gmake-android-mips config=release
android-mips: android-mips-debug android-mips-release ## Build - Android MIPS Debug and Release
.build/projects/gmake-android-x86:
$(GENIE) --gcc=android-x86 gmake
android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=debug
android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=release
android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release
.build/projects/gmake-asmjs:
$(GENIE) --gcc=asmjs gmake
asmjs-debug: .build/projects/gmake-asmjs ## Build - Emscripten Debug
$(MAKE) -R -C .build/projects/gmake-asmjs config=debug
asmjs-release: .build/projects/gmake-asmjs ## Build - Emscripten Release
$(MAKE) -R -C .build/projects/gmake-asmjs config=release
asmjs: asmjs-debug asmjs-release ## Build - Emscripten Debug and Release
.build/projects/gmake-linux:
$(GENIE) --with-tools --with-shared-lib --gcc=linux-gcc gmake
linux-debug32: .build/projects/gmake-linux ## Build - Linux x86 Debug
$(MAKE) -R -C .build/projects/gmake-linux config=debug32
linux-release32: .build/projects/gmake-linux ## Build - Linux x86 Release
$(MAKE) -R -C .build/projects/gmake-linux config=release32
linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug
$(MAKE) -R -C .build/projects/gmake-linux config=debug64
linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release
$(MAKE) -R -C .build/projects/gmake-linux config=release64
linux: linux-debug32 linux-release32 linux-debug64 linux-release64 ## Build - Linux x86/x64 Debug and Release
.build/projects/gmake-freebsd:
$(GENIE) --with-tools --with-shared-lib --gcc=freebsd gmake
freebsd-debug32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
$(MAKE) -R -C .build/projects/gmake-freebsd config=debug32
freebsd-release32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
$(MAKE) -R -C .build/projects/gmake-freebsd config=release32
freebsd-debug64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
$(MAKE) -R -C .build/projects/gmake-freebsd config=debug64
freebsd-release64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
$(MAKE) -R -C .build/projects/gmake-freebsd config=release64
freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 ## Build - FreeBSD x86/x64 Debug and Release
.build/projects/gmake-mingw-gcc:
$(GENIE) --with-tools --with-shared-lib --gcc=mingw-gcc gmake
mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32
mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32
mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64
mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64
mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release
.build/projects/gmake-mingw-clang:
$(GENIE) --gcc=mingw-clang gmake
mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32
mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32
mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64
mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
.build/projects/vs2008:
$(GENIE) --with-tools --with-shared-lib vs2008
vs2008-debug32: .build/projects/vs2008 ## Build - VS2008 x86 Debug
devenv .build/projects/vs2008/bgfx.sln /Build "Debug|Win32"
vs2008-release32: .build/projects/vs2008 ## Build - VS2008 x86 Release
devenv .build/projects/vs2008/bgfx.sln /Build "Release|Win32"
vs2008-debug64: .build/projects/vs2008 ## Build - VS2008 x64 Debug
devenv .build/projects/vs2008/bgfx.sln /Build "Debug|x64"
vs2008-release64: .build/projects/vs2008 ## Build - VS2008 x64 Release
devenv .build/projects/vs2008/bgfx.sln /Build "Release|x64"
vs2008: vs2008-debug32 vs2008-release32 vs2008-debug64 vs2008-release64 ## Build - VS2008 x86/x64 Debug and Release
.build/projects/vs2010:
$(GENIE) --with-tools --with-shared-lib vs2010
vs2010-debug32: .build/projects/vs2010 ## Build - VS2010 x86 Debug
devenv .build/projects/vs2010/bgfx.sln /Build "Debug|Win32"
vs2010-release32: .build/projects/vs2010 ## Build - VS2010 x86 Release
devenv .build/projects/vs2010/bgfx.sln /Build "Release|Win32"
vs2010-debug64: .build/projects/vs2010 ## Build - VS2010 x64 Debug
devenv .build/projects/vs2010/bgfx.sln /Build "Debug|x64"
vs2010-release64: .build/projects/vs2010 ## Build - VS2010 x64 Release
devenv .build/projects/vs2010/bgfx.sln /Build "Release|x64"
vs2010: vs2010-debug32 vs2010-release32 vs2010-debug64 vs2010-release64 ## Build - VS2010 x86/x64 Debug and Release
.build/projects/vs2012:
$(GENIE) --with-tools --with-shared-lib vs2012
vs2012-debug32: .build/projects/vs2012 ## Build - VS2012 x86 Debug
devenv .build/projects/vs2012/bgfx.sln /Build "Debug|Win32"
vs2012-release32: .build/projects/vs2012 ## Build - VS2012 x86 Release
devenv .build/projects/vs2012/bgfx.sln /Build "Release|Win32"
vs2012-debug64: .build/projects/vs2012 ## Build - VS2012 x64 Debug
devenv .build/projects/vs2012/bgfx.sln /Build "Debug|x64"
vs2012-release64: .build/projects/vs2012 ## Build - VS2012 x64 Release
devenv .build/projects/vs2012/bgfx.sln /Build "Release|x64"
vs2012: vs2012-debug32 vs2012-release32 vs2012-debug64 vs2012-release64 ## Build - VS2012 x86/x64 Debug and Release
.build/projects/vs2013:
$(GENIE) --with-tools --with-shared-lib vs2013
vs2013-debug32: .build/projects/vs2013 ## Build - VS2013 x86 Debug
devenv .build/projects/vs2013/bgfx.sln /Build "Debug|Win32"
vs2013-release32: .build/projects/vs2013 ## Build - VS2013 x86 Release
devenv .build/projects/vs2013/bgfx.sln /Build "Release|Win32"
vs2013-debug64: .build/projects/vs2013 ## Build - VS2013 x64 Debug
devenv .build/projects/vs2013/bgfx.sln /Build "Debug|x64"
vs2013-release64: .build/projects/vs2013 ## Build - VS2013 x64 Release
devenv .build/projects/vs2013/bgfx.sln /Build "Release|x64"
vs2013: vs2013-debug32 vs2013-release32 vs2013-debug64 vs2013-release64 ## Build - VS2013 x86/x64 Debug and Release
.build/projects/vs2015:
$(GENIE) --with-tools --with-shared-lib vs2015
vs2015-debug32: .build/projects/vs2015 ## Build - VS2015 x86 Debug
devenv .build/projects/vs2015/bgfx.sln /Build "Debug|Win32"
vs2015-release32: .build/projects/vs2015 ## Build - VS2015 x86 Release
devenv .build/projects/vs2015/bgfx.sln /Build "Release|Win32"
vs2015-debug64: .build/projects/vs2015 ## Build - VS2015 x64 Debug
devenv .build/projects/vs2015/bgfx.sln /Build "Debug|x64"
vs2015-release64: .build/projects/vs2015 ## Build - VS2015 x64 Release
devenv .build/projects/vs2015/bgfx.sln /Build "Release|x64"
vs2015: vs2015-debug32 vs2015-release32 vs2015-debug64 vs2015-release64 ## Build - VS2015 x86/x64 Debug and Release
.build/projects/gmake-nacl:
$(GENIE) --gcc=nacl gmake
nacl-debug32: .build/projects/gmake-nacl ## Build - Native Client x86 Debug
$(MAKE) -R -C .build/projects/gmake-nacl config=debug32
nacl-release32: .build/projects/gmake-nacl ## Build - Native Client x86 Release
$(MAKE) -R -C .build/projects/gmake-nacl config=release32
nacl-debug64: .build/projects/gmake-nacl ## Build - Native Client x64 Debug
$(MAKE) -R -C .build/projects/gmake-nacl config=debug64
nacl-release64: .build/projects/gmake-nacl ## Build - Native Client x64 Release
$(MAKE) -R -C .build/projects/gmake-nacl config=release64
nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64 ## Build - Native Client x86/x64 Debug and Release
.build/projects/gmake-nacl-arm:
$(GENIE) --gcc=nacl-arm gmake
nacl-arm-debug: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Debug
$(MAKE) -R -C .build/projects/gmake-nacl-arm config=debug
nacl-arm-release: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Release
$(MAKE) -R -C .build/projects/gmake-nacl-arm config=release
nacl-arm: nacl-arm-debug32 nacl-arm-release32 ## Build - Native Client ARM Debug and Release
.build/projects/gmake-pnacl:
$(GENIE) --gcc=pnacl gmake
pnacl-debug: .build/projects/gmake-pnacl ## Build - Portable Native Client Debug
$(MAKE) -R -C .build/projects/gmake-pnacl config=debug
pnacl-release: .build/projects/gmake-pnacl ## Build - Portable Native Client Release
$(MAKE) -R -C .build/projects/gmake-pnacl config=release
pnacl: pnacl-debug pnacl-release ## Build - Portable Native Client Debug and Release
.build/projects/gmake-osx:
$(GENIE) --with-tools --with-shared-lib --gcc=osx gmake
osx-debug32: .build/projects/gmake-osx ## Build - OSX x86 Debug
$(MAKE) -C .build/projects/gmake-osx config=debug32
osx-release32: .build/projects/gmake-osx ## Build - OSX x86 Release
$(MAKE) -C .build/projects/gmake-osx config=release32
osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug
$(MAKE) -C .build/projects/gmake-osx config=debug64
osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release
$(MAKE) -C .build/projects/gmake-osx config=release64
osx: osx-debug32 osx-release32 osx-debug64 osx-release64 ## Build - OSX x86/x64 Debug and Release
.build/projects/gmake-ios-arm:
$(GENIE) --gcc=ios-arm gmake
ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug
$(MAKE) -R -C .build/projects/gmake-ios-arm config=debug
ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release
$(MAKE) -R -C .build/projects/gmake-ios-arm config=release
ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release
.build/projects/gmake-ios-simulator:
$(GENIE) --gcc=ios-simulator gmake
ios-simulator-debug: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Debug
$(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug
ios-simulator-release: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Release
$(MAKE) -R -C .build/projects/gmake-ios-simulator config=release
ios-simulator: ios-simulator-debug ios-simulator-release ## Build - iOS Simulator Debug and Release
.build/projects/gmake-rpi:
$(GENIE) --gcc=rpi gmake
rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug
$(MAKE) -R -C .build/projects/gmake-rpi config=debug
rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release
$(MAKE) -R -C .build/projects/gmake-rpi config=release
rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release
build-darwin: osx
build-linux: linux-debug64 linux-release64
build-windows: mingw-gcc
build: build-$(OS)
analyze:
cppcheck src/
###
SILENT ?= @
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
BUILD_PROJECT_DIR=gmake-osx
BUILD_OUTPUT_DIR=osx64_clang
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
else
ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
OS=bsd
BUILD_PROJECT_DIR=gmake-freebsd
BUILD_OUTPUT_DIR=freebsd64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
else
OS=linux
BUILD_PROJECT_DIR=gmake-linux
BUILD_OUTPUT_DIR=linux64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
endif
endif
else
OS=windows
BUILD_PROJECT_DIR=gmake-mingw-gcc
BUILD_OUTPUT_DIR=win64_mingw-gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=.exe
endif
dist: clean dist-windows dist-linux dist-darwin