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Website #15
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Hi @thmslld thanks for the suggestion! I hadn't heard of Netlify before. I set something up using github pages - http://fragworks.io - not sure if Netlify would make life any easier but so far I'm pretty happy. LMK what you think! Thanks! |
Looks pretty darn good! I guess the big advantage of Netlify is free and effortless SSL for sites. I'm not sure how much of a concern that is for the FRAG site. |
Not too sure if this is the best place for it, or if it should be it's own issue, but... On fragworks.io in the example game loop code the following line: ctx.graphics.clearView(0, ClearMode.Color.ord or ClearMode.Depth.ord, 0x303030ff, 1.0, 0) throws a type mismatch error when copied and compiled. changing the line to; ctx.graphics.clearView(0, ClearMode.Color.ord or ClearMode.Depth.ord, colors.Color(0x303030ff), 1.0, 0) And then adding an import of colors, resolved the compilation errors for me. Anyhow, the website looks really nice! |
@sible777 thanks for pointing that out! I'll fix that today. |
Not a problem. Keep up the hard work 👍 |
We need some kind of web presence for FRAG.
I don't really care how we do this - I'm thinking a github pages site would suffice.
We're at the stage where we could really start using some help in producing documentation and write ups about how to build the project on different platforms, how to compile shaders, etc... Information I can already start dispensing that is unlikely to change much, but without it, users will be quite puzzled as to how to use the project.
Not only that, but it'd be nice to start generating a little more buzz about the project. This is something we could work on in our down time, but we should start moving on ASAP IMO.
My buddy is working on the logo as far as I know, so as soon as that's ready it'd be sweet if we had something to drop it into and go live with.
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