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Hello! I want to start off by saying that I love this addon, it has helped me make my life much easier and to still have it be supported and free is amazing and I appreciate it a lot!
Me and my team use it a lot when we develop games. Because of this, we often need the option to not clear images to keep the file more manageable. And to give us a new way to texturing, we often use the Blender way to baking textures because there's a checkbox that tells the baker to not clear the image before baking.
This one.
So, I propose to have a simple checkbox underneath the "Bake" button to clear or not clear the Image.
The text was updated successfully, but these errors were encountered:
I see this only being possible as an extension of the Force: Single mode; multiple textures per bake, bound to each bake pair within the selection, won't be supported, as I don't want this to relay on actual Active Images selected within shaders per object, because we won't drop to that extend our internal managing of textures as baking targets.
I see the implementaion like this: when selecting Force: Single, a "Persistent" or "Keep Image" option would appear below, disabled by default. Enable it and your bake will be performed on the image currently set as a backdrop of the UV Editor.
Are you OK with that?
Hello! I want to start off by saying that I love this addon, it has helped me make my life much easier and to still have it be supported and free is amazing and I appreciate it a lot!
Me and my team use it a lot when we develop games. Because of this, we often need the option to not clear images to keep the file more manageable. And to give us a new way to texturing, we often use the Blender way to baking textures because there's a checkbox that tells the baker to not clear the image before baking.
This one.
So, I propose to have a simple checkbox underneath the "Bake" button to clear or not clear the Image.
The text was updated successfully, but these errors were encountered: