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By default, the PowerPack engages its brake whenever a controlling command (e.g. GamepadElevatorControl) ends. As we've seen, the elevator + brake mode Talons is able to stay up on its own. Activating the brakes anyway is "safe" but also an unnecessary waste of pneumatic pressure.
Instead, we could make a command like GamepadElevatorControl the default for the PowerPack subsystem, and only engage the brake when a "hold climber" command is run (plus possibly stall the motors a bit if necessary - see #35).
The text was updated successfully, but these errors were encountered:
Actually, scratch this. Needs more testing. I think yesterday (when it wasn't falling) was with the collector arms detached, which removes a significant amount of weight.
By default, the PowerPack engages its brake whenever a controlling command (e.g. GamepadElevatorControl) ends. As we've seen, the elevator + brake mode Talons is able to stay up on its own. Activating the brakes anyway is "safe" but also an unnecessary waste of pneumatic pressure.
Instead, we could make a command like GamepadElevatorControl the default for the PowerPack subsystem, and only engage the brake when a "hold climber" command is run (plus possibly stall the motors a bit if necessary - see #35).
The text was updated successfully, but these errors were encountered: