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banks.ini
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banks.ini
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;
; This INI file is used for gen_adlmidi utiltiy
; used to generate adldata.cpp file
;
; This is NOT used by ADLMIDI itself to list available banks.
;
; If you want to change list of banks in libADLMIDI, just run
; "bin/gen_adldata src/adldata.cpp" and wait until it will generate updated
; banks store, and then run "make" to rebuild libADLMIDI library with new set of
; banks
;
[General]
banks = 78
[bank-0]
;AIL (Star Control 3, Albion, Empire 2, Sensible Soccer, Settlers 2, many others)
name = "AIL (Star Control 3, Albion, Empire 2, etc.)"
format = AIL
file = "fm_banks/ail/star_control_3.opl"
prefix = "G"
[bank-1]
name = "Bisqwit (selection of 4op and 2op)"
format = Bisqwit
file = "fm_banks/misc_files/bisqwit.adlraw"
prefix = "Bisq"
[bank-2]
name = "HMI (Descent, Asterix)"
format = HMI
file = "fm_banks/hmi/Descent/melodic.bnk"
file-p = "fm_banks/hmi/Descent/drum.bnk"
prefix = "HMIGM"
prefix-p = "HMIGP"
[bank-3]
name = "HMI (Descent:: Int)"
format = HMI
file = "fm_banks/hmi/Descent/intmelo.bnk"
file-p = "fm_banks/hmi/Descent/intdrum.bnk"
prefix = "intM"
prefix-p = "intP"
[bank-4]
name = "HMI (Descent:: Ham)"
format = HMI
file = "fm_banks/hmi/Descent/hammelo.bnk"
file-p = "fm_banks/hmi/Descent/hamdrum.bnk"
prefix = "hamM"
prefix-p = "hamP"
[bank-5]
name = "HMI (Descent:: Rick)"
format = HMI
file = "fm_banks/hmi/Descent/rickmelo.bnk"
file-p = "fm_banks/hmi/Descent/rickdrum.bnk"
prefix = "rickM"
prefix-p = "rickP"
[bank-6]
name = "HMI (Descent 2)"
format = HMI
file = "fm_banks/hmi/Descent_2/melodic.bnk"
file-p = "fm_banks/hmi/Descent_2/drum.bnk"
prefix = "b6M"
prefix-p = "b6P"
[bank-7]
name = "HMI (Normality)"
format = HMI
file = "fm_banks/hmi/Normality/melodic.bnk"
file-p = "fm_banks/hmi/Normality/drum.bnk"
prefix = "b7M"
prefix-p = "b7P"
[bank-8]
name = "HMI (Shattered Steel)"
format = HMI
file = "fm_banks/hmi/Shattered_Steel/melodic.bnk"
file-p = "fm_banks/hmi/Shattered_Steel/drum.bnk"
prefix = "b8M"
prefix-p = "b8P"
; This bank was a bit modded and re-saved into TMB format.
; Some instruments are sounded too dirty and was improved a bit.
;[bank-9]
;name = "HMI (Theme Park)"
;format = TMB
;file = "fm_banks/bnk_files/themepark.tmb"
;prefix = "b9MP"
[bank-9]
name = "HMI (Theme Park)"
format = HMI
file = "fm_banks/hmi/Theme_Park/melodic.bnk"
file-p = "fm_banks/hmi/Theme_Park/drum.bnk"
prefix = "b9M"
prefix-p = "b9P"
[bank-10]
name = "HMI (3d Table Sports, Battle Arena Toshinden)"
format = HMI
file = "fm_banks/hmi/3d_Table_Sports/melodic.bnk"
file-p = "fm_banks/hmi/3d_Table_Sports/drum.bnk"
prefix = "b9MP"
prefix-p = "b10P"
[bank-11]
name = "HMI (Aces of the Deep)"
format = HMI
file = "fm_banks/hmi/Aces_of_the_Deep/melodic.bnk"
file-p = "fm_banks/hmi/Aces_of_the_Deep/drum.bnk"
prefix = "b10M"
prefix-p = "b11P"
[bank-12]
name = "HMI (Earthsiege)"
format = HMI
file = "fm_banks/hmi/Earthsiege/melodic.bnk"
file-p = "fm_banks/hmi/Earthsiege/drum.bnk"
prefix = "b12M"
prefix-p = "b12P"
[bank-13]
name = "HMI (Anvil of Dawn)"
format = HMI
file = "fm_banks/hmi/Anvil_of_Dawn/melodic.bnk"
file-p = "fm_banks/hmi/Anvil_of_Dawn/drum.bnk"
prefix = "b12P"
prefix-p = "b13P"
[bank-14]
name = "DMX (Doom 2)"
format = OP2
file = "fm_banks/dmx/doom2.op2"
prefix = "dM"
[bank-15]
name = "DMX (Hexen, Heretic)"
format = OP2
file = "fm_banks/dmx/heretic.op2"
prefix = "hxM"
[bank-16]
name = "DMX (DOOM, MUS Play)"
format = OP2
file = "fm_banks/dmx/doom1.op2"
prefix = "mus"
[bank-17]
;AIL (Discworld, Grandest Fleet, Pocahontas, Slob Zone 3d, Ultima 4, Zorro)
name = "AIL (Discworld, Grandest Fleet, etc.)"
format = AIL
file = "fm_banks/ail/Discworld.opl"
prefix = "f17G"
[bank-18]
name = "AIL (Warcraft 2)"
format = AIL
file = "fm_banks/ail/warcraft2.ad"
prefix = "sG"
[bank-19]
name = "AIL (Syndicate)"
format = AIL
file = "fm_banks/ail/Syndicate.opl"
prefix = "f19G"
[bank-20]
;Guilty, Orion Conspiracy, Terra Nova Strike Force Centauri
name = "AIL (Guilty, Orion Conspiracy, TNSFC ::4op)"
format = AIL
file = "fm_banks/ail/Guilty.opl"
prefix = "f20G"
[bank-21]
name = "AIL (Magic Carpet 2) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/MagicCarpet2.opl"
prefix = "f21G"
[bank-22]
name = "AIL (Nemesis)"
format = AIL
file = "fm_banks/ail/nemesis.opl"
prefix = "nem"
[bank-23]
name = "AIL (Jagged Alliance) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/JaggedAlliance.opl"
prefix = "f23G"
[bank-24]
; :: 4op, MISSING INSTRUMENTS
name = "AIL (When Two Worlds War) :MISS-INS:"
format = AIL
file = "fm_banks/ail/miss-inst/WhenTwoWorldsWar.opl"
prefix = "f24G"
[bank-25]
; :: MISSING INSTRUMENTS
name = "AIL (Bards Tale Construction) :MISS-INS:"
format = AIL
file = "fm_banks/ail/miss-inst/BardsTaleConstruction.opl"
prefix = "f25G"
[bank-26]
name = "AIL (Return to Zork) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/ReturnToZork.opl"
prefix = "f26G"
[bank-27]
name = "AIL (Theme Hospital)"
format = AIL
file = "fm_banks/ail/ThemeHospital.opl"
prefix = "f27G"
[bank-28]
name = "AIL (National Hockey League PA)"
format = AIL
file = "fm_banks/ail/NationalHockeyLeaguePA.opl"
prefix = "nhl"
[bank-29]
name = "AIL (Inherit The Earth) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/InteritTheEarth.opl"
prefix = "f29G"
[bank-30]
name = "AIL (Inherit The Earth, file two) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/InteritTheEarth2.opl"
prefix = "f30G"
[bank-31]
name = "AIL (Little Big Adventure) :4op:"
format = AIL
file = "fm_banks/ail/LittleBigAdventure.opl"
prefix = "f31G"
[bank-32]
name = "AIL (Wreckin Crew) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/WreckinCrew.opl"
prefix = "f32G"
[bank-33]
name = "AIL (Death Gate)"
format = AIL
file = "fm_banks/ail/DeathGate.opl"
prefix = "f13G"
[bank-34]
name = "AIL (FIFA International Soccer)"
format = AIL
file = "fm_banks/ail/FIFAInternationalSoccer.opl"
prefix = "f34G"
[bank-35]
name = "AIL (Starship Invasion)"
format = AIL
file = "fm_banks/ail/StarshipInvasion.opl"
prefix = "f35G"
[bank-36]
name = "AIL (Super Street Fighter 2 :4op:)"
format = AIL
file = "fm_banks/ail/SuperStreetFighter2.opl"
prefix = "f36G"
[bank-37]
name = "AIL (Lords of the Realm) :MISS-INS:"
format = AIL
file = "fm_banks/ail/miss-inst/LordsOfTheRealm.opl"
prefix = "f37G"
[bank-38]
name = "AIL (SimFarm, SimHealth) :4op:"
format = AIL
file = "fm_banks/ail/simfarm.opl"
prefix = "qG"
[bank-39]
name = "AIL (SimFarm, Settlers, Serf City)"
format = AIL
file = "fm_banks/ail/simfarm.ad"
prefix = "mG"
[bank-40]
name = "AIL (Caesar 2) :p4op: :MISS-INS:"
format = AIL
file = "fm_banks/ail/miss-inst/Caesar2.opl"
prefix = "f12G"
[bank-41]
name = "AIL (Syndicate Wars)"
format = AIL
file = "fm_banks/ail/SyndicateWars.opl"
prefix = "f41G"
[bank-42]
name = "AIL (Bubble Bobble Feat. Rainbow Islands, Z)"
format = AIL
file = "fm_banks/ail/BubbleBobble.opl"
prefix = "f42G"
[bank-43]
name = "AIL (Warcraft) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/warcraft1.opl"
prefix = "f47G"
[bank-44]
name = "AIL (Terra Nova Strike Force Centuri) :p4op:"
format = AIL
file = "fm_banks/ail/TerraNovaStrikeForceCenturi.opl"
prefix = "f48G"
[bank-45]
name = "AIL (System Shock) :p4op:"
format = AIL
file = "fm_banks/ail/SystemShock.opl"
prefix = "f49G"
[bank-46]
name = "AIL (Advanced Civilization)"
format = AIL
file = "fm_banks/ail/AdvancedCivilization.opl"
prefix = "f50G"
; Originally had no drums, but now has custom drums,
; copied from Earthsiege bank
[bank-47]
name = "AIL (Battle Chess 4000) :p4op: :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/BattleChess4000-2.opl"
;file = "fm_banks/ail/non-gm/BattleChess4000.opl"
prefix = "f53G"
[bank-48]
name = "AIL (Ultimate Soccer Manager :p4op:)"
format = AIL
file = "fm_banks/ail/UltimateSoccerManager.opl"
prefix = "f54G"
[bank-49]
;AIL (Air Bucks, Blue And The Gray, America Invades, Terminator 2029)
name = "AIL (Air Bucks, Blue And The Gray, etc) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/AirBucks.ad"
prefix = "MG"
[bank-50]
name = "AIL (Ultima Underworld 2) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/UltimaUnderworld2.opl"
prefix = "oG"
[bank-51]
name = "AIL (Kasparov's Gambit) :NON-GM:"
format = AIL
file = "fm_banks/ail/non-gm/KasparovGambit.opl"
prefix = "f15G"
[bank-52]
name = "AIL (High Seas Trader) :MISS-INS:"
format = AIL
file = "fm_banks/ail/miss-inst/HighSeasTrader.opl"
prefix = "f16G"
[bank-53]
name = "AIL (Master of Magic) :4op:"
format = WOPL
file = "fm_banks/ail/master_of_magic.wopl"
prefix = "b50"
filter-m = "gm"
filter-p = "gps"
[bank-54]
name = "AIL (Master of Magic) :4op: orchestral drums"
format = AIL
file = "fm_banks/ail/master_of_magic_orchestral.opl"
prefix = "b51"
filter-m = "gm"
filter-p = "gpo"
[bank-55]
name = "SB (Action Soccer)"
format = IBK
file = "fm_banks/ibk_files/soccer-genmidi.ibk"
file-p = "fm_banks/ibk_files/soccer-percs.ibk"
no-rhythm-mode = true
prefix = "b55M"
prefix-p = "b55P"
[bank-56]
name = "SB (3d Cyberpuck :: melodic only)"
format = IBK
file = "fm_banks/ibk_files/game.ibk"
file-p = "fm_banks/ibk_files/fmsymth_internal_drum.ibk" ; use O'Connel's drums
prefix = "b56M"
prefix-p = "b56P"
[bank-57]
name = "SB (Simon the Sorcerer :: melodic only)"
format = IBK
file = "fm_banks/ibk_files/mt_fm.ibk"
;file-p = "fm_banks/ibk_files/soccer-percs.ibk"
prefix = "b57M"
prefix-p = "b57P"
; FatMan bank we are know by Windows 9x drivers
; bank made by FatMan company and used in JungleVision Sound Drive audio library
; Microsoft's patch format is similar to JungleVision. Probably, Microsoft
; had to communicate JungleVision to take their stuff and the bank itself to
; use in their drivers for OPL2 and OPL3 based sound cards.
[bank-58]
name = "OP3 (The Fat Man 2op set; Win9x)"
format = Junglevision
file = "fm_banks/junglevision/fat2.op3"
prefix = "fat2"
; FatMan bank, 4-operators variant
[bank-59]
name = "OP3 (The Fat Man 4op set)"
format = WOPL
;file = "fm_banks/junglevision/fat4.op3"
file = "fm_banks/junglevision/fat4-fixed.wopl"
prefix = "fat4"
; Bank used in JungleVision Sound Drive demos in combination with PCM
; percussions played through digian audio output stream.
[bank-60]
name = "OP3 (JungleVision 2op set :: melodic only)"
format = Junglevision
file = "fm_banks/junglevision/jv_2op.op3"
prefix = "b60"
; Another bank used in JungleVision Sound Drive demos in combination with PCM
; percussions played through digian audio output stream.
[bank-61]
name = "OP3 (Wallace 2op set, Nitemare 3D :: melodic only)"
format = Junglevision
file = "fm_banks/junglevision/wallace.op3"
prefix = "b61"
[bank-62]
name = "TMB (Duke Nukem 3D)"
format = TMB
file = "fm_banks/tmb_files/d3dtimbr.tmb"
prefix = "duke"
[bank-63]
name = "TMB (Shadow Warrior)"
format = TMB
file = "fm_banks/tmb_files/swtimbr.tmb"
prefix = "sw"
[bank-64]
name = "DMX (Raptor)"
format = OP2
file = "fm_banks/dmx/raptor.op2"
prefix = "rapt"
; Wohlstand's very old bank modded in SBTimbre.
; Percussions are custom due original percussions set widely used rhythm mode.
[bank-65]
name = "SB (Modded GMOPL by Wohlstand)"
format = IBK
file = "fm_banks/ibk_files/gmopl_wohl_mod.ibk"
file-p = "fm_banks/ibk_files/gmopl_wohl_mod-drums.ibk"
;format = TMB
;file = "fm_banks/junglevision/gmopl_wohl_mod.tmb"
prefix = "b65M"
prefix-p = "b65P"
; Jamie O'Connell's bank used in his FM Driver for Win3x/9x and was
; pre-included with his SB-Timbre editor. Percussions are custom.
[bank-66]
name = "SB (Jamie O'Connell's bank)"
format = IBK
file = "fm_banks/ibk_files/fmsymth_internal_melodic.ibk"
file-p = "fm_banks/ibk_files/fmsymth_internal_drum.ibk"
;format = TMB
;file = "fm_banks/junglevision/gmoconel.tmb"
prefix = "b66"
; Default timbre bank saved from Apogee Audio System library source code.
; May be listened from the setup utiltiy while testing music,
; or in the Duke Nukem 3D Beta.
[bank-67]
name = "TMB (Apogee Sound System Default bank) :broken drums:"
format = TMB
file = "fm_banks/tmb_files/default.tmb"
prefix = "3drm67"
; Bank made by James Alan Nguyen for his OPL3 Synth Driver
; https://bitbucket.org/djtubig-malicex/opl3-synth-driver
; and was saved as header file which was converted by Wohlstand and later
; modded with replacements of many instruments and common polishing.
; Some percussion instruments are was taken from Sneakernets's bank.
; This bank is mainly 4-op while DMXOPL is Pseudo-4op to be compatible with DMX.
[bank-68]
name = "WOPL (4op bank by James Alan Nguyen and Wohlstand)"
;format = AIL
;file = "fm_banks/junglevision/2x2.opl"
format = WOPL
file = "fm_banks/wopl_files/GM-By-J.A.Nguyen-and-Wohlstand.wopl"
prefix = "2x2byJAN"
; This bank is same as banks from "3d Table Sports", "Battle Arena Toshinden",
; "National Hockey League PA", etc. Has missing Acoustic Grand Piano
; (maybe because of mistake of creators are tried to combine IBK files to build
; the TMB file by the INI config and two IBK files)
[bank-69]
name = "TMB (Blood)"
format = TMB
file = "fm_banks/tmb_files/bloodtmb.tmb"
prefix = "apgblood"
[bank-70]
name = "TMB (Rise of the Triad)"
format = TMB
file = "fm_banks/tmb_files/rott.tmb"
prefix = "apglee"
[bank-71]
name = "TMB (Nam)"
format = TMB
file = "fm_banks/tmb_files/nam.tmb"
prefix = "apgnam"
; Roland-like bank made by Sneakernets
[bank-72]
name = "WOPL (DMXOPL3 bank by Sneakernets)"
; format = OP2
; file = "fm_banks/dmx/DMXOPL-by-sneakernets-old.op2"
format = WOPL
file = "fm_banks/wopl_files/DMXOPL3-by-sneakernets-GS.wopl"
prefix = "sneakernets"
; Special bank required to play MUS-files from Cartooners game
[bank-73]
name = "EA (Cartooners)"
format = EA
file = "fm_banks/misc_files/cartooners-adlib-decrypted.dat"
prefix = "eaC"
; Bank made by me from imported instruments from various IMF files from Apogee games and Wolfenstein by Id-Software
[bank-74]
name = "WOPL (Apogee IMF 90-ish)"
format = WOPL
file = "fm_banks/wopl_files/Apogee-IMF-90.wopl"
prefix = "apogeeimf"
[bank-75]
name = "The Lost Vikings"
format = AIL
file = "fm_banks/ail/non-gm/lost-vikings.opl"
prefix = "lostvik"
[bank-76]
name = "DMX (Strife)"
format = OP2
file = "fm_banks/dmx/strife.op2"
prefix = "strife"
; Bank imported from the msadlib.drv which was a MIDI driver for AdLib and Sound Blaster 1.x at Windows 3.1
[bank-77]
name = "WOPL (MS-AdLib, Windows 3.x)"
format = WOPL
file = "fm_banks/wopl_files/msadlib.wopl"
prefix = "msadlib"