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GenerateMaze.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerateMaze : MonoBehaviour {
public GameObject blockPrefab;
int width = 40;
int depth = 40;
// Use this for initialization
void Awake () {
for(int w = 0; w < width; w++)
{
for(int d = 0; d < depth; d++)
{
if( w == 0 || d == 0) //outside walls bottom and left
{
Instantiate(blockPrefab, new Vector3(w + this.transform.position.x, this.transform.position.y, d + this.transform.position.z), Quaternion.identity);
}
else if( w < 3 && d < 3)
{
continue;
}
else if(w == width-1 || d == depth-1) //outside walls top and right
{
Instantiate(blockPrefab, new Vector3(w + this.transform.position.x, this.transform.position.y,d + this.transform.position.z), Quaternion.identity);
}
else if(Random.Range(0,5) < 1)
{
Instantiate(blockPrefab, new Vector3(w + this.transform.position.x, this.transform.position.y,d + this.transform.position.z), Quaternion.identity);
}
}
}
}
// Update is called once per frame
void Update () {
}
}