A quadtree is a tree data in which each internal node has exactly four children: topLeft
, topRight
, bottomLeft
and bottomRight
. Quad trees are often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions.
We want to store True/False information in our quad tree. The quad tree is used to represent a N * N
boolean grid. For each node, it will be subdivided into four children nodes until the values in the region it represents are all the same. Each node has another two boolean attributes : isLeaf
and val
. isLeaf
is true if and only if the node is a leaf node. The val
attribute for a leaf node contains the value of the region it represents.
For example, below are two quad trees A and B:
A:
+-------+-------+ T: true
| | | F: false
| T | T |
| | |
+-------+-------+
| | |
| F | F |
| | |
+-------+-------+
topLeft: T
topRight: T
bottomLeft: F
bottomRight: F
B:
+-------+---+---+
| | F | F |
| T +---+---+
| | T | T |
+-------+---+---+
| | |
| T | F |
| | |
+-------+-------+
topLeft: T
topRight:
topLeft: F
topRight: F
bottomLeft: T
bottomRight: T
bottomLeft: T
bottomRight: F
Your task is to implement a function that will take two quadtrees and return a quadtree that represents the logical OR (or union) of the two trees.
A: B: C (A or B):
+-------+-------+ +-------+---+---+ +-------+-------+
| | | | | F | F | | | |
| T | T | | T +---+---+ | T | T |
| | | | | T | T | | | |
+-------+-------+ +-------+---+---+ +-------+-------+
| | | | | | | | |
| F | F | | T | F | | T | F |
| | | | | | | | |
+-------+-------+ +-------+-------+ +-------+-------+
- Both
A
andB
represent grids of sizeN * N
. N
is guaranteed to be a power of 2.- If you want to know more about the quad tree, you can refer to its wiki.
- The logic OR operation is defined as this: "A or B" is true if
A is true
, or ifB is true
, or ifboth A and B are true
.
"""
# Definition for a QuadTree node.
class Node:
def __init__(self, val, isLeaf, topLeft, topRight, bottomLeft, bottomRight):
self.val = val
self.isLeaf = isLeaf
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
"""
class Solution:
def intersect(self, quadTree1: 'Node', quadTree2: 'Node') -> 'Node':
if quadTree1.isLeaf and quadTree2.isLeaf:
quadTree1.val |= quadTree2.val
return quadTree1
elif quadTree1.isLeaf:
return quadTree1 if quadTree1.val else quadTree2
elif quadTree2.isLeaf:
return quadTree2 if quadTree2.val else quadTree1
else:
quadTree1.topLeft = self.intersect(quadTree1.topLeft, quadTree2.topLeft)
quadTree1.topRight = self.intersect(quadTree1.topRight, quadTree2.topRight)
quadTree1.bottomLeft = self.intersect(quadTree1.bottomLeft, quadTree2.bottomLeft)
quadTree1.bottomRight = self.intersect(quadTree1.bottomRight, quadTree2.bottomRight)
if (quadTree1.topLeft.isLeaf
and quadTree1.topRight.isLeaf
and quadTree1.bottomLeft.isLeaf
and quadTree1.bottomRight.isLeaf
and quadTree1.topLeft.val
== quadTree1.topRight.val
== quadTree1.bottomLeft.val
== quadTree1.bottomRight.val):
quadTree1 = quadTree1.topLeft
return quadTree1