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audio_source.h
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audio_source.h
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/*****************************************************************************
* Copyright 2017 CPqD. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#ifndef INCLUDE_CPQD_ASR_CLIENT_AUDIO_SOURCE_H_
#define INCLUDE_CPQD_ASR_CLIENT_AUDIO_SOURCE_H_
#include <vector>
enum class AudioFileFormat {
RAW,
WAV
};
struct AudioFormat {
AudioFileFormat fileFormat = AudioFileFormat::WAV;
unsigned int bits_per_sample_ = 16;
unsigned int sample_rate_ = 8000;
};
class AudioSource {
public:
AudioSource();
AudioSource(AudioFormat fmt);
virtual ~AudioSource() = default;
virtual int read(std::vector<char>& buffer) = 0;
virtual void close() = 0;
virtual void finish() = 0;
AudioFormat getAudioFormat() const;
protected:
AudioFormat fmt_;
};
#endif // INCLUDE_CPQD_ASR_CLIENT_AUDIO_SOURCE_H_