-
Notifications
You must be signed in to change notification settings - Fork 0
/
DailyQuestTracker.xml
188 lines (165 loc) · 8 KB
/
DailyQuestTracker.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
<GuiXml>
<Font name="QuestFont" font="$(MEDIUM_FONT)|$(KB_16)|soft-shadow-thin" />
<Controls>
<Texture name="DQTStatus" virtual="true" hidden="true">
<Dimensions x="24" y="24" />
</Texture>
<Label name="DQTTimerLabel" virtual="true" hidden="true" font="ZoFontGame">
<Dimensions x="100" y="24" />
</Label>
<Label name="DQTColumnHeader" virtual="true" font="ZoFontHeader">
</Label>
<Control name="DQTTimer" inherits="ZO_TreeEntry" virtual="true">
<Dimensions y="42" />
<Controls>
<Label name="$(parent)Name" font="ZoFontGame">
<Dimensions x="210" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" />
</Label>
<!-- HACK: Couldn't figure out how to dynamically add columns to a tree node, nor how to add them to the template, so hardcoding here -->
<Label name="$(parent)Status1" inherits="DQTTimerLabel" />
<Label name="$(parent)Status2" inherits="DQTTimerLabel" />
<Label name="$(parent)Status3" inherits="DQTTimerLabel" />
<Label name="$(parent)Status4" inherits="DQTTimerLabel" />
<Label name="$(parent)Status5" inherits="DQTTimerLabel" />
<Label name="$(parent)Status6" inherits="DQTTimerLabel" />
<Label name="$(parent)Status7" inherits="DQTTimerLabel" />
<Label name="$(parent)Status8" inherits="DQTTimerLabel" />
<Label name="$(parent)Status9" inherits="DQTTimerLabel" />
<Label name="$(parent)Status10" inherits="DQTTimerLabel" />
<Label name="$(parent)Status11" inherits="DQTTimerLabel" />
<Label name="$(parent)Status12" inherits="DQTTimerLabel" />
<Label name="$(parent)Status13" inherits="DQTTimerLabel" />
<Label name="$(parent)Status14" inherits="DQTTimerLabel" />
<Label name="$(parent)Status15" inherits="DQTTimerLabel" />
<Label name="$(parent)Status16" inherits="DQTTimerLabel" />
<Label name="$(parent)Status17" inherits="DQTTimerLabel" />
<Label name="$(parent)Status18" inherits="DQTTimerLabel" />
</Controls>
</Control>
<Control name="DQTTimerSection" inherits="ZO_TreeHeader" virtual="true">
<Dimensions y="42" />
<Controls>
<Label name="$(parent)Name" font="ZoFontHeader2">
<Anchor point="LEFT" relativeTo="$(parent)" relativePoint="LEFT" />
<Dimensions x="200"/>
</Label>
</Controls>
</Control>
<Control name="DQTQuest" inherits="ZO_TreeEntry" virtual="true">
<Dimensions y="42" />
<Controls>
<Label name="$(parent)Name" font="QuestFont">
<Dimensions x="230" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" />
</Label>
<!-- HACK: Couldn't figure out how to dynamically add columns to a tree node, nor how to add them to the template, so hardcoding here -->
<Texture name="$(parent)Status1" inherits="DQTStatus" />
<Texture name="$(parent)Status2" inherits="DQTStatus" />
<Texture name="$(parent)Status3" inherits="DQTStatus" />
<Texture name="$(parent)Status4" inherits="DQTStatus" />
<Texture name="$(parent)Status5" inherits="DQTStatus" />
<Texture name="$(parent)Status6" inherits="DQTStatus" />
<Texture name="$(parent)Status7" inherits="DQTStatus" />
<Texture name="$(parent)Status8" inherits="DQTStatus" />
<Texture name="$(parent)Status9" inherits="DQTStatus" />
<Texture name="$(parent)Status10" inherits="DQTStatus" />
<Texture name="$(parent)Status11" inherits="DQTStatus" />
<Texture name="$(parent)Status12" inherits="DQTStatus" />
<Texture name="$(parent)Status13" inherits="DQTStatus" />
<Texture name="$(parent)Status14" inherits="DQTStatus" />
<Texture name="$(parent)Status15" inherits="DQTStatus" />
<Texture name="$(parent)Status16" inherits="DQTStatus" />
<Texture name="$(parent)Status17" inherits="DQTStatus" />
<Texture name="$(parent)Status18" inherits="DQTStatus" />
</Controls>
</Control>
<Control name="DQTQuestType" inherits="ZO_TreeHeader" virtual="true">
<!-- set y a little larger than DQTStatus y dimension so that there is a little vertical space between rows -->
<Dimensions y="28" />
<Controls>
<Button name="$(parent)Toggle">
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" />
<Dimensions x="24" y="24" />
<OnInitialized>
ZO_ToggleButton_Initialize(self, TOGGLE_BUTTON_TYPE_TREE, TOGGLE_BUTTON_CLOSED)
</OnInitialized>
<OnMouseUp>
DQT.Main:onToggleQuestType(self, button)
</OnMouseUp>
</Button>
<Label name="$(parent)Name" font="ZoFontGame">
<Anchor point="TOPLEFT" relativeTo="$(parent)Toggle" relativePoint="TOPRIGHT" />
<!-- make x dimension smaller by the size of Toggle -->
<Dimensions x="206" />
</Label>
<!-- HACK: Couldn't figure out how to dynamically add columns to a tree node, nor how to add them to the template, so hardcoding here -->
<Texture name="$(parent)Status1" inherits="DQTStatus" />
<Texture name="$(parent)Status2" inherits="DQTStatus" />
<Texture name="$(parent)Status3" inherits="DQTStatus" />
<Texture name="$(parent)Status4" inherits="DQTStatus" />
<Texture name="$(parent)Status5" inherits="DQTStatus" />
<Texture name="$(parent)Status6" inherits="DQTStatus" />
<Texture name="$(parent)Status7" inherits="DQTStatus" />
<Texture name="$(parent)Status8" inherits="DQTStatus" />
<Texture name="$(parent)Status9" inherits="DQTStatus" />
<Texture name="$(parent)Status10" inherits="DQTStatus" />
<Texture name="$(parent)Status11" inherits="DQTStatus" />
<Texture name="$(parent)Status12" inherits="DQTStatus" />
<Texture name="$(parent)Status13" inherits="DQTStatus" />
<Texture name="$(parent)Status14" inherits="DQTStatus" />
<Texture name="$(parent)Status15" inherits="DQTStatus" />
<Texture name="$(parent)Status16" inherits="DQTStatus" />
<Texture name="$(parent)Status17" inherits="DQTStatus" />
<Texture name="$(parent)Status18" inherits="DQTStatus" />
</Controls>
</Control>
<Control name="DQTQuestSection" inherits="ZO_TreeHeader" virtual="true">
<Dimensions y="42" />
<Controls>
<Label name="$(parent)Name" font="ZoFontHeader2">
<Anchor point="LEFT" relativeTo="$(parent)" relativePoint="LEFT" />
<Dimensions x="200"/>
</Label>
</Controls>
</Control>
<TopLevelControl name="DQTWindow" mouseEnabled="true" movable="true" clampedToScreen="true" hidden="true" resizeHandleSize="8">
<Dimensions x="500" y="500" />
<DimensionConstraints minX="200" minY="300" />
<Anchor point="CENTER" />
<OnUpdate>
DQT.Main:update()
</OnUpdate>
<OnMoveStop>
DQT.Main:onMoveStop()
</OnMoveStop>
<OnResizeStop>
DQT.Main:onResizeStop()
</OnResizeStop>
<OnShow>
DQT.Main:onShow()
</OnShow>
<Controls>
<Backdrop name="$(parent)BG" inherits="ZO_DefaultBackdrop">
<AnchorFill />
</Backdrop>
<Label name="$(parent)TimeUntilReset" font="ZoFontWindowSubtitle" text="Time until reset: unknown">
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="10" offsetY="5" />
</Label>
<Button name="$(parent)CloseButton">
<Dimensions y="25" x="25" />
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" relativeTo="$(parent)" offsetX="-5" offsetY="5" />
<Textures normal="esoui/art/buttons/decline_up.dds" pressed="esoui/art/buttons/decline_down.dds" mouseOver="esoui/art/buttons/decline_over.dds" />
<OnClicked>DQT.Main.closeWindow()</OnClicked>
</Button>
<Control name="$(parent)Header">
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$(parent)TimeUntilReset" offsetY="5" />
</Control>
<Control name="$(parent)ScrollFrame" inherits="ZO_ScrollContainer">
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$(parent)Header" />
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" relativeTo="$(parent)" offsetY="-10" />
</Control>
</Controls>
</TopLevelControl>
</Controls>
</GuiXml>