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PBR Material interface redesign #195
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GuoLei1990 opened this issue
Apr 13, 2021
· 1 comment
· Fixed by #418 or #669 · May be fixed by #697 or #704
Open
PBR Material interface redesign #195
GuoLei1990 opened this issue
Apr 13, 2021
· 1 comment
· Fixed by #418 or #669 · May be fixed by #697 or #704
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zhuxudong
changed the title
PBR Material interfacte design
PBR Material interface design
Jun 24, 2021
GuoLei1990
changed the title
PBR Material interface design
PBR Material interface redesign
Aug 3, 2021
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Actually I want to use
occlusionRoughnessMetallicTexture
insteadofroughnessMetallicTexture
+occlusionTexture
in metallic workflow, but consider the current stage glTF compatibility and API consistency, we made some compromises:Metallic workflow: OcclusionTexture + MetallicRoughnessTexture
Specular workflow: OcclusionTexture + specularGlossinessTexture
Consider optimization in the future:
Metallic workflow: OcclusionRoughnessMetallicTexture
Specular workflow: OcclusionTexture + specularGlossinessTexture
API Design(WIP):
Design: @GuoLei1990 , @zhuxudong
PR: @zhuxudong
PR reviewers: @yangfengzzz , @gz65555 , @GuoLei1990
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