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Gama & Unity #14
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Hi, So far, I have investigated several aspects and I would like to have your feedback on this subject, by mean of this discussion, to fix the points to achieve. To have a preview of what I have done, you can run the model TwoPlayersWithSceneBuilding.gaml and the scene (EmptyScene) in the repo: YoucefSklab/UnitySceneWithGama Basically, possible actions on a scene are:
Best, |
Hi Youcef,
I was interesting to try your work, and I followed the steps to be able to
run it in the README.
But at the first step, I get:
MacBook-Pro-de-ben:~ ben$ brew install mosquito
Error: No available formula with the name "mosquito"
==> *Searching for a previously deleted formula (in the last month)...*
Warning: homebrew/core is shallow clone. To get complete history run:
git -C "$(brew --repo homebrew/core)" fetch --unshallow
Error: No previously deleted formula found.
==> *Searching for similarly named formulae...*
Error: No similarly named formulae found.
==> *Searching taps...*
==> *Searching taps on GitHub...*
Error: No formulae found in taps.
Any idea ?
Cheers
Benoit
Le ven. 24 août 2018 à 17:08, Youcef SKLAB <[email protected]> a
écrit :
… Hi,
having worked on the Unity environment, it seems to me that it is possible
to do a lot of things with Gama on a Unity scene. However, I think we need
to set and fix the border between what will be done with Gama and what will
be done whit Unity. I think it is possible to develop a kind of generic
Unity scene, on which a Gaml model can create and manage objects as needed,
without touching Unity.
So far, I have investigated several aspects and I would like to have your
feedback on this subject, by mean of this discussion, to fix the points to
achieve. To have a preview of what I have done, you can run the model
TwoPlayersWithSceneBuilding.gaml and the scene (EmptyScene) in the repo:
YoucefSklab/UnitySceneWithGama
Basically, possible actions on a scene are:
- Create/manage objects.
- Assign a value to a given field in a Unity object.
- Request the value of a field of a Unity object
- Call any method, with one parameter (or more) of a Unity object.
Methods with several parameters should be written following a specific
scheme.
- Assign a value to a property of an object (Color, position,
rotation,... ).
- Manage the movements of a Unity object;
Best,
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Hi Benoit, Please try with:
Hope this will fix it! best, |
Thanks it seems to work.
At least I have no error during the installation process :-)
Cheers
Bneoit
Le ven. 24 août 2018 à 19:13, Youcef SKLAB <[email protected]> a
écrit :
… Hi Benoit,
Strangely, after a few attempts, I got the same message. I just
reinstalled Homebrew and it works fine again.
Please try with:
- ruby -e "$(curl -fsSL
https://raw.githubusercontent.com/Homebrew/install/master/install)"
then:
- brew install mosquitto
Hope this will fix it!
best,
Youcef
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It would be great (and would open many new opportunities) to display a Gama Simulation in a high level 3D renderer like Unity. I am not saying that the current java2D or Opengl are useless they are a must have but they show some known limit in term of realistic and performant rendering.
By having a look in the experimental repo of GAMA I see that @ysklab seems to work on a Unity project link to GAMA:
ysklab/Scene-GamaUnity
Maybe this can answer to some of the question raised in this issue?
I copy/paste Youcef answer in this issue:
Hi,
I have started working on this idea since a couple of weeks. The right repository is:
ysklab/UnitySceneWithGama, which consists of a Cube-Collector game, where a Gama agent moves a ball in a Unity scene in an attempt to collect cubes. After having the total collected cubes reached the needed number (the latter is indicated by the Gama agent at the beginning by mean of notification subscribe message), a notification message from unity to Gama agent is sent, thus, ending the game. Other functionalities are available. I will describe how the whole things work soon.
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