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Right now we only process Unity projects, however we have the ambition to support any other game engine as well, as long as they support open source tooling.
The goal of this issue is to make a thin abstraction / strategy layer that takes care of a few things:
Detect the projects Game Engine
Fire Game Engine specific jobs
Separate between game engine specific and non-specific logic
The text was updated successfully, but these errors were encountered:
Right now we only process Unity projects, however we have the ambition to support any other game engine as well, as long as they support open source tooling.
The goal of this issue is to make a thin abstraction / strategy layer that takes care of a few things:
The text was updated successfully, but these errors were encountered: