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app.js
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app.js
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var express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server),
lessMiddleware = require('less-middleware'),
path = require('path'),
Table = require('./poker_modules/table'),
Player = require('./poker_modules/player');
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'jade');
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.bodyParser());
app.use(app.router);
app.use(lessMiddleware(__dirname + '/public'));
app.use(express.static(path.join(__dirname, 'public')));
// Development Only
if ( 'development' == app.get('env') ) {
app.use( express.errorHandler() );
}
var players = [];
var tables = [];
var eventEmitter = {};
var port = process.env.PORT || 3000;
server.listen(port);
console.log('Listening on port ' + port);
// The lobby
app.get('/', function( req, res ) {
res.render('index');
});
// The lobby data (the array of tables and their data)
app.get('/lobby-data', function( req, res ) {
var lobbyTables = [];
for ( var tableId in tables ) {
// Sending the public data of the public tables to the lobby screen
if( !tables[tableId].privateTable ) {
lobbyTables[tableId] = {};
lobbyTables[tableId].id = tables[tableId].public.id;
lobbyTables[tableId].name = tables[tableId].public.name;
lobbyTables[tableId].seatsCount = tables[tableId].public.seatsCount;
lobbyTables[tableId].playersSeatedCount = tables[tableId].public.playersSeatedCount;
lobbyTables[tableId].bigBlind = tables[tableId].public.bigBlind;
lobbyTables[tableId].smallBlind = tables[tableId].public.smallBlind;
}
}
res.send( lobbyTables );
});
// If the table is requested manually, redirect to lobby
app.get('/table-10/:tableId', function( req, res ) {
res.redirect('/');
});
// If the table is requested manually, redirect to lobby
app.get('/table-6/:tableId', function( req, res ) {
res.redirect('/');
});
// If the table is requested manually, redirect to lobby
app.get('/table-2/:tableId', function( req, res ) {
res.redirect('/');
});
// The table data
app.get('/table-data/:tableId', function( req, res ) {
if( typeof req.params.tableId !== 'undefined' && typeof tables[req.params.tableId] !== 'undefined' ) {
res.send( { 'table': tables[req.params.tableId].public } );
}
});
io.sockets.on('connection', function( socket ) {
/**
* When a player enters a room
* @param object table-data
*/
socket.on('enterRoom', function( tableId ) {
if( typeof players[socket.id] !== 'undefined' && players[socket.id].room === null ) {
// Add the player to the socket room
socket.join( 'table-' + tableId );
// Add the room to the player's data
players[socket.id].room = tableId;
}
});
/**
* When a player leaves a room
*/
socket.on('leaveRoom', function() {
if( typeof players[socket.id] !== 'undefined' && players[socket.id].room !== null && players[socket.id].sittingOnTable === false ) {
// Remove the player from the socket room
socket.leave( 'table-' + players[socket.id].room );
// Remove the room to the player's data
players[socket.id].room = null;
}
});
/**
* When a player disconnects
*/
socket.on('disconnect', function() {
// If the socket points to a player object
if( typeof players[socket.id] !== 'undefined' ) {
// If the player was sitting on a table
if( players[socket.id].sittingOnTable !== false && typeof tables[players[socket.id].sittingOnTable] !== 'undefined' ) {
// The seat on which the player was sitting
var seat = players[socket.id].seat;
// The table on which the player was sitting
var tableId = players[socket.id].sittingOnTable;
// Remove the player from the seat
tables[tableId].playerLeft( seat );
}
// Remove the player object from the players array
delete players[socket.id];
}
});
/**
* When a player leaves the table
* @param function callback
*/
socket.on('leaveTable', function( callback ) {
// If the player was sitting on a table
if( players[socket.id].sittingOnTable !== false && tables[players[socket.id].sittingOnTable] !== false ) {
// The seat on which the player was sitting
var seat = players[socket.id].seat;
// The table on which the player was sitting
var tableId = players[socket.id].sittingOnTable;
// Remove the player from the seat
tables[tableId].playerLeft( seat );
// Send the number of total chips back to the user
callback( { 'success': true, 'totalChips': players[socket.id].chips } );
}
});
/**
* When a new player enters the application
* @param string newScreenName
* @param function callback
*/
socket.on('register', function( newScreenName, callback ) {
// If a new screen name is posted
if( typeof newScreenName !== 'undefined' ) {
var newScreenName = newScreenName.trim();
// If the new screen name is not an empty string
if( newScreenName && typeof players[socket.id] === 'undefined' ) {
var nameExists = false;
for( var i in players ) {
if( players[i].public.name && players[i].public.name == newScreenName ) {
nameExists = true;
break;
}
}
if( !nameExists ) {
// Creating the player object
players[socket.id] = new Player( socket, newScreenName, 1000 );
callback( { 'success': true, screenName: newScreenName, totalChips: players[socket.id].chips } );
} else {
callback( { 'success': false, 'message': 'This name is taken' } );
}
} else {
callback( { 'success': false, 'message': 'Please enter a screen name' } );
}
} else {
callback( { 'success': false, 'message': '' } );
}
});
/**
* When a player requests to sit on a table
* @param function callback
*/
socket.on('sitOnTheTable', function( data, callback ) {
if(
// A seat has been specified
typeof data.seat !== 'undefined'
// A table id is specified
&& typeof data.tableId !== 'undefined'
// The table exists
&& typeof tables[data.tableId] !== 'undefined'
// The seat number is an integer and less than the total number of seats
&& typeof data.seat === 'number'
&& data.seat >= 0
&& data.seat < tables[data.tableId].public.seatsCount
&& typeof players[socket.id] !== 'undefined'
// The seat is empty
&& tables[data.tableId].seats[data.seat] == null
// The player isn't sitting on any other tables
&& players[socket.id].sittingOnTable === false
// The player had joined the room of the table
&& players[socket.id].room === data.tableId
// The chips number chosen is a number
&& typeof data.chips !== 'undefined'
&& !isNaN(parseInt(data.chips))
&& isFinite(data.chips)
// The chips number is an integer
&& data.chips % 1 === 0
){
// The chips the player chose are less than the total chips the player has
if( data.chips > players[socket.id].chips )
callback( { 'success': false, 'error': 'You don\'t have that many chips' } );
else if( data.chips > tables[data.tableId].public.maxBuyIn || data.chips < tables[data.tableId].public.minBuyIn )
callback( { 'success': false, 'error': 'The amount of chips should be between the maximum and the minimum amount of allowed buy in' } );
else {
// Give the response to the user
callback( { 'success': true } );
// Add the player to the table
tables[data.tableId].playerSatOnTheTable( players[socket.id], data.seat, data.chips );
}
} else {
// If the user is not allowed to sit in, notify the user
callback( { 'success': false } );
}
});
/**
* When a player who sits on the table but is not sitting in, requests to sit in
* @param function callback
*/
socket.on('sitIn', function( callback ) {
if( players[socket.id].sittingOnTable !== false && players[socket.id].seat !== null && !players[socket.id].public.sittingIn ) {
// Getting the table id from the player object
var tableId = players[socket.id].sittingOnTable;
tables[tableId].playerSatIn( players[socket.id].seat );
callback( { 'success': true } );
}
});
/**
* When a player posts a blind
* @param bool postedBlind (Shows if the user posted the blind or not)
* @param function callback
*/
socket.on('postBlind', function( postedBlind, callback ) {
if( players[socket.id].sittingOnTable !== false ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if( tables[tableId]
&& typeof tables[tableId].seats[activeSeat].public !== 'undefined'
&& tables[tableId].seats[activeSeat].socket.id === socket.id
&& ( tables[tableId].public.phase === 'smallBlind' || tables[tableId].public.phase === 'bigBlind' )
) {
if( postedBlind ) {
callback( { 'success': true } );
if( tables[tableId].public.phase === 'smallBlind' ) {
// The player posted the small blind
tables[tableId].playerPostedSmallBlind();
} else {
// The player posted the big blind
tables[tableId].playerPostedBigBlind();
}
} else {
tables[tableId].playerSatOut( players[socket.id].seat );
callback( { 'success': true } );
}
}
}
});
/**
* When a player checks
* @param function callback
*/
socket.on('check', function( callback ){
if( players[socket.id].sittingOnTable !== 'undefined' ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if( tables[tableId]
&& tables[tableId].seats[activeSeat].socket.id === socket.id
&& !tables[tableId].public.biggestBet || ( tables[tableId].public.phase === 'preflop' && tables[tableId].public.biggestBet === players[socket.id].public.bet )
&& ['preflop','flop','turn','river'].indexOf(tables[tableId].public.phase) > -1
) {
// Sending the callback first, because the next functions may need to send data to the same player, that shouldn't be overwritten
callback( { 'success': true } );
tables[tableId].playerChecked();
}
}
});
/**
* When a player folds
* @param function callback
*/
socket.on('fold', function( callback ){
if( players[socket.id].sittingOnTable !== false ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if( tables[tableId] && tables[tableId].seats[activeSeat].socket.id === socket.id && ['preflop','flop','turn','river'].indexOf(tables[tableId].public.phase) > -1 ) {
// Sending the callback first, because the next functions may need to send data to the same player, that shouldn't be overwritten
callback( { 'success': true } );
tables[tableId].playerFolded();
}
}
});
/**
* When a player calls
* @param function callback
*/
socket.on('call', function( callback ){
if( players[socket.id].sittingOnTable !== 'undefined' ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if( tables[tableId] && tables[tableId].seats[activeSeat].socket.id === socket.id && tables[tableId].public.biggestBet && ['preflop','flop','turn','river'].indexOf(tables[tableId].public.phase) > -1 ) {
// Sending the callback first, because the next functions may need to send data to the same player, that shouldn't be overwritten
callback( { 'success': true } );
tables[tableId].playerCalled();
}
}
});
/**
* When a player bets
* @param number amount
* @param function callback
*/
socket.on('bet', function( amount, callback ){
if( players[socket.id].sittingOnTable !== 'undefined' ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if( tables[tableId] && tables[tableId].seats[activeSeat].socket.id === socket.id && !tables[tableId].public.biggestBet && ['preflop','flop','turn','river'].indexOf(tables[tableId].public.phase) > -1 ) {
// Validating the bet amount
amount = parseInt( amount );
if ( amount && isFinite( amount ) && amount <= tables[tableId].seats[activeSeat].public.chipsInPlay ) {
// Sending the callback first, because the next functions may need to send data to the same player, that shouldn't be overwritten
callback( { 'success': true } );
tables[tableId].playerBetted( amount );
}
}
}
});
/**
* When a player raises
* @param function callback
*/
socket.on('raise', function( amount, callback ){
if( players[socket.id].sittingOnTable !== 'undefined' ) {
var tableId = players[socket.id].sittingOnTable;
var activeSeat = tables[tableId].public.activeSeat;
if(
// The table exists
typeof tables[tableId] !== 'undefined'
// The player who should act is the player who raised
&& tables[tableId].seats[activeSeat].socket.id === socket.id
// The pot was betted
&& tables[tableId].public.biggestBet
// It's not a round of blinds
&& ['preflop','flop','turn','river'].indexOf(tables[tableId].public.phase) > -1
// Not every other player is all in (in which case the only move is "call")
&& !tables[tableId].otherPlayersAreAllIn()
) {
amount = parseInt( amount );
if ( amount && isFinite( amount ) ) {
amount -= tables[tableId].seats[activeSeat].public.bet;
if( amount <= tables[tableId].seats[activeSeat].public.chipsInPlay ) {
// Sending the callback first, because the next functions may need to send data to the same player, that shouldn't be overwritten
callback( { 'success': true } );
// The amount should not include amounts previously betted
tables[tableId].playerRaised( amount );
}
}
}
}
});
/**
* When a message from a player is sent
* @param string message
*/
socket.on('sendMessage', function( message ) {
message = message.trim();
if( message && players[socket.id].room ) {
socket.broadcast.to( 'table-' + players[socket.id].room ).emit( 'receiveMessage', { 'message': htmlEntities( message ), 'sender': players[socket.id].public.name } );
}
});
});
/**
* Event emitter function that will be sent to the table objects
* Tables use the eventEmitter in order to send events to the client
* and update the table data in the ui
* @param string tableId
*/
var eventEmitter = function( tableId ) {
return function ( eventName, eventData ) {
io.sockets.in( 'table-' + tableId ).emit( eventName, eventData );
}
}
/**
* Changes certain characters in a string to html entities
* @param string str
*/
function htmlEntities(str) {
return String(str).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"');
}
tables[0] = new Table( 0, 'Sample 10-handed Table', eventEmitter(0), 10, 2, 1, 200, 40, false );
tables[1] = new Table( 1, 'Sample 6-handed Table', eventEmitter(1), 6, 4, 2, 400, 80, false );
tables[2] = new Table( 2, 'Sample 2-handed Table', eventEmitter(2), 2, 8, 4, 800, 160, false );
tables[3] = new Table( 3, 'Sample 6-handed Private Table', eventEmitter(3), 6, 20, 10, 2000, 400, true );