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Tools.gd
55 lines (44 loc) · 1.44 KB
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Tools.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if GlobalVar.makan == 0:
if GlobalVar.makanan:
Input.set_custom_mouse_cursor(null)
GlobalVar.makanan = false
if GlobalVar.minum == 0:
if GlobalVar.minuman:
Input.set_custom_mouse_cursor(null)
GlobalVar.minuman = false
if GlobalVar.vaks == 0:
if GlobalVar.vaksin:
Input.set_custom_mouse_cursor(null)
GlobalVar.vaksin = false
pass
func _on_makanan_pressed():
if GlobalVar.makan > 0:
Input.set_custom_mouse_cursor(load('res://Assets/Makanan cursor.png'))
GlobalVar.makanan = true
pass # Replace with function body.
func _input(event):
if event is InputEventMouseButton:
if event.get_button_index()== BUTTON_RIGHT and event.is_pressed():
Input.set_custom_mouse_cursor(null)
GlobalVar.makanan = false
GlobalVar.minuman = false
GlobalVar.vaksin = false
func _on_air_pressed():
if GlobalVar.minum > 0:
Input.set_custom_mouse_cursor(load('res://Assets/Water cursor.png'))
GlobalVar.minuman = true
pass # Replace with function body.
func _on_vaksin_pressed():
if GlobalVar.vaks > 0:
Input.set_custom_mouse_cursor(load('res://Assets/Vaksin cursor.png'))
GlobalVar.vaksin = true
pass # Replace with function body.