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Program.cs
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using System;
using System.Collections.Concurrent;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace SocketTest
{
class Proxy
{
static void Log(int level, string m)
{
Console.WriteLine(m);
}
private ProxyEdge _listener;
private ProxyEdge _forwarder;
public void Run(EndPoint targetEndpoint)
{
IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = host.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 8010);
Socket socketListener = new Socket(SocketType.Stream, ProtocolType.Tcp);
socketListener.Bind(localEndPoint);
Log(1,"Start listening");
socketListener.Listen(1);
while (true)
{
try
{
using (Socket target = new Socket(SocketType.Stream, ProtocolType.Tcp))
{
Log(1, "Client connect target");
target.Connect(targetEndpoint);
Log(1, "Waiting for listener connect");
using (var source = socketListener.Accept())
{
var sem = new SemaphoreSlim(2);
_listener = new ProxyEdge("Listener", source, target, sem, 2048);
_forwarder = new ProxyEdge("Forwarder", target, source, sem, 2048);
Log(1, "Starting edges");
_listener.Start();
_forwarder.Start();
sem.Wait();
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
class ProxyEdge
{
static void Log(int level, string m)
{
Console.WriteLine(m);
}
static object _lock = new object();
private readonly Socket _source;
private readonly Socket _target;
private readonly SemaphoreSlim _semaphor;
private readonly int _bufsize;
private readonly string _label;
public ProxyEdge(string label, Socket source, Socket target, SemaphoreSlim semaphore, int bufsize)
{
_label = label;
_source = source;
_target = target;
_semaphor = semaphore;
_bufsize = bufsize;
}
public void Start()
{
Log(1, $"{_label} waiting for lock.");
_semaphor.Wait();
Log(1, $"{_label} begin run.");
new Thread(() => Run()).Start();
}
void Run()
{
while (_source.Connected)
{
byte[] bytes = new byte[_bufsize];
Log(1, $"{_label} waiting for data");
int bytesRec = _source.Receive(bytes);
lock(_lock)
{
if (bytesRec > 0)
{
if (_target.Connected)
{
Log(1, $"{_label} forwarding {bytesRec} bytes");
_target.Send(bytes);
Log(1, $"{_label} sent {bytesRec} bytes");
}
else
{
Log(1, $"{_label} target down. {bytesRec} bytes discarded");
_source.Shutdown(SocketShutdown.Both);
break;
}
}
else
{
Log(1, $"{_label} source recieved 0. {bytesRec} bytes discarded");
_source.Shutdown(SocketShutdown.Both);
break;
}
}
}
Log(1, $"{_label} source disconnected");
if (_target.Connected)
{
Log(1, $"{_label} target shutdown");
_target.Shutdown(SocketShutdown.Both);
}
Log(1, $"{_label} release lock");
_semaphor.Release();
}
}
class Program
{
public static object _lock = new object();
static void Main(string[] args)
{
var proxy = new Proxy();
proxy.Run(new IPEndPoint(new IPAddress(new byte[]{127,0,1,1}), 9999));
}
private static void OldLoops()
{
IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = host.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 8010);
Socket listener = new Socket(SocketType.Stream, ProtocolType.Tcp);
// A Socket must be associated with an endpoint using the Bind method
listener.Bind(localEndPoint);
// Specify how many requests a Socket can listen before it gives Server busy response.
// We will listen 10 requests at a time
listener.Listen(10);
Socket forwarder = new Socket(SocketType.Stream, ProtocolType.Tcp);
while (true)
{
Console.WriteLine("Connecting forwarder");
forwarder.Connect(ipAddress, 9999);
forwarder.Send(Encoding.ASCII.GetBytes("Connected\n"));
Console.WriteLine("Connected");
Console.WriteLine("Waiting for a connection...");
Socket receiver = listener.Accept();
//bool term = false;
var sem = new SemaphoreSlim(2);
var r = new Thread(() => {
string data = string.Empty;
byte[] bytes = null;
while (receiver.Connected)
{
Console.WriteLine("Listening on the receiver");
bytes = new byte[1024];
int bytesRec = receiver.Receive(bytes);
lock(_lock)
{
//if (term) {break;}
if (bytesRec > 0)
{
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
Console.WriteLine("r:" + data);
forwarder.Send(bytes);
}
else
{
Console.WriteLine("Receiver no bytes");
//term = true;
//break;
}
}
}
Console.WriteLine("Receiver disconnected");
sem.Release();
});
var s = new Thread(() => {
string data = string.Empty;
byte[] bytes = null;
while (forwarder.Connected)
{
Console.WriteLine("listening on the forwarder");
bytes = new byte[1024];
int bytesRec = forwarder.Receive(bytes);
lock(_lock)
{
//if (term) {break;}
if (bytesRec > 0)
{
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
Console.WriteLine("f:" + data);
if (receiver.Connected) {
receiver.Send(bytes);
}
else
{
forwarder.Shutdown(SocketShutdown.Both);
break;
}
}
else
{
Console.WriteLine("Forwarder no bytes");
//term = true;
//break;
}
}
}
Console.WriteLine("Forwarder disconnected");
sem.Release();
});
Console.WriteLine("Starting threads");
sem.Wait();
sem.Wait();
r.Start();
s.Start();
sem.Wait();
Console.WriteLine("restarting");
receiver.Close();
forwarder.Close();
}
}
}
}