chore: update modules/sentry-cocoa.properties to 8.41.0 #2615
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name: package-plugin-workflow | |
on: push | |
jobs: | |
android-sdk: | |
uses: ./.github/workflows/sdk-build.yml | |
with: | |
target: Android | |
runsOn: ubuntu-latest | |
ios-sdk: | |
uses: ./.github/workflows/sdk-download.yml | |
with: | |
target: IOS | |
runsOn: ubuntu-latest | |
macos-sdk: | |
uses: ./.github/workflows/sdk-download.yml | |
with: | |
target: Mac | |
runsOn: ubuntu-latest | |
linux-sdk: | |
uses: ./.github/workflows/sdk-build.yml | |
with: | |
target: Linux | |
# Build for an older GLIBC so that it can run with the old GLIBC included in EpicGames' Unreal docker images. | |
# See discussion in https://github.com/getsentry/sentry-unreal/pull/173 | |
runsOn: ubuntu-20.04 | |
linux-arm64-sdk: | |
uses: ./.github/workflows/sdk-build.yml | |
with: | |
target: LinuxArm64 | |
runsOn: ubuntu-latest-4-cores-arm64 | |
container: arm64v8/ubuntu:20.04 | |
windows-crashpad-sdk: | |
uses: ./.github/workflows/sdk-build.yml | |
with: | |
target: Win64-Crashpad | |
runsOn: windows-2019 | |
windows-breakpad-sdk: | |
uses: ./.github/workflows/sdk-build.yml | |
with: | |
target: Win64-Breakpad | |
runsOn: windows-2019 | |
build: | |
needs: [android-sdk, ios-sdk, macos-sdk, linux-sdk, linux-arm64-sdk, windows-crashpad-sdk, windows-breakpad-sdk] | |
name: Package | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Download CLI | |
shell: pwsh | |
run: ./scripts/download-cli.ps1 | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Android-sdk | |
path: plugin-dev/Source/ThirdParty/Android | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Android-libraries | |
path: modules/sentry-java/sentry-android-ndk/build/intermediates/merged_native_libs/release/out/lib | |
- uses: actions/download-artifact@v4 | |
with: | |
name: IOS-sdk | |
path: plugin-dev/Source/ThirdParty/IOS | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Mac-sdk | |
path: plugin-dev/Source/ThirdParty/Mac | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Linux-sdk | |
path: plugin-dev/Source/ThirdParty/Linux | |
- uses: actions/download-artifact@v4 | |
with: | |
name: LinuxArm64-sdk | |
path: plugin-dev/Source/ThirdParty/LinuxArm64 | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Win64-Crashpad-sdk | |
path: plugin-dev/Source/ThirdParty/Win64/Crashpad | |
- uses: actions/download-artifact@v4 | |
with: | |
name: Win64-Breakpad-sdk | |
path: plugin-dev/Source/ThirdParty/Win64/Breakpad | |
- name: Prepare Sentry packages for release | |
shell: pwsh | |
run: ./scripts/packaging/pack.ps1 | |
- name: Upload release artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
# Artifact name is the commit sha. Which is what craft uses to find the relevant artifact. | |
name: ${{ github.sha }} | |
if-no-files-found: error | |
path: | | |
sentry-unreal-*.zip | |
# Adding the native libraries so the symbol collector craft target can find/upload them | |
# TODO modules/sentry-java/sentry-android-ndk/build/intermediates/merged_native_libs/release/out/lib/* | |
package-validation: | |
needs: [build] | |
name: Check snapshot | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Download packages | |
uses: actions/download-artifact@v4 | |
with: | |
name: ${{ github.sha }} | |
# If this step fails, you can accept the new file content by | |
# running the following script locally with 'accept' as an argument | |
# and committing the new snapshot file to your branch. i.e: | |
# pwsh ./scripts/test-contents.ps1 accept | |
- name: Verify package content against snapshot | |
shell: pwsh | |
run: ./scripts/packaging/test-contents.ps1 | |
test: | |
name: Test UE ${{ matrix.unreal }} | |
runs-on: ubuntu-latest-4-cores | |
strategy: | |
fail-fast: false | |
matrix: | |
# Note: these versions must match scripts/packaging/engine-versions.txt | |
unreal: ['4.27', '5.0', '5.1', '5.2', '5.3', '5.4'] | |
app: ['sample'] | |
steps: | |
- name: Free disk space | |
if: ${{ steps.exists.outputs.value == 0 }} | |
run: | | |
# time df -h | |
sudo time swapoff -a | |
sudo time rm -f /swapfile | |
sudo time rm -rf /usr/local/lib/android | |
sudo time rm -rf /usr/share/dotnet | |
sudo time rm -rf /usr/share/swift | |
sudo time rm -rf /usr/local/share/powershell | |
sudo time rm -rf /usr/local/.ghcup | |
sudo time rm -rf /usr/local/lib/node_modules | |
sudo time rm -rf /usr/local/share/boost | |
sudo time rm -rf /usr/lib/google-cloud-sdk | |
sudo time rm -rf /usr/lib/jvm | |
sudo time rm -rf /opt/pipx | |
sudo time rm -rf /opt/ghc | |
sudo time rm -rf "$AGENT_TOOLSDIRECTORY" | |
sudo time apt-get clean | |
sudo time rm -rf /var/lib/apt/lists/* | |
# time docker rmi $(docker image ls -aq) | |
# time du --max-depth=3 --threshold=100M -h /usr /opt /var 2>/dev/null | sort -hr | |
df -h | |
- name: Start Docker container | |
run: | | |
echo ${{ secrets.DOCKER_TOKEN }} | docker login ghcr.io -u ${{ secrets.DOCKER_USERNAME }} --password-stdin | |
# We start the container with the user ID of the parent GH action user to avoid permission issues on volume. | |
# For UE 5.4 we have to enable ipv6 to fix container startup issues. See https://github.com/adamrehn/ue4-docker/issues/357 | |
uid=$(id -u) # the GH action user ID | |
gid=1000 # the ue4 group in the docker container | |
user='gh' | |
set -x | |
docker network create --ipv6 --subnet 2001:0DB8::/112 ip6net | |
docker run -td \ | |
--name unreal \ | |
--volume ${{ github.workspace }}:/workspace \ | |
--workdir /workspace \ | |
--user $uid:$gid \ | |
--env PATH="/home/$user/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin" \ | |
--network ip6net -p 80:80 \ | |
ghcr.io/epicgames/unreal-engine:dev-slim-${{ matrix.unreal }}.1 | |
docker logout ghcr.io | |
# Ensure CA certs are in the right directory (needed for running tests) | |
docker exec --user root unreal bash -c " | |
mkdir -p /etc/pki/tls/certs ; | |
cp /etc/ssl/certs/ca-certificates.crt /etc/pki/tls/certs/ca-bundle.crt " | |
# Chown some paths to the GH user to make UE5 work properly. We can't just chown the whole UnrealEngine or | |
# docker would implicitly have to copy it to the container and we would run out of space on the GH runner. | |
- name: Chown Docker container paths | |
run: | | |
uid=$(id -u) # the GH action user ID | |
docker exec --user root unreal bash -c " | |
chown -R $uid /home/ue4/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Linux ; | |
chown -R $uid /home/ue4/UnrealEngine/Engine/${{ matrix.unreal == '4.27' && 'Programs/UnrealPak/Saved' || 'Binaries/ThirdParty/DotNet' }} " | |
- name: Setup C++ runtime | |
run: docker exec --user root unreal bash -c ' | |
apt-get update ; | |
add-apt-repository ppa:ubuntu-toolchain-r/test ; | |
apt-get install -y libstdc++6' | |
- name: Download package | |
uses: actions/download-artifact@v4 | |
with: | |
name: ${{ github.sha }} | |
- uses: actions/checkout@v4 | |
with: | |
path: checkout | |
- name: Extract package to ${{ matrix.app }}/Plugins | |
run: unzip sentry-unreal-*-engine${{ matrix.unreal }}-github.zip -d checkout/${{ matrix.app }}/Plugins/sentry | |
- name: Set permissions for ${{ matrix.app }} | |
# sentry-native requires write access to sample project directory in order to initialize itself properly | |
run: docker exec -w /workspace/checkout unreal chmod -R +x ${{ matrix.app }} | |
- name: Run tests | |
id: run-tests | |
run: | | |
docker exec -w /workspace/checkout/${{ matrix.app }} unreal /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \ | |
-project=/workspace/checkout/${{ matrix.app }}/SentryPlayground.uproject \ | |
-archivedirectory=/workspace/checkout/${{ matrix.app }}/Builds \ | |
-platform=Linux \ | |
-nop4 \ | |
-cook \ | |
-build \ | |
-stage \ | |
-prereqss \ | |
-package \ | |
-archive | |
docker exec -w /workspace/checkout/${{ matrix.app }} unreal bash -c " | |
cp -r '/home/ue4/Library/Logs/Unreal Engine/LocalBuildLogs' Saved/Logs " | |
docker exec -w /workspace/checkout/${{ matrix.app }} unreal /home/ue4/UnrealEngine/Engine/Binaries/Linux/${{ matrix.unreal == '4.27' && 'UE4Editor' || 'UnrealEditor' }} \ | |
/workspace/checkout/${{ matrix.app }}/SentryPlayground.uproject \ | |
-ReportExportPath=/workspace/checkout/${{ matrix.app }}/Saved/Automation \ | |
-ExecCmds="Automation RunTests Sentry;quit" \ | |
-TestExit="Automation Test Queue Empty" \ | |
-Unattended \ | |
-NoPause \ | |
-NoSplash \ | |
-NullRHI | |
- name: Collect ${{ matrix.app }} test info | |
if: ${{ always() && steps.run-tests.outcome == 'failure' }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: UE ${{ matrix.unreal }} ${{ matrix.app }} test report | |
path: | | |
checkout/${{ matrix.app }}/Saved/Automation | |
- name: Collect ${{ matrix.app }} build info | |
if: contains(fromJson('["success", "failure"]'), steps.run-tests.outcome) | |
uses: actions/upload-artifact@v4 | |
with: | |
name: UE ${{ matrix.unreal }} ${{ matrix.app }} build logs | |
path: | | |
checkout/${{ matrix.app }}/Saved/Logs | |
checkout/${{ matrix.app }}/Saved/Stats | |
checkout/${{ matrix.app }}/Saved/MaterialStats | |
checkout/${{ matrix.app }}/Saved/MaterialStatsDebug |