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In speed mode, a player must make a move in X seconds to play a move on their turn or to respond to an attack. The timer is reset every time they make a valid move. This will cause a breaking change to the API. Currently, the API expects:
If speed is set to 10, for instance, the player response limit will be 10 seconds. If speed is set to <= 0, null, or undefined, speed mode will be disabled.
The text was updated successfully, but these errors were encountered:
In speed mode, a player must make a move in X seconds to play a move on their turn or to respond to an attack. The timer is reset every time they make a valid move. This will cause a breaking change to the API. Currently, the API expects:
But to keep things simple we can change the 5th parameter to an "options" object:
If
speed
is set to 10, for instance, the player response limit will be 10 seconds. If speed is set to<= 0
,null
, orundefined
, speed mode will be disabled.The text was updated successfully, but these errors were encountered: