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Does not handle ties or simultaneous loss properly. #13
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@jaythomas must be tied up with work... I believe that is the case as there is no provisioning for a tie. Certainly should be fixed. |
Fireball (Holy Hand Grenade) decrements players' health in the order of turn. So last player to be hit should be the last standing in such a situation:
Per rules of every card, there is an order that damage is done. Players are never actually hit simultaneous. House rules might say otherwise, but as @kfprimm points out ties were never considered nor provisioned for in the game's logic. |
Lite/Jay: So none of the cards can have ties? |
Correct. I know it goes against the user's initial thought on how certain cards should work. You would think the card would continue to play out after you are killed. Certainly a grenade doesn't stop exploding just because you blew yourself up first. If future development continues on the junkyard code rewrite, modifying this behavior will be available as an option under "house rules". |
Didn't you say this is not a bug?
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