You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 29, 2025. It is now read-only.
I was trying to run the array_texture shader example from bevy, and it crashes:
INFO bevy_winit::system: Creating new window "App" (0v0)
INFO bevy_render::renderer: AdapterInfo { name: "Mesa Intel(R) UHD Graphics (TGL GT1)", vendor: 32902, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Gl }
WARN bevy_pbr::ssao: ScreenSpaceAmbientOcclusionPlugin not loaded. GPU lacks support: TextureFormat::R16Float does not support TextureUsages::STORAGE_BINDING.
INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux rolling Arch Linux", kernel: "6.4.10-zen2-1-zen", cpu: "11th Gen Intel(R) Core(TM) i9-11950H @ 2.60GHz", core_count: "8", memory: "31.1 GiB" }
ERROR wgpu_hal::gles::egl: GLES: [API/Error] ID 1 : GL_INVALID_ENUM in glTexStorage2DMultisample(target=GL_TEXTURE_2D)
ERROR wgpu_hal::gles::egl: GLES: [API/Error] ID 1 : GL_INVALID_ENUM in glTexStorage2DMultisample(target=GL_TEXTURE_2D)
ERROR wgpu::backend::direct: Shader translation error for stage ShaderStages(FRAGMENT): gsamplerCubeArrayShadow isn't supported in textureGrad, textureLod or texture with bias
ERROR wgpu::backend::direct: Please report it to https://github.com/gfx-rs/naga
ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default
thread 'Compute Task Pool (0)' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `opaque_mesh_pipeline`
Internal error in ShaderStages(FRAGMENT) shader: gsamplerCubeArrayShadow isn't supported in textureGrad, textureLod or texture with bias
I'm running this on Wayland. I have two GPUs, but I modified the example initialization code to explicitly use the integrated one since NVidia doesn't support Vulkan on Wayland yet:
The solution was to force Bevy to use the Vulkan backend by setting WGPU_BACKEND="Vulkan" environment variable. However, after doing so, Bevy (or WGPU? or Vulkan driver?) started to ignore the power_preference: PowerPreference::LowPower setting and ran on the NVidia's GPU.
This was fixed by setting the VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json environment variable. Now it successfully runs on Wayland with the Vulkan backend on the Intel GPU.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hi!
I was trying to run the array_texture shader example from bevy, and it crashes:
I'm running this on Wayland. I have two GPUs, but I modified the example initialization code to explicitly use the integrated one since NVidia doesn't support Vulkan on Wayland yet:
The full log with backtrace: log.txt
Any ideas how to fix this? Is my system configuration incorrect?
The text was updated successfully, but these errors were encountered: