Vulkan Validation Error when using multiple dynamic indexing #7048
Labels
area: naga back-end
Outputs of naga shader conversion
lang: SPIR-V
Vulkan's Shading Language
naga
Shader Translator
type: bug
Something isn't working
Description
When trying to run the code
on the Vulkan backend, a Validation Error is raised:
The same fragment shader runs fine on DirectX 12 and OpenGL.
Repro steps
Expected vs observed behavior
I expect the program to run and exit without any error. Currently, the program exits with the error
(exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
on the Vulkan backend.Platform
OS: Windows 11 Home, version 24H2
wgpu
version: 24.0.1GPU: Integrated, AMD Ryzen 5 5500U with Radeon Graphics
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