Skip to content

b4098

Compare
Choose a tag to compare
@github-actions github-actions released this 16 Nov 07:23
772703c
vulkan: Optimize some mat-vec mul quant shaders (#10296)

Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.

Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.

Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.