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spritesheet.py
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# This was taken from http://www.pygame.org/wiki/Spritesheet?parent=CookBook
# This class handles sprite sheets
# This was taken from www.scriptefun.com/transcript-2-using
# sprite-sheets-and-drawing-the-background
# I've added some code to fail if the file wasn't found..
# Note: When calling images_at the rect is the format:
# (x, y, x + offset, y + offset)
import pygame
class Spritesheet(object):
def __init__(self, filename, tile_width = 32, tile_height = 32):
try:
self.sheet = pygame.image.load(filename).convert_alpha()
self.tile_width = tile_width
self.tile_height = tile_height
self._cache = {};
except pygame.error, message:
print 'Unable to load spritesheet image:', filename
raise SystemExit, message
# Load a specific image from a specific rectangle
def image_at_col_row(self, col, row, colorkey = None):
try:
return self._cache[(col, row)]
except KeyError:
rect = pygame.Rect( col * self.tile_width, row * self.tile_height,
self.tile_width, self.tile_height )
self._cache[(col, row)] = self.image_at(rect, colorkey)
return self._cache[(col, row)]
# Load a specific image from a specific rectangle
def image_at(self, rectangle, colorkey = None):
"Loads image from x,y,x+offset,y+offset"
rect = pygame.Rect(rectangle)
image = pygame.Surface(rect.size).convert().convert_alpha()
# Fill with bg
image.fill((0,128,0))
# Add image
image.blit(self.sheet, (0, 0), rect)
# TODO: Check
#if colorkey is not None:
#if colorkey is -1:
#colorkey = image.get_at((0,0))
#image.set_colorkey(colorkey, pygame.RLEACCEL)
#return image
return image
# Load a whole bunch of images and return them as a list
def images_at(self, rects, colorkey = None):
"Loads multiple images, supply a list of coordinates"
return [self.image_at(rect, colorkey) for rect in rects]
# Load a whole strip of images
def load_strip(self, rect, image_count, colorkey = None):
"Loads a strip of images and returns them as a list"
tups = [(rect[0]+rect[2]*x, rect[1], rect[2], rect[3])
for x in range(image_count)]
return self.images_at(tups, colorkey)