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ResourceParameter.h
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ResourceParameter.h
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/* The MIT License (MIT)
*
* Copyright (c) 2015 Giovanni Ortolani, Taneli Mikkonen, Pingjiang Li, Tommi Puolamaa, Mitra Vahida
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. */
#pragma once
#include <vector>
#ifndef ResourceParameter_H
#define ResourceParameter_H
#include <string>
class ResourceParameter
{
public:
ResourceParameter(void);
ResourceParameter(std::string terrainFirstColor, std::string terrainSecondColor,
std::string waterFirstColor, std::string waterSecondColor,
std::string mountainFirstColor, std::string mountainSecondColor,
float waterFraction, float radius, unsigned int seed,
std::string frequencyAmplitude,
std::vector <std::pair <std::string, int> > p_meshLocObjAmount);
~ResourceParameter(void);
void getTerrainFirstColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
void getTerrainSecondColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
void getWaterFirstColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
void getWaterSecondColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
void getMountainFirstColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
void getMountainSecondColor(unsigned char &red,
unsigned char &green,
unsigned char &blue);
std::string getTerrainFirstColor(void);
std::string getTerrainSecondColor(void);
std::string getWaterFirstColor(void);
std::string getWaterSecondColor(void);
std::string getMountainFirstColor(void);
std::string getMountainSecondColor(void);
float getWaterFraction(void);
float getRadius(void);
unsigned int getSeed(void);
void getRandomTranslate(float &x, float &y, float &z);
std::vector <float>& getFrequency(void);
std::vector <float>& getAmplitude(void);
std::vector<std::pair <float, float> >& getFrequencyAmplitude(void);
std::vector <std::string>& getMeshLocations(void);
std::vector <int>& getObjectAmount(void);
std::vector <std::pair <std::string, int> >& getMeshLocObjAmount(void);
void setTerrainFirstColor(std::string);
void setTerrainSecondColor(std::string);
void setWaterFirstColor(std::string);
void setWaterSecondColor(std::string);
void setMountainFirstColor(std::string);
void setMountainSecondColor(std::string);
void setWaterFraction(float);
void setRadius(float);
void setSeed(unsigned int);
void setFrequencyAmplitude(std::string NewfrequencyAmplitude, char delimiter);
void setFrequencyAmplitude(float p_frequency, float p_amplitude);
void setMeshLocation(std::string p_location);
void setObjectAmount(int p_objAmount);
void setMeshLocObjAmount(std::string p_location, int p_objAmount);
void emptyFrequencyAmplitude();
void emptyMeshLocObjAmount();
private:
std::string terrainFirstColor;
std::string terrainSecondColor;
std::string waterFirstColor;
std::string waterSecondColor;
std::string mountainFirstColor;
std::string mountainSecondColor;
float waterFraction;
float radius;
unsigned int seed;
std::vector <float> frequency;
std::vector <float> amplitude;
std::vector <std::pair <float, float> > frequencyAmplitude;
unsigned char hexToBinary(const std::string& hexNumber);
void splitToFrequencyAmplitude(const std::string& stringToSplit,
char delimiter,
std::vector<std::pair <float, float> >& tempVector);
std::vector <std::string> meshLocation;
std::vector <int> objectAmount;
std::vector <std::pair <std::string, int> > meshLocObjAmount;
void setFrequency(float);
void setAmplitude(float);
};
#endif