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simJudge.py
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# -*- coding: utf-8 -*-
_InitCardsPerPlayer_ = 5
_TotalPlayerNum_ = 4
_IamDead_ = -1
_MaxCombCardNum_ = 5
_Adding_ = -1
_Minus_ = -2
_ClockWise_ = 1
_MaxPoint_ = 99
_cardNum_ = 52
_MaxActionLength_ = 20
_MaxComb_ = 32
_emergencyThresh_ = 3
import random
import time
import math
import copy
import sys
from action import *
from logger import Game, logger
class JudgeState:
# add transform function in addfun
def __init__(self,playerNum = 4, playerList = None, h = None, c = None, m=None, p=0, cw=1, cp=1):
self.playerNum = playerNum
if playerList is None: # no real agents, haha!
players = list()
self.player = players
else: # specify agents
self.player = playerList
pass
random.shuffle(p)
for player in p:
players.append()
if h is None:
self.history = list()
else:
self.history = h #action list
if c is None:
self.card = [[0 for x in range(5)] for x in range(4)]
self.isDead = [None]*4
else:
self.card = c # need to sort by cardvalue,two dimension list
self.isDead = [None]*4
for i in range(4):
self.isDead[i] = len(self.card[i]) == 0
if m is None:
self.mountain = list()
else:
self.mountain = m
self.point = p
self.clock_wise = cw
self.current_player = cp
class SimJudge: # new function: myeval
def timeEval(self, myid):
self.prior_power = [0, 20, 10, 10, 60, 80, -30, 30, -50, 80, 80, 60, 70, 80]
# 1, 2, 3, 4, 5, 6, 7 ,8, 9, 10, j, q, k
self.later_power = [0, 20, 10, 10, 60, 80, -30, 10, -50, 200, 80, 60, 70, 80]
mycardlen = len(self.card[myid-1])
score = 60 * mycardlen
nine = 0
if mycardlen <= _emergencyThresh_:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
score = score + self.endpower[getCardValue(card)]
if nine > 0:
score -= 50*(nine-1)
else:
for card in self.card[myid-1]:
score = score + self.power[getCardValue(card)]
return score
def dpEval(self, myid):
self.power = [0, 20, 10, 10, 60, 80, -30, 10, -50, 80, 80, 60, 100, 80]
# 1, 2, 3, 4, 5, 6, 7 8, 9, 10, j, q, k
self.endpower = [0, 20, 10, 10, 60, 80, -30, 10, -50, 200, 80, 60, 100, 80]
mycardlen = len(self.card[myid-1])
score = 60 * mycardlen
nine = 0
if mycardlen <= 2:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
score = score + self.endpower[getCardValue(card)]
if nine > 0:
score -= 50*(nine-1)
else:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
score = score + self.power[getCardValue(card)]
return score
def dpEval1(self, myid):
'''
now bloody99 765
self.power = [0, 20, 10, 10, 60, 60, -30, 50, -50, 80, 90, 80, 90, 60]
# 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k
self.endpower = [0, 20, 10, 10, 60, 80, -30, 40, -50, -200, 80, 60, 100, 80]
now bloody 2 710
self.power = [0, 20, 10, 10, 60, 60, -30, 50, -50, 200, 90, 80, 90, 60]
# 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k
self.endpower = [0, 20, 10, 10, 60, 80, -30, 40, -50, -200, 80, 60, 100, 80]
'''
self.power = [0, 20, 10, 10, 60, 60, -30, 50, -50, 200, 90, 80, 90, 60]
# 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k
self.endpower = [0, 20, 10, 10, 60, 80, -30, 40, -50, -200, 80, 60, 100, 80]
mycardlen = len(self.card[myid-1])
score = 60 * mycardlen
nine = 0
if mycardlen <= 2:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
score = score + self.endpower[getCardValue(card)]
if nine > 0:
score -= 120*(nine-1)
if nine == 1 and mycardlen == 1:
score = 2147483646
else:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
score = score + self.power[getCardValue(card)]
diff = 0
for i in range(4):
diff += mycardlen - len(self.card[i])
#score -= diff*30
return score
def dpEvalAll_diff(self):
#self.printBoard()
self.power = [0, 10, 10, 10, 60, 80, -60, 50, -80, 100, 80, 80, 70, 80]
# 1, 2, 3, 4, 5, 6, 7 8, 9, 10, j, q, k
self.endpower = [0, -30, -30, -20, 60, 80, -40, 50, -55, -200, 80, 80, 100, 80]
scores= []
for myid in range(4):
if len(self.card[myid]) == 0:
scores.append(-200) # origin 200, 300
continue
diff = 0
for c in self.card:
diff += len(c)-len(self.card[myid-1]) # other's card is more than mycard
mycardlen = len(self.card[myid])
score = 200 * mycardlen
nine = 0
if diff < 0 or mycardlen <= 2:
for card in self.card[myid]:
if getCardValue(card) == 9:
nine += 1
score = score + self.endpower[getCardValue(card)]
else:
for card in self.card[myid]:
if getCardValue(card) == 9:
nine += 1
score = score + self.power[getCardValue(card)]
scores.append(score)
return scores
def dpEvalAll_dpeval1(self):
self.power = [0, 20, 10, 10, 70, 70, -30, 50, -50, 100, 90, 80, 90, 60]
# 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k
self.endpower = [0, 20, 10, 10, 60, 80, -30, 40, -50, -200, 80, 60, 100, 80]
scores= []
for myid in range(4):
if len(self.card[myid]) == 0:
scores.append(-200) # origin 200, 300
continue
mycardlen = len(self.card[myid-1])
score = 199 * mycardlen
nine = 0
if mycardlen <= 2:
for card in self.card[myid-1]:
if getCardValue(card) == 9:
nine += 1
if self.realplayer == myid+1:
score = score + self.endpower[getCardValue(card)]
if nine == 1 and mycardlen == 1:
score += 2000
else:
for card in self.card[myid-1]:
if self.realplayer == myid+1:
score = score + self.power[getCardValue(card)]
scores.append(score)
return scores
def dpEvalAll(self):
# parameters
mypower = [0, 10, 10, 10, 60, 80, -60, 50, -80, 100, 70, 80, 80, 70]
myendpower = [0, -30, -30, -20, 60, 80, -40, 50, -55, -200, 80, 80, 100, 80]
mydeadvalue = -300
mycardvalue = 200
myninevalue = -180
scores= []
for myid in range(4):
if len(self.card[myid]) == 0:
scores.append(mydeadvalue)
continue
mycardlen = len(self.card[myid])
diff = 0
for i in range(4):
diff += mycardlen - len(self.card[i])
score = mycardvalue * mycardlen
nine = 0
if diff <= -3 and mycardlen <= 3:
for card in self.card[myid]:
v = getCardValue(card)
if v == 9:
nine += 1
score = score + myendpower[v]
#else:
# score = score + float(myendpower[getCardValue(card)])/(len(self.mountain)+1)
if nine > 0:
score -= myninevalue*(nine-1)
else:
for card in self.card[myid]:
#if myid+1 == self.realplayer:
score = score + mypower[getCardValue(card)]
#else:
# score = score + float(mypower[getCardValue(card)])/(len(self.mountain)+1)
scores.append(score)
return scores
def dpEvalAll_realp(self):
# parameters
mypower = [0, 10, 10, 10, 60, 80, -60, 50, -80, 100, 70, 80, 80, 70]
myendpower = [0, -30, -30, -20, 60, 80, -40, 50, -55, -200, 80, 80, 100, 80]
mydeadvalue = -300
mycardvalue = 200
myninevalue = -180
scores= []
for myid in range(4):
if len(self.card[myid]) == 0:
scores.append(mydeadvalue)
continue
mycardlen = len(self.card[myid])
diff = 0
for i in range(4):
diff += mycardlen - len(self.card[i])
score = mycardvalue * mycardlen
nine = 0
if diff <= -3 and mycardlen <= 3:
for card in self.card[myid]:
if myid+1 == self.realplayer:
v = getCardValue(card)
if v == 9:
nine += 1
score = score + myendpower[v]
else:
score = score + float(myendpower[getCardValue(card)])/(len(self.mountain)+1)
if nine > 0:
score -= myninevalue*(nine-1)
else:
for card in self.card[myid]:
if myid+1 == self.realplayer:
score = score + mypower[getCardValue(card)]
else:
score = score + float(mypower[getCardValue(card)])/(len(self.mountain)+1)
scores.append(score)
return scores
def cardEval(self, myid): #734 if diff
return len(self.card[myid-1])
def cardEvalAll(self):
scores= []
for myid in range(4):
if len(self.card[myid]) == 0:
scores.append(-200)
continue
scores.append(len(self.card[myid]))
return scores
def powerEval(self, myid):
self.power = [0, 20, 10, 10, 60, 80, -30, 10, -50, 80, 80, 60, 100, 80]
score = 60 * mycardlen
if mycardlen <= 2:
for card in self.card[myid-1]:
score = score + self.endpower[getCardValue(card)]
def checkLose(self, i = -1):
if i == -1:
return self.isDead[self.current_player-1]
else:
return self.isDead[i-1]
def __init__(self, s, evalName, rp, knowncard):
self.realplayer = rp
self.knownCard = knowncard
self.evalList = {"dpeval": self.dpEval, "dpeval1": self.dpEval1, "cardeval": self.cardEval, "dpevalall": self.dpEvalAll, "cardevalall": self.cardEvalAll, "dpevaldiff": self.dpEvalAll_diff}
self.myEval = self.evalList[evalName]
self.state = s
self.input_state()
def input_state(self):
self.playerNum = self.state.playerNum
self.player = self.state.player
self.history = self.state.history
self.card = self.state.card
self.isDead = self.state.isDead
self.mountain = self.state.mountain
self.point = self.state.point
self.clock_wise = self.state.clock_wise
self.current_player = self.state.current_player
def output_state(self):
self.state.playerNum = self.playerNum
self.state.player = self.player
self.state.history = self.history
self.state.card = self.card
self.state.isDead = self.isDead
self.state.mountain = self.mountain
self.state.point = self.point
self.state.clock_wise = self.clock_wise
self.state.current_player = self.current_player
def getJudgeState(self):
self.output_state()
return self.state
def randMountain(self):
# TODO: collecting remained cards into cards_remained
cards_remained = list()
for player in range(_TotalPlayerNum_):
for which_card in range(len(self.card[player])):
cards_remained.append(self.card[player][which_card])
# TODO: collecting cards which should be the new moutain
cards_remained.append(53)
cards_remained.append(0)
cards_remained.sort()
original_cards = list()
for grid_num in range(len(cards_remained) - 1):
for between_grid in range(cards_remained[grid_num] + 1, cards_remained[grid_num + 1], 1):
original_cards.append(between_grid)
# TODO: set mountain
for i in range(len(original_cards)):
pick = random.randint(0, 1024) % len(original_cards)
self.mountain.append(original_cards[pick])
original_cards.pop(pick)
def initBoard(self):
self.current_player = 1
self.clock_wise = 1 #1 and -1
self.playerNum = 4
self.isDead = [False]*self.playerNum
self.clock_wise = _ClockWise_ #1 and -1
def isGameFinished(self):
deadcount = 0
for i in range(self.playerNum):
if self.isDead[i]:
deadcount += 1
if deadcount == self.playerNum -1:
return True
return False
def printBoard(self):
print "mountnum = %d, point = %d" % (len(self.mountain), self.point) + ".Now %dth Move. Player %d" % (len(self.history), self.current_player) + "\n" \
+ "North(id = 1):" + (getCardsString(self.card[0])) + "\n" \
+ "East(id = 2):" + (getCardsString(self.card[1])) + "\n"\
+ "South(id = 3):" + (getCardsString(self.card[2])) + "\n"\
+ "West(id = 4):" + (getCardsString(self.card[3]))
def doAction(self, a):
# do not checkrule
isZero = False
if len(a.cards_used) == 1:
actual_card = a.cards_used[0] % 13
if actual_card == 0:
actual_card = 13
if a.cards_used[0] == 1:
isZero = True
else:
actual_card = 0
for i in range(0, len(a.cards_used), 1):
actual_card += a.cards_used[i] % 13
for c in a.cards_used:
self.card[a.user-1].remove(c)
if a.victim == _Adding_: # if the action is NO harmful: 10, 12(e.g. +- 10; +- 20)
if actual_card == 12:
self.point += 20
elif actual_card == 10:
self.point += 10
elif a.victim == _Minus_:
if actual_card == 12:
self.point -= 20
elif actual_card == 10:
self.point -= 10
elif isZero: # else if the action is Spade 1 or 4, 5, 11, 13
self.point = 0
elif actual_card == 4:
self.clock_wise *= -1
elif actual_card == 5:
self.current_player = a.victim
elif actual_card == 11:
pass
elif actual_card == 13:
self.point = _MaxPoint_
elif actual_card == 7: # else if the action is 7, 9
pick = random.randint(0, len(self.card[a.victim - 1])-1)
self.card[a.user - 1].append(self.card[a.victim - 1][pick])
self.card[a.victim - 1].pop(pick)
elif actual_card == 9:
self.card[a.user-1], self.card[a.victim-1] = self.card[a.victim-1], self.card[a.user-1]
else: # else, cards in {1(not spade), 2, 3, 6, 8}
self.point += actual_card
if not(actual_card == 7 or actual_card == 9):
if len(self.mountain) == 0:
self.randMountain()
self.card[a.user - 1].append(self.mountain[-1])
self.mountain.pop()
if a.victim > 0 and len(self.card[a.victim-1]) == 0 and not self.isDead[a.victim-1]:
self.setDead(a.victim) # id
self.changeNextPlayer()
def setDead(self, playerid):
self.isDead[playerid-1] = True
self.card[playerid-1] = []
def changeNextPlayer(self):
self.current_player += self.clock_wise
if self.current_player < 0:
self.current_player += self.playerNum
while self.isDead[self.current_player%self.playerNum - 1]:
self.current_player += self.clock_wise
if self.current_player < 0:
self.current_player += self.playerNum
self.current_player %= self.playerNum
if self.current_player == 0:
self.current_player += self.playerNum
#print "next player is %d" % self.current_player
def getAction(self): # get legal action list
card = self.card[self.current_player-1]
isuse = [False]*len(card)
av = []
a_template = Action(self.current_player)
while nextbool(isuse, len(card)):
a_card = copy.deepcopy(a_template)
nowv = 0
a_card.cards_used = []
iszero = False
for i in range(len(card)):
if isuse[i]:
if card[i] == 1:
iszero = True
cv = 13 if (card[i]%13 == 0) else card[i]%13
nowv += cv
if nowv > 13:
break
a_card.cards_used.append(card[i])
if nowv > 13:
continue
if len(a_card.cards_used) == 1 and iszero:#special case, space one
a = copy.deepcopy(a_card)
a.victim = 0
av.append(a)
continue
if nowv == 7 or nowv == 9:
for i in range(_TotalPlayerNum_):
if i == self.current_player-1 or self.isDead[i]:
continue
a = copy.deepcopy(a_card)
a.victim = i+1
av.append(a)
elif nowv == 5:
for i in range(_TotalPlayerNum_):
if self.isDead[i]:
continue
a = copy.deepcopy(a_card)
a.victim = i+1
av.append(a)
elif nowv == 10 or nowv == 12:
value = 10 if (nowv == 10) else 20
if self.point + value <= 99:
a = copy.deepcopy(a_card)
a.victim = -1
av.append(a)
if self.point - value >= 0:
a = copy.deepcopy(a_card)
a.victim = -2
av.append(a)
elif nowv == 4 or nowv == 11 or nowv == 13:
a = copy.deepcopy(a_card)
a.victim = 0
av.append(a)
else:
if self.point + nowv <= 99:
a = copy.deepcopy(a_card)
a.victim = 0
av.append(a)
#random.shuffle(av)
# remove the same action
newav = []
actionattr = []
for a in av:
cardset = [getCardValue(c) for c in a.cards_used]
cardset.sort()
attr = [a.user, a.victim, cardset]
if attr not in actionattr:
actionattr.append(attr)
newav.append(a)
return newav
def nextbool(vb, n):
nowv = 0
n = len(vb)
for i in range(n):
nowv *= 2
nowv += 1 if (vb[i]) else 0
nowv = nowv +1
if nowv >= math.pow(2, n):
return False
for i in range(n-1, -1, -1):
vb[i] = True if (nowv%2) else False
nowv /= 2
return True
def getCardValue(cardIndex):
return 13 if (cardIndex % 13 == 0) else cardIndex % 13