You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When passing an empty list of items, things can fail in various ways. Making this work correctly can be handy if you're looping over a bunch of AOIs; sometimes, there might be no data there, but it would be nice to not have to add conditionals to handle this.
The trickiest part will be when bands aren't passed explicitly (almost always). We probably have to error in that case. Even if item_assets were defined, we'd still not have access to the parent Collection object without fetching it (which we are loathe to do; no network reqs should happen during stacking, though maybe that rule is worth giving up for this?).
The text was updated successfully, but these errors were encountered:
When passing an empty list of items, things can fail in various ways. Making this work correctly can be handy if you're looping over a bunch of AOIs; sometimes, there might be no data there, but it would be nice to not have to add conditionals to handle this.
The trickiest part will be when bands aren't passed explicitly (almost always). We probably have to error in that case. Even if
item_assets
were defined, we'd still not have access to the parent Collection object without fetching it (which we are loathe to do; no network reqs should happen during stacking, though maybe that rule is worth giving up for this?).The text was updated successfully, but these errors were encountered: