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Releases: gkjohnson/urdf-loaders

0.2.6

29 Jun 04:28
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Bug Fixes

  • Render meshes double sided in shadows
  • Disable shadows casting on model when the shadow display is disabled

0.2.5

29 Jun 03:40
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Changes

  • Do not change the material type provided by the mesh loader to MeshLambertMaterial when setting the colors from the URDF.
  • Use a hemisphere light and linear rendering in the element and example
  • Enable better shadow rendering

0.2.4

22 Jun 22:57
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Changes

  • Change urdf-viewer element up attribute to default to +Z so it lines up with the default ROS coordinate frame

Bug Fixes

  • Fix the default mesh loader throwing an error because this was undefined.

0.2.3

22 Jun 21:09
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THREE.js URDFLoader

  • Add the auto-redraw attribute to the urdf-viewer element

0.2.2

15 Jun 03:52
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THREE.js URDFLoader

  • Add redraw() function to the viewer element
  • Add flipped variants of the ATHLETE URDF models
  • Update example to start at a nicer viewing angle
  • Update some underlying example code

0.2.1

14 Jun 02:23
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THREE.js URDFLoader

  • Respect the mesh tag's scale attribute
  • Fix bug causing revolute joint angles to be inverted
  • Optimize rendering in <urdf-viewer>
  • Keep the robot in the middle of the screen in <urdf-viewer>
  • Adjust the the <urdf-viewer> up attribute to line up with the default ROS coordinate frame

0.1.2

29 May 03:28
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THREE.js URDFLoader

  • Support prismatic joints
  • Fix not defaulting revolute joint limits to 0