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As of v3.0.0-rc2, all devices are implemented with a text driven menu interface.
For touch screen devices like the M5Core2, this results in:
smaller than necessary menu entries (which can be difficult to accurately touch)
waster screen real estate
With the new LVGL graphics library, it should be relatively straightforward to modify most menus to be icon driven.
If icons are laid out in a grid, use of screen can be maximised.
This will require some custom graphics for the icons, the stock symbols provided with LVGL are limited.
The text was updated successfully, but these errors were encountered:
As of v3.0.0-rc2, all devices are implemented with a text driven menu interface.
For touch screen devices like the M5Core2, this results in:
With the new LVGL graphics library, it should be relatively straightforward to modify most menus to be icon driven.
If icons are laid out in a grid, use of screen can be maximised.
This will require some custom graphics for the icons, the stock symbols provided with LVGL are limited.
The text was updated successfully, but these errors were encountered: