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pep.js
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/*!
* PEP v0.3.0 | https://github.com/jquery/PEP
* Copyright jQuery Foundation and other contributors | http://jquery.org/license
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
global.PointerEventsPolyfill = factory()
}(this, function () { 'use strict';
/**
* This module implements an map of pointer states
*/
var USE_MAP = window.Map && window.Map.prototype.forEach;
var POINTERS_FN = function(){ return this.size; };
function PointerMap() {
if (USE_MAP) {
var m = new Map();
m.pointers = POINTERS_FN;
return m;
} else {
this.keys = [];
this.values = [];
}
}
PointerMap.prototype = {
set: function(inId, inEvent) {
var i = this.keys.indexOf(inId);
if (i > -1) {
this.values[i] = inEvent;
} else {
this.keys.push(inId);
this.values.push(inEvent);
}
},
has: function(inId) {
return this.keys.indexOf(inId) > -1;
},
'delete': function(inId) {
var i = this.keys.indexOf(inId);
if (i > -1) {
this.keys.splice(i, 1);
this.values.splice(i, 1);
}
},
get: function(inId) {
var i = this.keys.indexOf(inId);
return this.values[i];
},
clear: function() {
this.keys.length = 0;
this.values.length = 0;
},
// return value, key, map
forEach: function(callback, thisArg) {
this.values.forEach(function(v, i) {
callback.call(thisArg, v, this.keys[i], this);
}, this);
},
pointers: function() {
return this.keys.length;
}
};
var _pointermap = PointerMap;
var CLONE_PROPS = [
// MouseEvent
'bubbles',
'cancelable',
'view',
'detail',
'screenX',
'screenY',
'clientX',
'clientY',
'ctrlKey',
'altKey',
'shiftKey',
'metaKey',
'button',
'relatedTarget',
// DOM Level 3
'buttons',
// PointerEvent
'pointerId',
'width',
'height',
'pressure',
'tiltX',
'tiltY',
'pointerType',
'hwTimestamp',
'isPrimary',
// event instance
'type',
'target',
'currentTarget',
'which',
'pageX',
'pageY',
'timeStamp'
];
var CLONE_DEFAULTS = [
// MouseEvent
false,
false,
null,
null,
0,
0,
0,
0,
false,
false,
false,
false,
0,
null,
// DOM Level 3
0,
// PointerEvent
0,
0,
0,
0,
0,
0,
'',
0,
false,
// event instance
'',
null,
null,
0,
0,
0,
0
];
var HAS_SVG_INSTANCE = (typeof SVGElementInstance !== 'undefined');
/**
* This module is for normalizing events. Mouse and Touch events will be
* collected here, and fire PointerEvents that have the same semantics, no
* matter the source.
* Events fired:
* - pointerdown: a pointing is added
* - pointerup: a pointer is removed
* - pointermove: a pointer is moved
* - pointerover: a pointer crosses into an element
* - pointerout: a pointer leaves an element
* - pointercancel: a pointer will no longer generate events
*/
var dispatcher = {
pointermap: new _pointermap(),
eventMap: Object.create(null),
captureInfo: Object.create(null),
// Scope objects for native events.
// This exists for ease of testing.
eventSources: Object.create(null),
eventSourceList: [],
/**
* Add a new event source that will generate pointer events.
*
* `inSource` must contain an array of event names named `events`, and
* functions with the names specified in the `events` array.
* @param {string} name A name for the event source
* @param {Object} source A new source of platform events.
*/
registerSource: function(name, source) {
var s = source;
var newEvents = s.events;
if (newEvents) {
newEvents.forEach(function(e) {
if (s[e]) {
this.eventMap[e] = s[e].bind(s);
}
}, this);
this.eventSources[name] = s;
this.eventSourceList.push(s);
}
},
register: function(element) {
var l = this.eventSourceList.length;
for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {
// call eventsource register
es.register.call(es, element);
}
},
unregister: function(element) {
var l = this.eventSourceList.length;
for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {
// call eventsource register
es.unregister.call(es, element);
}
},
contains: /*scope.external.contains || */function(container, contained) {
return container.contains(contained);
},
// EVENTS
down: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointerdown', inEvent);
},
move: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointermove', inEvent);
},
up: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointerup', inEvent);
},
enter: function(inEvent) {
inEvent.bubbles = false;
this.fireEvent('pointerenter', inEvent);
},
leave: function(inEvent) {
inEvent.bubbles = false;
this.fireEvent('pointerleave', inEvent);
},
over: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointerover', inEvent);
},
out: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointerout', inEvent);
},
cancel: function(inEvent) {
inEvent.bubbles = true;
this.fireEvent('pointercancel', inEvent);
},
leaveOut: function(event) {
this.out(event);
if (!this.contains(event.target, event.relatedTarget)) {
this.leave(event);
}
},
enterOver: function(event) {
this.over(event);
if (!this.contains(event.target, event.relatedTarget)) {
this.enter(event);
}
},
// LISTENER LOGIC
eventHandler: function(inEvent) {
// This is used to prevent multiple dispatch of pointerevents from
// platform events. This can happen when two elements in different scopes
// are set up to create pointer events, which is relevant to Shadow DOM.
if (inEvent._handledByPE) {
return;
}
var type = inEvent.type;
var fn = this.eventMap && this.eventMap[type];
if (fn) {
fn(inEvent);
}
inEvent._handledByPE = true;
},
// set up event listeners
listen: function(target, events) {
events.forEach(function(e) {
this.addEvent(target, e);
}, this);
},
// remove event listeners
unlisten: function(target, events) {
events.forEach(function(e) {
this.removeEvent(target, e);
}, this);
},
addEvent: /*scope.external.addEvent || */function(target, eventName) {
target.addEventListener(eventName, this.boundHandler);
},
removeEvent: /*scope.external.removeEvent || */function(target, eventName) {
target.removeEventListener(eventName, this.boundHandler);
},
// EVENT CREATION AND TRACKING
/**
* Creates a new Event of type `inType`, based on the information in
* `inEvent`.
*
* @param {string} inType A string representing the type of event to create
* @param {Event} inEvent A platform event with a target
* @return {Event} A PointerEvent of type `inType`
*/
makeEvent: function(inType, inEvent) {
// relatedTarget must be null if pointer is captured
if (this.captureInfo[inEvent.pointerId]) {
inEvent.relatedTarget = null;
}
var e = new PointerEvent(inType, inEvent);
if (inEvent.preventDefault) {
e.preventDefault = inEvent.preventDefault;
}
e._target = e._target || inEvent.target;
return e;
},
// make and dispatch an event in one call
fireEvent: function(inType, inEvent) {
var e = this.makeEvent(inType, inEvent);
return this.dispatchEvent(e);
},
/**
* Returns a snapshot of inEvent, with writable properties.
*
* @param {Event} inEvent An event that contains properties to copy.
* @return {Object} An object containing shallow copies of `inEvent`'s
* properties.
*/
cloneEvent: function(inEvent) {
var eventCopy = Object.create(null), p;
for (var i = 0; i < CLONE_PROPS.length; i++) {
p = CLONE_PROPS[i];
eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];
// Work around SVGInstanceElement shadow tree
// Return the <use> element that is represented by the instance for Safari, Chrome, IE.
// This is the behavior implemented by Firefox.
if (HAS_SVG_INSTANCE && (p === 'target' || p === 'relatedTarget')) {
if (eventCopy[p] instanceof SVGElementInstance) {
eventCopy[p] = eventCopy[p].correspondingUseElement;
}
}
}
// keep the semantics of preventDefault
if (inEvent.preventDefault) {
eventCopy.preventDefault = function() {
inEvent.preventDefault();
};
}
return eventCopy;
},
getTarget: function(inEvent) {
// if pointer capture is set, route all events for the specified pointerId
// to the capture target
return this.captureInfo[inEvent.pointerId] || inEvent._target;
},
setCapture: function(inPointerId, inTarget) {
if (this.captureInfo[inPointerId]) {
this.releaseCapture(inPointerId);
}
this.captureInfo[inPointerId] = inTarget;
var e = document.createEvent('Event');
e.initEvent('gotpointercapture', true, false);
e.pointerId = inPointerId;
this.implicitRelease = this.releaseCapture.bind(this, inPointerId);
document.addEventListener('pointerup', this.implicitRelease);
document.addEventListener('pointercancel', this.implicitRelease);
e._target = inTarget;
this.asyncDispatchEvent(e);
},
releaseCapture: function(inPointerId) {
var t = this.captureInfo[inPointerId];
if (t) {
var e = document.createEvent('Event');
e.initEvent('lostpointercapture', true, false);
e.pointerId = inPointerId;
this.captureInfo[inPointerId] = undefined;
document.removeEventListener('pointerup', this.implicitRelease);
document.removeEventListener('pointercancel', this.implicitRelease);
e._target = t;
this.asyncDispatchEvent(e);
}
},
/**
* Dispatches the event to its target.
*
* @param {Event} inEvent The event to be dispatched.
* @return {Boolean} True if an event handler returns true, false otherwise.
*/
dispatchEvent: /*scope.external.dispatchEvent || */function(inEvent) {
var t = this.getTarget(inEvent);
if (t) {
return t.dispatchEvent(inEvent);
}
},
asyncDispatchEvent: function(inEvent) {
requestAnimationFrame(this.dispatchEvent.bind(this, inEvent));
}
};
dispatcher.boundHandler = dispatcher.eventHandler.bind(dispatcher);
var _dispatcher = dispatcher;
var targeting = {
shadow: function(inEl) {
if (inEl) {
return inEl.shadowRoot || inEl.webkitShadowRoot;
}
},
canTarget: function(shadow) {
return shadow && Boolean(shadow.elementFromPoint);
},
targetingShadow: function(inEl) {
var s = this.shadow(inEl);
if (this.canTarget(s)) {
return s;
}
},
olderShadow: function(shadow) {
var os = shadow.olderShadowRoot;
if (!os) {
var se = shadow.querySelector('shadow');
if (se) {
os = se.olderShadowRoot;
}
}
return os;
},
allShadows: function(element) {
var shadows = [], s = this.shadow(element);
while(s) {
shadows.push(s);
s = this.olderShadow(s);
}
return shadows;
},
searchRoot: function(inRoot, x, y) {
if (inRoot) {
var t = inRoot.elementFromPoint(x, y);
var st, sr, os;
// is element a shadow host?
sr = this.targetingShadow(t);
while (sr) {
// find the the element inside the shadow root
st = sr.elementFromPoint(x, y);
if (!st) {
// check for older shadows
sr = this.olderShadow(sr);
} else {
// shadowed element may contain a shadow root
var ssr = this.targetingShadow(st);
return this.searchRoot(ssr, x, y) || st;
}
}
// light dom element is the target
return t;
}
},
owner: function(element) {
var s = element;
// walk up until you hit the shadow root or document
while (s.parentNode) {
s = s.parentNode;
}
// the owner element is expected to be a Document or ShadowRoot
if (s.nodeType != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {
s = document;
}
return s;
},
findTarget: function(inEvent) {
var x = inEvent.clientX, y = inEvent.clientY;
// if the listener is in the shadow root, it is much faster to start there
var s = this.owner(inEvent.target);
// if x, y is not in this root, fall back to document search
if (!s.elementFromPoint(x, y)) {
s = document;
}
return this.searchRoot(s, x, y);
}
};
/**
* This module uses Mutation Observers to dynamically adjust which nodes will
* generate Pointer Events.
*
* All nodes that wish to generate Pointer Events must have the attribute
* `touch-action` set to `none`.
*/
var forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);
var map = Array.prototype.map.call.bind(Array.prototype.map);
var toArray = Array.prototype.slice.call.bind(Array.prototype.slice);
var filter = Array.prototype.filter.call.bind(Array.prototype.filter);
var MO = window.MutationObserver || window.WebKitMutationObserver;
var SELECTOR = '[touch-action]';
var OBSERVER_INIT = {
subtree: true,
childList: true,
attributes: true,
attributeOldValue: true,
attributeFilter: ['touch-action']
};
function Installer(add, remove, changed, binder) {
this.addCallback = add.bind(binder);
this.removeCallback = remove.bind(binder);
this.changedCallback = changed.bind(binder);
if (MO) {
this.observer = new MO(this.mutationWatcher.bind(this));
}
}
Installer.prototype = {
watchSubtree: function(target) {
// Only watch scopes that can target find, as these are top-level.
// Otherwise we can see duplicate additions and removals that add noise.
//
// TODO(dfreedman): For some instances with ShadowDOMPolyfill, we can see
// a removal without an insertion when a node is redistributed among
// shadows. Since it all ends up correct in the document, watching only
// the document will yield the correct mutations to watch.
if (targeting.canTarget(target)) {
this.observer.observe(target, OBSERVER_INIT);
}
},
enableOnSubtree: function(target) {
this.watchSubtree(target);
if (target === document && document.readyState !== 'complete') {
this.installOnLoad();
} else {
this.installNewSubtree(target);
}
},
installNewSubtree: function(target) {
forEach(this.findElements(target), this.addElement, this);
},
findElements: function(target) {
if (target.querySelectorAll) {
return target.querySelectorAll(SELECTOR);
}
return [];
},
removeElement: function(el) {
this.removeCallback(el);
},
addElement: function(el) {
this.addCallback(el);
},
elementChanged: function(el, oldValue) {
this.changedCallback(el, oldValue);
},
concatLists: function(accum, list) {
return accum.concat(toArray(list));
},
// register all touch-action = none nodes on document load
installOnLoad: function() {
document.addEventListener('readystatechange', function() {
if (document.readyState === 'complete') {
this.installNewSubtree(document);
}
}.bind(this));
},
isElement: function(n) {
return n.nodeType === Node.ELEMENT_NODE;
},
flattenMutationTree: function(inNodes) {
// find children with touch-action
var tree = map(inNodes, this.findElements, this);
// make sure the added nodes are accounted for
tree.push(filter(inNodes, this.isElement));
// flatten the list
return tree.reduce(this.concatLists, []);
},
mutationWatcher: function(mutations) {
mutations.forEach(this.mutationHandler, this);
},
mutationHandler: function(m) {
if (m.type === 'childList') {
var added = this.flattenMutationTree(m.addedNodes);
added.forEach(this.addElement, this);
var removed = this.flattenMutationTree(m.removedNodes);
removed.forEach(this.removeElement, this);
} else if (m.type === 'attributes') {
this.elementChanged(m.target, m.oldValue);
}
}
};
if (!MO) {
Installer.prototype.watchSubtree = function(){
console.warn('PointerEventsPolyfill: MutationObservers not found, touch-action will not be dynamically detected');
};
}
var installer = Installer;
/**
* This is the constructor for new PointerEvents.
*
* New Pointer Events must be given a type, and an optional dictionary of
* initialization properties.
*
* Due to certain platform requirements, events returned from the constructor
* identify as MouseEvents.
*
* @constructor
* @param {String} inType The type of the event to create.
* @param {Object} [inDict] An optional dictionary of initial event properties.
* @return {Event} A new PointerEvent of type `inType` and initialized with properties from `inDict`.
*/
var MOUSE_PROPS = [
'bubbles',
'cancelable',
'view',
'detail',
'screenX',
'screenY',
'clientX',
'clientY',
'ctrlKey',
'altKey',
'shiftKey',
'metaKey',
'button',
'relatedTarget',
'pageX',
'pageY'
];
var MOUSE_DEFAULTS = [
false,
false,
null,
null,
0,
0,
0,
0,
false,
false,
false,
false,
0,
null,
0,
0
];
function _PointerEvent__PointerEvent(inType, inDict) {
inDict = inDict || Object.create(null);
var e = document.createEvent('Event');
e.initEvent(inType, inDict.bubbles || false, inDict.cancelable || false);
// define inherited MouseEvent properties
// skip bubbles and cancelable since they're set above in initEvent()
for(var i = 2, p; i < MOUSE_PROPS.length; i++) {
p = MOUSE_PROPS[i];
e[p] = inDict[p] || MOUSE_DEFAULTS[i];
}
e.buttons = inDict.buttons || 0;
// Spec requires that pointers without pressure specified use 0.5 for down
// state and 0 for up state.
var pressure = 0;
if (inDict.pressure) {
pressure = inDict.pressure;
} else {
pressure = e.buttons ? 0.5 : 0;
}
// add x/y properties aliased to clientX/Y
e.x = e.clientX;
e.y = e.clientY;
// define the properties of the PointerEvent interface
e.pointerId = inDict.pointerId || 0;
e.width = inDict.width || 0;
e.height = inDict.height || 0;
e.pressure = pressure;
e.tiltX = inDict.tiltX || 0;
e.tiltY = inDict.tiltY || 0;
e.pointerType = inDict.pointerType || '';
e.hwTimestamp = inDict.hwTimestamp || 0;
e.isPrimary = inDict.isPrimary || false;
return e;
}
var _PointerEvent = _PointerEvent__PointerEvent;
function shadowSelector(v) {
return 'body /shadow-deep/ ' + selector(v);
}
function selector(v) {
return '[touch-action="' + v + '"]';
}
function rule(v) {
return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + '; touch-action-delay: none; }';
}
var attrib2css = [
'none',
'auto',
'pan-x',
'pan-y',
{
rule: 'pan-x pan-y',
selectors: [
'pan-x pan-y',
'pan-y pan-x'
]
}
];
var styles = '';
// only install stylesheet if the browser has touch action support
var head = document.head;
var hasNativePE = window.PointerEvent || window.MSPointerEvent;
// only add shadow selectors if shadowdom is supported
var hasShadowRoot = !window.ShadowDOMPolyfill && document.head.createShadowRoot;
function applyAttributeStyles() {
if (hasNativePE) {
attrib2css.forEach(function(r) {
if (String(r) === r) {
styles += selector(r) + rule(r) + '\n';
if (hasShadowRoot) {
styles += shadowSelector(r) + rule(r) + '\n';
}
} else {
styles += r.selectors.map(selector) + rule(r.rule) + '\n';
if (hasShadowRoot) {
styles += r.selectors.map(shadowSelector) + rule(r.rule) + '\n';
}
}
});
var el = document.createElement('style');
el.textContent = styles;
document.head.appendChild(el);
}
}
var mouse__pointermap = _dispatcher.pointermap;
// radius around touchend that swallows mouse events
var DEDUP_DIST = 25;
var WHICH_TO_BUTTONS = [0, 1, 4, 2];
var HAS_BUTTONS = false;
try {
HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;
} catch (e) {}
// handler block for native mouse events
var mouseEvents = {
POINTER_ID: 1,
POINTER_TYPE: 'mouse',
events: [
'mousedown',
'mousemove',
'mouseup',
'mouseover',
'mouseout'
],
register: function(target) {
_dispatcher.listen(target, this.events);
},
unregister: function(target) {
_dispatcher.unlisten(target, this.events);
},
lastTouches: [],
// collide with the global mouse listener
isEventSimulatedFromTouch: function(inEvent) {
var lts = this.lastTouches;
var x = inEvent.clientX, y = inEvent.clientY;
for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {
// simulated mouse events will be swallowed near a primary touchend
var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {
return true;
}
}
},
prepareEvent: function(inEvent) {
var e = _dispatcher.cloneEvent(inEvent);
// forward mouse preventDefault
var pd = e.preventDefault;
e.preventDefault = function() {
inEvent.preventDefault();
pd();
};
e.pointerId = this.POINTER_ID;
e.isPrimary = true;
e.pointerType = this.POINTER_TYPE;
if (!HAS_BUTTONS) {
e.buttons = WHICH_TO_BUTTONS[e.which] || 0;
}
return e;
},
mousedown: function(inEvent) {
if (!this.isEventSimulatedFromTouch(inEvent)) {
var p = mouse__pointermap.has(this.POINTER_ID);
// TODO(dfreedman) workaround for some elements not sending mouseup
// http://crbug/149091
if (p) {
this.cancel(inEvent);
}
var e = this.prepareEvent(inEvent);
mouse__pointermap.set(this.POINTER_ID, inEvent);
_dispatcher.down(e);
}
},
mousemove: function(inEvent) {
if (!this.isEventSimulatedFromTouch(inEvent)) {
var e = this.prepareEvent(inEvent);
_dispatcher.move(e);
}
},
mouseup: function(inEvent) {
if (!this.isEventSimulatedFromTouch(inEvent)) {
var p = mouse__pointermap.get(this.POINTER_ID);
if (p && p.button === inEvent.button) {
var e = this.prepareEvent(inEvent);
_dispatcher.up(e);
this.cleanupMouse();
}
}
},
mouseover: function(inEvent) {
if (!this.isEventSimulatedFromTouch(inEvent)) {
var e = this.prepareEvent(inEvent);
_dispatcher.enterOver(e);
}
},
mouseout: function(inEvent) {
if (!this.isEventSimulatedFromTouch(inEvent)) {
var e = this.prepareEvent(inEvent);
_dispatcher.leaveOut(e);
}
},
cancel: function(inEvent) {
var e = this.prepareEvent(inEvent);
_dispatcher.cancel(e);
this.cleanupMouse();
},
cleanupMouse: function() {
mouse__pointermap['delete'](this.POINTER_ID);
}
};
var mouse = mouseEvents;
var captureInfo = _dispatcher.captureInfo;
var findTarget = targeting.findTarget.bind(targeting);
var allShadows = targeting.allShadows.bind(targeting);
var touch__pointermap = _dispatcher.pointermap;
var touchMap = Array.prototype.map.call.bind(Array.prototype.map);
// This should be long enough to ignore compat mouse events made by touch
var DEDUP_TIMEOUT = 2500;
var CLICK_COUNT_TIMEOUT = 200;
var ATTRIB = 'touch-action';
var INSTALLER;
// The presence of touch event handlers blocks scrolling, and so we must be careful to
// avoid adding handlers unnecessarily. Chrome plans to add a touch-action-delay property
// (crbug.com/329559) to address this, and once we have that we can opt-in to a simpler
// handler registration mechanism. Rather than try to predict how exactly to opt-in to
// that we'll just leave this disabled until there is a build of Chrome to test.
var HAS_TOUCH_ACTION_DELAY = false;
// handler block for native touch events
var touchEvents = {
events: [
'touchstart',
'touchmove',
'touchend',
'touchcancel'
],
register: function(target) {
if (HAS_TOUCH_ACTION_DELAY) {
_dispatcher.listen(target, this.events);
} else {
INSTALLER.enableOnSubtree(target);
}
},
unregister: function(target) {
if (HAS_TOUCH_ACTION_DELAY) {
_dispatcher.unlisten(target, this.events);
} else {
// TODO(dfreedman): is it worth it to disconnect the MO?
}
},
elementAdded: function(el) {
var a = el.getAttribute(ATTRIB);
var st = this.touchActionToScrollType(a);
if (st) {
el._scrollType = st;
_dispatcher.listen(el, this.events);
// set touch-action on shadows as well
allShadows(el).forEach(function(s) {
s._scrollType = st;
_dispatcher.listen(s, this.events);
}, this);
}
},
elementRemoved: function(el) {
el._scrollType = undefined;
_dispatcher.unlisten(el, this.events);
// remove touch-action from shadow
allShadows(el).forEach(function(s) {
s._scrollType = undefined;
_dispatcher.unlisten(s, this.events);
}, this);
},
elementChanged: function(el, oldValue) {
var a = el.getAttribute(ATTRIB);
var st = this.touchActionToScrollType(a);
var oldSt = this.touchActionToScrollType(oldValue);
// simply update scrollType if listeners are already established
if (st && oldSt) {
el._scrollType = st;
allShadows(el).forEach(function(s) {
s._scrollType = st;
}, this);
} else if (oldSt) {
this.elementRemoved(el);
} else if (st) {
this.elementAdded(el);
}
},
scrollTypes: {
EMITTER: 'none',
XSCROLLER: 'pan-x',
YSCROLLER: 'pan-y',
SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan-x)|auto$/
},
touchActionToScrollType: function(touchAction) {
var t = touchAction;
var st = this.scrollTypes;
if (t === 'none') {
return 'none';
} else if (t === st.XSCROLLER) {
return 'X';
} else if (t === st.YSCROLLER) {
return 'Y';
} else if (st.SCROLLER.exec(t)) {
return 'XY';
}
},
POINTER_TYPE: 'touch',
firstTouch: null,
isPrimaryTouch: function(inTouch) {
return this.firstTouch === inTouch.identifier;
},
setPrimaryTouch: function(inTouch) {
// set primary touch if there no pointers, or the only pointer is the mouse
if (touch__pointermap.pointers() === 0 || (touch__pointermap.pointers() === 1 && touch__pointermap.has(1))) {
this.firstTouch = inTouch.identifier;
this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY};
this.scrolling = false;
this.cancelResetClickCount();
}
},
removePrimaryPointer: function(inPointer) {
if (inPointer.isPrimary) {
this.firstTouch = null;
this.firstXY = null;
this.resetClickCount();
}
},
clickCount: 0,
resetId: null,
resetClickCount: function() {
var fn = function() {
this.clickCount = 0;
this.resetId = null;
}.bind(this);
this.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);
},
cancelResetClickCount: function() {
if (this.resetId) {
clearTimeout(this.resetId);
}
},
typeToButtons: function(type) {
var ret = 0;
if (type === 'touchstart' || type === 'touchmove') {
ret = 1;
}
return ret;
},
touchToPointer: function(inTouch) {
var cte = this.currentTouchEvent;
var e = _dispatcher.cloneEvent(inTouch);
// Spec specifies that pointerId 1 is reserved for Mouse.
// Touch identifiers can start at 0.
// Add 2 to the touch identifier for compatibility.
var id = e.pointerId = inTouch.identifier + 2;
e.target = captureInfo[id] || findTarget(e);
e.bubbles = true;
e.cancelable = true;
e.detail = this.clickCount;
e.button = 0;
e.buttons = this.typeToButtons(cte.type);
e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0;
e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;
e.pressure = inTouch.webkitForce || inTouch.force || 0.5;
e.isPrimary = this.isPrimaryTouch(inTouch);
e.pointerType = this.POINTER_TYPE;
// forward touch preventDefaults
var self = this;
e.preventDefault = function() {
self.scrolling = false;
self.firstXY = null;
cte.preventDefault();
};
return e;