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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MultiplayerWorkbench"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.4")
config/icon="res://icon.png"
[audio]
general/2d_panning_strength=1.0
driver/enable_input=true
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/unused_argument=false
[display]
window/size/viewport_width=700
window/size/viewport_height=800
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/handheld/orientation=1
[gdnative]
singletons=["res://webrtc/webrtc.tres"]
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
quality/dynamic_fonts/use_oversampling=false